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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2385048 times)

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4935 on: December 10, 2014, 07:19:54 PM »



You're welcome!

This is deck I've made so far, it's an old ship of mine that will be remake later after Solvernia-class Dreadnought. Use this as your reference unless you found a better example to help you make a proper flight deck.

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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4936 on: December 11, 2014, 04:28:35 AM »


Here! I hope it look better now :)
« Last Edit: December 11, 2014, 04:35:43 AM by Aron0621 »
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4937 on: December 11, 2014, 04:58:56 AM »

Personally, I find it weird that for such a beetle looking frigate you didn't placed the flight deck between the two half carapaces, were the wings would be. (much like the Cataclysm frigate that must have inspired you)
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4938 on: December 11, 2014, 05:28:09 AM »

(much like the Cataclysm frigate that must have inspired you)
Actually, I just came up with that design - no inspiration from any games.
Quote
Personally, I find it weird that for such a beetle looking frigate you didn't placed the flight deck between the two half carapaces, were the wings would be.
Will try that, thanks ;D
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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4939 on: December 11, 2014, 07:50:09 AM »

You're welcome!

This is deck I've made so far, it's an old ship of mine that will be remake later after Solvernia-class Dreadnought. Use this as your reference unless you found a better example to help you make a proper flight deck.



That ship looks like something straight out of the Valkyrian Aramada.
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TrashMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4940 on: December 15, 2014, 02:02:44 AM »

Sprite rehabilitation, episode I (still very much a work in progress...).
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New/Old
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That is some AAA+ grade looking s**t!
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4941 on: December 15, 2014, 02:18:30 AM »

A half sketch for either a capship or cruiser :
Warning, huge image
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Kinda generic looking?

EDIT : I didn't realize my phone would take an image in that size.
« Last Edit: December 15, 2014, 02:20:04 AM by Lcu »
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Spoiler
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Ctrl+F, type 6
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4942 on: December 15, 2014, 01:14:07 PM »

Made a new Neraterus craft, still learning art so everything is not golden yet (most likely never will be, improving is the spice of life).

This ship is the Lenora-class Bomber, it is significantly larger than most other Neraterus strike craft and quite well armed to boot.
Outfitted with a (currently unnamed) Torpedo, a Scizen Razor and an Enetox Stinger.

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Nice.
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Leith

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4943 on: December 15, 2014, 06:08:10 PM »

This is a great thread. I have a question about sprites and wonder if you could help. I want to modify the Heron ship size so instead of the current 250 Height and 140 Width I want to make it like 350 Height and 200 Width. I resize the sprite using Photoshop but the image deteriorates badly. Is there a way to preserve the image quality when enlarging sprites or is this impossible? Thank you!
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4944 on: December 15, 2014, 06:26:49 PM »

Resizing will never work, you will have to redraw parts to expand it. The best way would be via kitbashing and then blending the parts so it looks legit.

Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4945 on: December 15, 2014, 09:43:36 PM »

This is a great thread. I have a question about sprites and wonder if you could help. I want to modify the Heron ship size so instead of the current 250 Height and 140 Width I want to make it like 350 Height and 200 Width. I resize the sprite using Photoshop but the image deteriorates badly. Is there a way to preserve the image quality when enlarging sprites or is this impossible? Thank you!

*Step 1: Pour yourself a pint glass of whiskey.
*Step 2: Drink it. Feel the manic confidence of the ****faced flow over and through you.
Step 3: Use Content Aware Scale and pray. Pray to all the gods you can name.
Step 4: Break out the brush tool, you're about to fix all the stuff that got screwed up in Step 3.

(It's probably better to splice and blend, though. You'll end up doing the same amount of work.)
(*Do not actually do this.)
« Last Edit: December 15, 2014, 09:52:03 PM by Soren »
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4946 on: December 15, 2014, 10:09:59 PM »

Any news on those white ships as of late Soren?

Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4947 on: December 15, 2014, 10:23:01 PM »

Any news on those white ships as of late Soren?

On hold at the moment; I did a few more weapons, but until I get something up and running in .65 there's not much point in cranking out new artwork.

(Also, fun as my experiments in gradient mesh shading have been, I'm not making any breakthroughs in the shading department. So, there's painting in my future.)
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4948 on: December 19, 2014, 09:46:51 AM »




The volumes and depths are gone when dazzle camo' is applied. I'll fix that later ( if possible ).
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Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4949 on: December 19, 2014, 09:49:31 AM »

Isn't that kindof the point of that sort of camo?  To hide the lines of the ship and make it harder to tell what you're looking at?  Overall looks pretty good to me...
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Wyvern is 100% correct about the math.
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