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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2  (Read 102568 times)

Juice22B

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #120 on: September 29, 2024, 09:58:25 PM »

Just made an account to make a bug report as I would like to see this mod improve. Really like the idea of it and can see potential in it. I ran into a bug where I can't seem to meet the lord that handed me a mission to do and in order to complete it, I have to meet him at Culann. I've done this before with Valeria and did manage to complete it on meeting with her in Culann through comm links but Carnegie won't show up even when he's at Culann. Is there a way to force the mission to complete? He won't give me another task to do because of it I think
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Juice22B

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #121 on: September 29, 2024, 10:20:52 PM »

For the record it was for a mission called ruins datacore swap
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Seti

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #122 on: September 30, 2024, 06:43:04 AM »

An incompatability with AoTD: question of loyalty, you cant participate in tournaments because you cant attack your own faction
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AdamLegend

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #123 on: September 30, 2024, 08:34:37 AM »

Tournaments look awesome, great work!
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Codyrex123

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #124 on: October 02, 2024, 07:20:22 AM »

Having a crash if/when I destroy a lord's fleet.
Fatal: Cannot Invoke 'com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()' because the return value of
'starlords.person.Lord.getFleet()' is null.
Happens every single time. So far otherwise i've had no issues. (other than barely interacting with any of them...)
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #125 on: October 02, 2024, 11:15:47 PM »

Having a crash if/when I destroy a lord's fleet.
Fatal: Cannot Invoke 'com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()' because the return value of
'starlords.person.Lord.getFleet()' is null.
Happens every single time. So far otherwise i've had no issues. (other than barely interacting with any of them...)

Hey, this bug has been reported a couple times, but I've never been able to reproduce it myself so it's been difficult to fix. Is there any way you could send a copy of your save over to me? That would be super useful for debugging this.


An incompatability with AoTD: question of loyalty, you cant participate in tournaments because you cant attack your own faction

Thanks, I've never used AoTD, but I'll make a note to do some testing with it.

Just made an account to make a bug report as I would like to see this mod improve. Really like the idea of it and can see potential in it. I ran into a bug where I can't seem to meet the lord that handed me a mission to do and in order to complete it, I have to meet him at Culann. I've done this before with Valeria and did manage to complete it on meeting with her in Culann through comm links but Carnegie won't show up even when he's at Culann. Is there a way to force the mission to complete? He won't give me another task to do because of it I think

Hey, thanks for taking the time to report this! I've looked through the ruins datacore quest and I did overlook that it has a return stage. I need to do some more testing with how it works with lords. I appreciate you bringing it to my attention, but since all the other quest types should work fine, I'll probably delay working on this until after I've finished implementing a couple new features I've been planning.
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Codyrex123

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #126 on: October 03, 2024, 01:13:28 AM »

Having a crash if/when I destroy a lord's fleet.
Fatal: Cannot Invoke 'com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()' because the return value of
'starlords.person.Lord.getFleet()' is null.
Happens every single time. So far otherwise i've had no issues. (other than barely interacting with any of them...)

Hey, this bug has been reported a couple times, but I've never been able to reproduce it myself so it's been difficult to fix. Is there any way you could send a copy of your save over to me? That would be super useful for debugging this.


I did some private testing. Its from a fork of Take No Prisoners that hasn't been updated to work the same way as the version on the forums does. I tested with both the fork and the version of the mod on the forums with the exact same modlist otherwise and there are no crashes when defeating the enemy lords. So anyways, it explains the relative radio silence considering the fork. I'd then say its not your mod's fault and that the other, unnamed mod should probably catch up to the current standard of Take No Prisoner's functionality and methods.
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Kakaen87

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #127 on: October 04, 2024, 04:00:47 AM »

Hey, this error just happens to me. Is there any help to it?
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1172)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:787)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #128 on: October 04, 2024, 10:14:58 AM »

Hey, this error just happens to me. Is there any help to it?
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
java.lang.NoSuchMethodError: exerelin.campaign.intel.groundbattle.GroundBattleIntel.autoGenerateUnits(IILcom/fs/starfarer/api/campaign/FactionAPI;Ljava/lang/Boolean;ZLcom/fs/starfarer/api/campaign/CampaignFleetAPI;)Ljava/util/List;
   at starlords.ai.LordAI.beginNexGroundBattle(LordAI.java:1172)
   at starlords.ai.LordAI.progressAssignment(LordAI.java:787)
   at starlords.ai.LordAI.advance(LordAI.java:96)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Hi, this error happens when your nexerelin is outdated. Try updating that
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Kakaen87

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #129 on: October 04, 2024, 10:48:33 AM »

Thank you! It's working now, much appreciate.
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Seti

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #130 on: October 05, 2024, 08:04:15 AM »

I really like this mod, but there should be more ways to improve relations, also, a suggestion, you should be able to change the laws of your faction before you get lords, as you have 0 political weight if they join and cannot really do anything
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Hamastra

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #131 on: October 06, 2024, 05:42:38 AM »

Awesome mod! Still can't believe AI players is coming into the sector now. I've got a few questions regarding the mod:
  • Is it possible to adjust the number of the lords that spawn? Like reducing the number and then randomize which Lords that spawn from the pool. It might be cool to make them perishable when their fleet got destroyed, and a different Lord will spawn to fill the empty slot. Could be a yearly check to give some time inbetween.
  • Can the lords be made to start as independents like the player? So they feel like rivals and would progress alongside you. The independents could have some more love.
  • Is there any plan to make the features toggleable? (campaign, feast, etc.) They're good and all, but personally I would love to have the AI players while still having vanilla gameplay. Tens of fleets coming to gang me up felt really scary. XD
I really, really love having them populating my sector. However, I prefer to play the game as "expanded vanilla", and most of the other features break the starsector immersion for me, either by the feature itself or the terminology.
I understand that the mod is supposed to replicate M&B features and experience. But I think it could be better if it's "integrated" with starsector's experience, like how Nexerelin and AotD revolutionize starsector. I'm confident that your mod would be the next immersive revolution. Looking forward to 1.0 and beyond! ;D


