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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.8a] Starsector+ 3.7.0  (Read 1385710 times)

JohnDoe

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2280 on: January 30, 2016, 03:07:48 PM »

Wonder what the update is :D
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Reh

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Re: [0.7.1a] Starsector+ 3.1.2
« Reply #2281 on: January 30, 2016, 04:09:18 PM »

Is there a way to reset the boss bounties? I don't get them anymore and they were possibly one of the most enjoyable aspect of the game. I wouldn't mind doing the same boss bounties twice or thrice.
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Dark.Revenant

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[0.7.1a] Starsector+ 3.2.0
« Reply #2282 on: January 30, 2016, 07:15:35 PM »

Say hello to Diable Avionics!  Say goodbye to your officers!

We've also got a boatload of features you can browse by scrolling a little bit down.

Probably breaks saves.



Download Starsector+ 3.2.0
Download Mirror
- or -
Download Starsector+ 3.2.0 (No Music)
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta 1.1.2)

If you want to convert a save (from vanilla or an old version), use Save Transfer to keep your progress.

We also recommend Version Checker to notify you when an update is ready.

This mod is not guaranteed to work without 2GB+ memory allocation!

Faction Downloads
Download Blackrock Drive Yards 0.8.1
Download Citadel Conglomerate 0.8.3 Dev 2 (Make sure you download the correct version!)
Download Diable Avionics 1.4 (New!)
Download Exigency Incorporated 0.7.1b (Warning: not 0.7.1-compatible yet!)
Download Interstellar Imperium 1.10.0 (Updated!)
Download Junk Pirates / P.A.C.K. / ASP Syndicate 2.5.0 (Updated!)
Download The Knights Templar 0.9.5e (Updated!)
Download The Mayorate 0.9.1 (Warning: known technical issues!)
Download Scy Nation 0.98E (Updated!)
Download Shadowyards Reconstruction Authority 0.6.0.3 (Updated!)
Download Tiandong Heavy Industries 1.0.6


Recommended Mods
Common Radar 2.2 (Updated!)
Console Commands 2.7
Save Transfer 1.7.3 (Updated!)
Simulator Overhaul 1.2
Version Checker 1.6
Steiner Foundation 1.0.1 (Updated!)
Combat Chatter 1.2 (Updated!)

Optional Mods
Nexerelin 0.7.2 (Updated!)

Version 3.2.0
  • Diable Avionics integrated!
  • Added officer deaths (configurable in startOptions.json)
  • Most vengeful factions will sometimes send fleets to kill you (configurable in startOptions.json)
  • Officers gain extra XP if placed in frigates or destroyers (configurable in startOptions.json)
  • Officer XP is now increased by the Command Experience skill
  • Boarding chance is now increased by the Fleet Logistics skill
  • Stellar Navigation perk added to Navigation (display-only; effect already existed in vanilla)
  • Added Mongrel-class gunboat
  • Added Amalgam-class death barge
  • Added D skins for Onslaught, Brawler, Gryphon, Shepherd, Condor, and Venture
  • Adjusted faction hostility event; fewer wars in general, and now losing a commission with your faction will reset your reputation as if their hostility events had ended
  • Improved compatibility with other utility mods
  • Added Advanced AI Core back (now called Gunnery Control AI) as a Gunnery Implants unlock
  • Zenith OP increased to 170 from 160
  • Fixed IBB mission glitches when using Save Transfer
  • Last IBB mission can be reached
  • Updated faction integration
« Last Edit: January 30, 2016, 07:19:12 PM by Dark.Revenant »
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Ahne

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2283 on: January 30, 2016, 07:27:34 PM »

Nice, will start a new playthrough with DA!

good job!
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JohnDoe

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2284 on: January 30, 2016, 07:29:01 PM »

Thank you for the update!
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Toxcity

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2285 on: January 30, 2016, 08:21:00 PM »

Looking forward to all the changes. ;D Downloading now!
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Snrasha

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2286 on: January 31, 2016, 01:21:08 AM »

Thank you for the update!
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

sycspysycspy

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2287 on: January 31, 2016, 01:45:14 AM »

First, thanks you for the update.
Second, the fleet logistic's perk  "+100% boarding chance" is double the default boarding chance which i believe is 5% in the vanilla make it 5 * (100 + 100) % => 10% or it's 100 + 5 => 105%?
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DrakonST

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2288 on: January 31, 2016, 01:46:37 AM »

We waited!

Whether it is compatible with "Extra salvage/boarding v1.3"?
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Dark.Revenant

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2289 on: January 31, 2016, 01:53:44 AM »

First, thanks you for the update.
Second, the fleet logistic's perk  "+100% boarding chance" is double the default boarding chance which i believe is 5% in the vanilla make it 5 * (100 + 100) % => 10% or it's 100 + 5 => 105%?

Double the default, for a total of 10% per ship.
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Snrasha

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2290 on: January 31, 2016, 02:14:10 AM »

We waited!

Whether it is compatible with "Extra salvage/boarding v1.3"?

No but(SS+ have add new thing, already compatible in my futur version)) , very soon , i have small problems for do not include useless thing.   Else, yes, version 1.4 is go full compatible with SS+ 3.2 ( disabled/enabled without problems).
« Last Edit: January 31, 2016, 02:48:25 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2291 on: January 31, 2016, 05:44:59 AM »

I wonder what will happen to Scythe once the new update arrives. Any thoughts? Will it receive an overhaul?
What about the Revenant? Will you keep it or scrap it?
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Achataeon

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2292 on: January 31, 2016, 07:08:28 AM »

I'm thinking that the Scythe will suddenly become a force to be wary of. Even with its limited timed phase cloak, having that 3x movement speed will let it use that medium mount + Accelerated Ammo Feeder combo that'll wreck a lot of ships caught unaware. It still has its drawbacks though. All I can say at this point is that pirates suddenly have an awesome ship.
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2293 on: January 31, 2016, 09:23:17 AM »

Also, I reckon that the Revenant will become de facto the destroyer-sized Hyperion, in terms of it rapid relocation capabilites.
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Taverius

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Re: [0.7.1a] Starsector+ 3.2.0
« Reply #2294 on: January 31, 2016, 01:46:13 PM »

Hey D.R something I forgot to ask last time - any chance of auto-pausing the game after economy stabilization?

I'd like to be able to go make myself a coffee while that happens, if that's not too much trouble :D
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No faction is truly established without a themed Buffalo (TAG) variant.
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