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Author Topic: [0.95a] The Mayorate v1.1.0 (2021-11-25)  (Read 282105 times)

Vayra

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #465 on: December 10, 2019, 10:32:02 PM »

yesssssssSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sundog

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #466 on: December 10, 2019, 10:53:07 PM »

It lives! Well done! ;D

King Alfonzo

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #467 on: December 10, 2019, 11:32:17 PM »

Kazi you magnificant bastard! Congratulations!

Morrokain

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #468 on: December 11, 2019, 02:02:08 PM »

Congrats on getting this updated!! Welcome back!  :)
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Captain Trek

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #469 on: December 11, 2019, 10:23:59 PM »

Nice work. Seems to be quite functional for what just a few days ago was a years-dead mod. Just a couple of small things, though - volatiles are way too available and cheap on Iolanthe because of Mayorate's terrible access, and several of the faction's missile weapons don't have their speed and tracking values listed in their codex entries.
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Kanil

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #470 on: December 13, 2019, 02:15:20 AM »

It's really wonderful to see this updated again. A few observations thus far.

Most of the ships are underpriced. The Jamaran is only 5,000 more credits than the crappy pirate/pather Colossus, for example.
None of the weapons seem to have the Mayorate tag, for the production tabs.
I seem to be able to build the fighters as both fighter LPCs, but also as ships -- I have no idea what the latter might do, as I don't have heavy industry yet.
Is the Inanna fighter supposed to be a thing? It's got a sprite, and I remember it once being a thing... but that was a long time ago. If it's supposed to, it doesn't seem show up in game.

I really like how you've added blueprints for having good reputation, makes building my own stuff a lot easier without having to go explore/be blessed by RNG.
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Ishman

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #471 on: December 13, 2019, 11:34:27 AM »

Fantastic to see this again, welcome back!
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Uomoz

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #472 on: December 27, 2019, 07:40:23 PM »

Nice
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kazi

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #473 on: January 07, 2020, 06:14:36 PM »

So, uh, interesting tie-in with world events: the art reference for one of the Mayorate faction portraits was killed recently. A few years ago, I wasn't the greatest artist ever (disclaimer: I am still a terrible artist), and I really struggled with making faction portraits that weren't absolutely atrocious to look at (scroll back to the early days of this mod thread if you don't believe me). After some initial failures, I came up with a new method of tracing reference photos and repainting the face and clothes with new light sources, colors, etc. that delivered more acceptable results. I used references from a lot of different sources: stock photos of pharmacists, weddings, and as it so happens, the late IRGC general Qasem Soleimani: https://www.nytimes.com/2020/01/06/world/middleeast/iran-soleimani.html. The main two qualifications were a near-ideal expression for a videogame portrait and that the reference was not immediately recognizable.

Mod portrait:


Reference image:


I'll likely be removing this portrait in the next patch: 1) It's probably my worst portrait art-wise (despite having traced things, I managed to utterly suck the life out of Qasem's expression) and 2) in light of recent events, I can't stop seeing the person behind the photo and get constantly reminded of the lovely state our world is in. Anyhow, I'd like to keep things relatively non-political in this mod thread, but figured this little bit of mod history would be interesting to others given current world events. Hopefully there are no wars in the upcoming year aside from the strictly fictional ongoing conflict between the Hegemony and the Mayorate.

(To my knowledge, no one else has been killed on the basis of being an art reference for this mod. :()
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Fire turtle

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #474 on: February 12, 2020, 12:25:17 AM »

Hello, can I port this mod to the Chinese starsector forum?  https://www.fossic.org/forum.php
 :D
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kazi

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #475 on: February 17, 2020, 04:07:45 PM »

Hello, can I port this mod to the Chinese starsector forum?  https://www.fossic.org/forum.php
 :D

Absolutely :)
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MesoTroniK

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #476 on: February 17, 2020, 07:39:26 PM »

Do you plan to do a hotfix soon Kazi? The Mayorate currently has a few nasty issues as reported by others earlier in this thread and they are not hard problems to fix.

Fire turtle

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #477 on: February 17, 2020, 09:17:24 PM »

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Viking8008

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #478 on: June 12, 2020, 11:59:41 AM »

Any updates?
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pr83

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Re: [0.9.1a] The Mayorate v1.0.0 (2019-12-10)
« Reply #479 on: May 02, 2021, 12:28:30 PM »

A bit unrelated but damn, the OST is so good, very reminiscent of Michael McCann's DX HR and XCOM EW OSTs, mostly the former. I came to know of its existence through Audio Plus as this isn't listed on modindex. I know there aren't that many tracks in the mod and some are too short but is the OST streamable anywhere? Even simple youtube upload works for me. Thanks. Love Nebula, Friendly and Expanse the most.
« Last Edit: May 02, 2021, 12:31:56 PM by pr83 »
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