Oh, btw, the game will always crash when playing Nexerelin with randomized sector, and have the number of inhabited planet+station set to the minimum.
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #132 on: October 06, 2024, 12:01:14 PM »

I really like this mod, but there should be more ways to improve relations, also, a suggestion, you should be able to change the laws of your faction before you get lords, as you have 0 political weight if they join and cannot really do anything

Thanks for the feedback! I'm planning to do another pass on politics/relations mechanics sometime soon, likely as part of v0.4. Most notably, the scheming system hasn't been added yet, which should tie the entire relations/influence game together. I'll also keep in mind to add some solutions for the 1-lord situation, since you're right that you can't do much in that case (currently you can still sway them by talking to them if they're somewhat undecided).

Awesome mod! Still can't believe AI players is coming into the sector now. I've got a few questions regarding the mod:
  • Is it possible to adjust the number of the lords that spawn? Like reducing the number and then randomize which Lords that spawn from the pool. It might be cool to make them perishable when their fleet got destroyed, and a different Lord will spawn to fill the empty slot. Could be a yearly check to give some time inbetween.
  • Can the lords be made to start as independents like the player? So they feel like rivals and would progress alongside you. The independents could have some more love.
  • Is there any plan to make the features toggleable? (campaign, feast, etc.) They're good and all, but personally I would love to have the AI players while still having vanilla gameplay. Tens of fleets coming to gang me up felt really scary. XD
I really, really love having them populating my sector. However, I prefer to play the game as "expanded vanilla", and most of the other features break the starsector immersion for me, either by the feature itself or the terminology.
I understand that the mod is supposed to replicate M&B features and experience. But I think it could be better if it's "integrated" with starsector's experience, like how Nexerelin and AotD revolutionize starsector. I'm confident that your mod would be the next immersive revolution. Looking forward to 1.0 and beyond! ;D


Oh, btw, the game will always crash when playing Nexerelin with randomized sector, and have the number of inhabited planet+station set to the minimum.

Hey, I'm glad that you liked the mod! I'm hesitant about reducing the number of lords or adding lord death since it would reduce opportunities for the player to interact with lords, which is already a point of critique. Also, lords are mostly hand-crafted in terms of personality, fleet comps, etc. which I believe is quite important for making them feel unique. Adding lord death would require some sort of randomized lord creation, which would take away from their uniqueness.

I've also thought about adding more rival-like lords which have an emphasis on growing/powering up alongside the player. It's one way that the mod could've gone, but since I ultimately went with a more M&B-focused approach and this mechanic doesn't exist in M&B, it'll be sidelined at least until the main mechanics and polish are done. I do agree that having ai rivals with more progression would be awesome though!

I would like to add some more configurable options to the game, but I see this as a lower priority than finishing the core features and adding polish/bugfixes. After 1.0 though, I'll try to fit it in the schedule. The point about immersion/setting-appropriate terminology has also been brought up before. Most likely, I'll add some sort of toggle in the options to make the theme more sci-fi.

Thanks for the bug report about randomized sector, I'll check that out.
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WooksterRu

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #133 on: October 07, 2024, 10:18:59 AM »

Having a crash if/when I destroy a lord's fleet.
Fatal: Cannot Invoke 'com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()' because the return value of
'starlords.person.Lord.getFleet()' is null.
Happens every single time. So far otherwise i've had no issues. (other than barely interacting with any of them...)

+1 also getting this. But it doesn't happen always, It might be linked to specific lord fleets because some of them I don't crash after the battle. Everytime I engage a Star Lord i spam quick save xD. It happens consistently enough that I've been considering playing without the mod, but this mod is so nice and ads such a awesome level of personalization. Regardless of the issue I love the mod for what its trying to achieve.
« Last Edit: October 07, 2024, 10:21:37 AM by WooksterRu »
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Deluth

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Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.2.3
« Reply #134 on: October 07, 2024, 05:03:08 PM »

Having a crash if/when I destroy a lord's fleet.
Fatal: Cannot Invoke 'com.fs.starfarer.api.campaign.CampaignFleetAPI.getMembersWithFightersCopy()' because the return value of
'starlords.person.Lord.getFleet()' is null.
Happens every single time. So far otherwise i've had no issues. (other than barely interacting with any of them...)

+1 also getting this. But it doesn't happen always, It might be linked to specific lord fleets because some of them I don't crash after the battle. Everytime I engage a Star Lord i spam quick save xD. It happens consistently enough that I've been considering playing without the mod, but this mod is so nice and ads such a awesome level of personalization. Regardless of the issue I love the mod for what its trying to achieve.

Hi, I'd really like to get to the bottom of this bug. Cody suggested earlier that it's because of Take No Prisoners; are you running that mod? Otherwise, would it be possible to dm me your save right before a crashing battle so that I can try to find the cause?

Edit: If you do have take no prisoners enabled, I've identified why that mod causes lords to crash. A fix will be included in the next version.


An incompatability with AoTD: question of loyalty, you cant participate in tournaments because you cant attack your own faction

I've been doing another test run with AoTD to reproduce this issue, but I've been able to join tournaments just fine. Was there some sort of error message that appeared when you tried it?
« Last Edit: October 07, 2024, 05:28:24 PM by Deluth »
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