Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Pages: 1 ... 237 238 [239] 240 241 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2253929 times)

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3570 on: April 05, 2014, 01:46:05 AM »

Finally got around to another of the flying wings I drew last summer:


Not 100% done with it, but it's close.  Wanted a low noise ratio because the form is so complicated, only succeeded somewhat but I think it'll still be pretty cool in the end :)  Best critiqued after seeing it on dark.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3571 on: April 05, 2014, 05:30:07 AM »

Updating the Mercury bulk cruiser...
Spoiler
[close]

...and picking up where I left off with this thread.

After so much kitbashing for TuP I feel like doing some free drawing again. Maybe create a proper faction with these ships this time.
Logged

Cosmitz

  • Admiral
  • *****
  • Posts: 758
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3572 on: April 05, 2014, 08:37:33 AM »

Finally got around to another of the flying wings I drew last summer:


Not 100% done with it, but it's close.  Wanted a low noise ratio because the form is so complicated, only succeeded somewhat but I think it'll still be pretty cool in the end :)  Best critiqued after seeing it on dark.

Really love this. So simple and effective.
Logged

Debido

  • Admiral
  • *****
  • Posts: 1183
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3573 on: April 05, 2014, 08:52:16 AM »

Here is a name for it:

The Space Spruce Goose.

Aka. this guys http://en.wikipedia.org/wiki/Hughes_H-4_Hercules
Logged

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3574 on: April 05, 2014, 04:33:46 PM »

Xeno and Erick, very good sprites but i think they lack some texture, they feel overly smooth. Also Xeno, maybe it's me but the wings seems "higher" than the middle part, a bit like a X-wing. Is it intended?

Heres another one from me, a different style to the others I've done:

Eh, darken a bit the color and i could steal it for my orange ships ;D

Speaking of orange ships.

Spoiler
[close]

Invictus, Princeps, Centurion, Sebastos and Caesar dreadnought. Having some trouble with bigger ships appearing too flat.

Also a new weird shaped asteroid ship:

Spoiler
[close]
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3575 on: April 05, 2014, 04:39:44 PM »

Eh, darken a bit the color and i could steal it for my orange ships ;D

Speaking of orange ships.

Spoiler
[close]

Invictus, Princeps, Centurion, Sebastos and Caesar dreadnought. Having some trouble with bigger ships appearing too flat.

Also a new weird shaped asteroid ship:

Spoiler
[close]
Do want.

Now if only that big one on the right had a central built in weapon using both "arms" as rails.
Logged

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3576 on: April 05, 2014, 04:53:42 PM »

forgive me for stating the obvious, but.... have you tried just adding more shading?

here's a quick mockup on your dominus battlecruiser (I hope you don't mind)

Spoiler
[close]
Logged
mmm.... tartiflette

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3577 on: April 05, 2014, 04:58:18 PM »

The problem with colossal ships is that they often look flat here and there, the larger they are, the worse it gets (I should know that). and where exactly are you to put weapons to make it look natural and not make it overpowered? also difficult.

They all look stunning nevertheless, all unique, I can see kitbashed parts but you have hidden them well, the untrained eye won't find them.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3578 on: April 05, 2014, 06:05:50 PM »

@HELMUT:  I tried various treatments of the surfaces, but they just added a lot of noise; about the only way to greeble it without noise would be to hand-paint all of the surface elements, keeping them carefully aligned with the surfaces, and that, too, added a lot of noise without really contributing much. 

Moreover, this is a huge ship and it's covered with guns and all that:


There we can see some issues related to the presentation of the guns; they're feeling pretty flat where the guns are and it breaks the illusion. 

I was irked with that, because otherwise it felt fine, so I added some sloped areas around each gun and some shadow where it was appropriate, which helped a lot:

Anyhow, in the end, I felt that a simpler presentation worked best; the chief elements of the design are the complex surfaces of the wings and body, and given what it's loosely referencing, it's probably best to leave it clean.  There are lots of little details there, but they are subtle and don't contribute much noise.

Noise is not necessarily good design; sometimes it's better to let people see the forms rather than see flatness because of a bunch of greeble noise.  Once you get to the point where you can do original ships, more of this will make sense :)
Logged
Please check out my SS projects :)
Xeno's Mod Pack

SpaceRiceBowl

  • Commander
  • ***
  • Posts: 188
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3579 on: April 05, 2014, 06:46:02 PM »

Yesyes, massive railgun cannon :D
Logged
I really don't know what I'm doing...

Shellster

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3580 on: April 05, 2014, 06:59:22 PM »

@Shellster - on a similar vein, might consider the medium turret mount / bridge interface - maybe a larger rear end to allow it to hold a medium mount more comfortably?

Great sprite though, really like it.

Thanks Mendonca :), I've adjusted the back like you said and I don't think it looks as cramped now:

Spoiler
[close]

Eh, darken a bit the color and i could steal it for my orange ships ;D

Well I won't be using it so your free to take it and adjust it if you like otherwise I'll probably just put it in the Spiral Arms thread.

I really like those new ships you've made though HELMUT, especially the Invictus!

About the larger ship, I don't know if this looks better or worse, I'm no expert haha, but I adjusted the levels in the centre to make it look a bit more 3D?

Spoiler
[close]
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3581 on: April 05, 2014, 07:45:23 PM »

HELMUT, your "golden guys" faction ships are really cool designs.

Hope to see them in game soon ;)

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3582 on: April 06, 2014, 05:53:37 AM »

This thread never ceases to be awesome.

The orange ships make me want to get a
Spoiler
[close]
Mjum.

The 'WW2 bomber' looks nice. Although I do wonder how it'll last in battle, since it pretty much looks like a bullet/missile/laser magnet. :)
Logged
  

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3583 on: April 06, 2014, 08:03:37 AM »

TuP's Hawk, a small corvette wing:

Armed with 2 forward assault guns, 1 cluster bomb bay, 1 single SRM on its starboard side and 1 vulcan cannon turret.
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3584 on: April 06, 2014, 08:22:32 AM »

That is A LOT of weapons for a fighter wing. :-\
Logged
Pages: 1 ... 237 238 [239] 240 241 ... 482