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Author Topic: [0.97a] Emergent Threats/IX Revival v0.6.3  (Read 99590 times)

Deageon

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Re: [0.96a] Emergent Threats v0.1.1
« Reply #15 on: June 27, 2023, 08:59:33 AM »

Yeaaaah, the amount of LG ships popping up does seem a tad bit overtuned.
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vicegrip

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #16 on: June 28, 2023, 02:21:09 PM »

v0.1.2 is up. LG ship spawn rates in standard Diktat Navy fleets and markets have been reduced. Also added new hullmod and ship changes that should make LG ships more worthwhile to acquire beyond just aesthetic and novelty.

CountV

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #17 on: June 30, 2023, 09:23:28 AM »

Got a few questions since some things don't seem to be working quite right in my game.

How are the hullmods (and blueprints as mentioned by Deageon?) supposed to be unlocked? Are they supposed to be normal hullmod/ship bps that drop after the respective battle or is it some scripted thing that unlocks automatically in the background?

Because whichever way it's supposed to be, I don't seem to be getting any of the rewards after completing the bounty missions outside of the salvaged ships.

Additionally, the bounty flagships/special capitals also don't seem to be guaranteed? I've had one run where the two Mimesis(P) weren't salvageable after that bounty, and another run where Diamond Nexus' special Lampetia didn't drop. Is this intentional?
« Last Edit: June 30, 2023, 09:37:33 AM by Countable »
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vicegrip

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #18 on: June 30, 2023, 11:27:43 AM »

Got a few questions since some things don't seem to be working quite right in my game.

How are the hullmods (and blueprints as mentioned by Deageon?) supposed to be unlocked? Are they supposed to be normal hullmod/ship bps that drop after the respective battle or is it some scripted thing that unlocks automatically in the background?

Because whichever way it's supposed to be, I don't seem to be getting any of the rewards after completing the bounty missions outside of the salvaged ships.

Additionally, the bounty flagships/special capitals also don't seem to be guaranteed? I've had one run where the two Mimesis(P) weren't salvageable after that bounty, and another run where Diamond Nexus' special Lampetia didn't drop. Is this intentional?

The hullmods are currently set as mission rewards. White Whale should drop 3, while the rest should drop on either Diamond in the Dark or Gaining Vantage. The flagships for each mission should be guaranteed salvageable, but will occasionally end up as a storypoint salvage due to a quirk of magiclib. The Mimesis (P) escorts are not guaranteed drops but you should receive a blueprint upon mission completion (see here) so you can build them yourself, while the Azure Fire should be a unique guaranteed salvage. The Lampetia encountered in the mission should be salvageable, but it's a stock Lampetia that can be rarely encountered among Remnant fleets. The big reward for that mission should be the Advanced Terminator Core hullmod that can be fitted to any Lampetia or Odyssey (TT).

If none of the new hullmod specs or blueprints are dropping upon mission completion, that is a pretty serious bug. I will do some more testing on my own, but if you could post an image of the post-battle salvage for any of the missions just to confirm they're not dropping, that would be a big help too.
« Last Edit: June 30, 2023, 02:33:50 PM by vicegrip »
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CountV

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #19 on: June 30, 2023, 11:29:24 PM »

The hullmods are currently set as mission rewards. White Whale should drop 3, while the rest should drop on either Diamond in the Dark or Gaining Vantage. The flagships for each mission should be guaranteed salvageable, but will occasionally end up as a storypoint salvage due to a quirk of magiclib. The Mimesis (P) escorts are not guaranteed drops but you should receive a blueprint upon mission completion (see here) so you can build them yourself, while the Azure Fire should be a unique guaranteed salvage. The Lampetia encountered in the mission should be salvageable, but it's a stock Lampetia that can be rarely encountered among Remnant fleets. The big reward for that mission should be the Advanced Terminator Core hullmod that can be fitted to any Lampetia or Odyssey (TT).

If none of the new hullmod specs or blueprints are dropping upon mission completion, that is a pretty serious bug. I will do some more testing on my own, but if you could post an image of the post-battle salvage for any of the missions just to confirm they're not dropping, that would be a big help too.

I definetely didn't get the Mimesis BP or any of those hullmods after the battle. I don't have a save to redo that battle again, but I did have one with Diamond in the Dark active, fought that again and here is the end of battle drops for both ships(No Lampetia) and items(first one default, second filtered to Other only so the the full list of those items are visible).

Full disclaimer though, I am running quite a few mods, including some bootlegs/version-number-changed ones. However, most of the mods and especially Nex and the assorted library mods should be the latest official releases with a clean folder install.

But it's possible that it could be something broken on my end from ill-advised modifications. If so, I could always just console command in the relevant rewards.
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CountV

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #20 on: June 30, 2023, 11:36:25 PM »

The hullmods are currently set as mission rewards. White Whale should drop 3, while the rest should drop on either Diamond in the Dark or Gaining Vantage. The flagships for each mission should be guaranteed salvageable, but will occasionally end up as a storypoint salvage due to a quirk of magiclib. The Mimesis (P) escorts are not guaranteed drops but you should receive a blueprint upon mission completion (see here) so you can build them yourself, while the Azure Fire should be a unique guaranteed salvage. The Lampetia encountered in the mission should be salvageable, but it's a stock Lampetia that can be rarely encountered among Remnant fleets. The big reward for that mission should be the Advanced Terminator Core hullmod that can be fitted to any Lampetia or Odyssey (TT).

If none of the new hullmod specs or blueprints are dropping upon mission completion, that is a pretty serious bug. I will do some more testing on my own, but if you could post an image of the post-battle salvage for any of the missions just to confirm they're not dropping, that would be a big help too.

I definitely didn't get the Mimesis(P) BP or any of those hullmods after the battle. I don't have a save to redo that battle again, but I did have one with Diamond in the Dark active, fought that again and here is the end of battle drops for both ships(No Lampetia) and items(first one default, second filtered to Other only so the the full list of those items are visible).

Full disclaimer though, I am running quite a few mods, including some bootlegs/version-number-changed ones. However, most of the mods and especially Nex and the assorted library mods should be the latest official releases with a clean folder install.

But it's possible that it could be something broken on my end from ill-advised modifications. If so, I could always just console command in the relevant rewards.


For another minor thing, just noticed that the 0.1.2 files still indicates version 0.1.1 in the mod_info.json file.
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vicegrip

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #21 on: July 01, 2023, 12:26:39 AM »

The hullmods are currently set as mission rewards. White Whale should drop 3, while the rest should drop on either Diamond in the Dark or Gaining Vantage. The flagships for each mission should be guaranteed salvageable, but will occasionally end up as a storypoint salvage due to a quirk of magiclib. The Mimesis (P) escorts are not guaranteed drops but you should receive a blueprint upon mission completion (see here) so you can build them yourself, while the Azure Fire should be a unique guaranteed salvage. The Lampetia encountered in the mission should be salvageable, but it's a stock Lampetia that can be rarely encountered among Remnant fleets. The big reward for that mission should be the Advanced Terminator Core hullmod that can be fitted to any Lampetia or Odyssey (TT).

If none of the new hullmod specs or blueprints are dropping upon mission completion, that is a pretty serious bug. I will do some more testing on my own, but if you could post an image of the post-battle salvage for any of the missions just to confirm they're not dropping, that would be a big help too.

I definitely didn't get the Mimesis(P) BP or any of those hullmods after the battle. I don't have a save to redo that battle again, but I did have one with Diamond in the Dark active, fought that again and here is the end of battle drops for both ships(No Lampetia) and items(first one default, second filtered to Other only so the the full list of those items are visible).

Full disclaimer though, I am running quite a few mods, including some bootlegs/version-number-changed ones. However, most of the mods and especially Nex and the assorted library mods should be the latest official releases with a clean folder install.

But it's possible that it could be something broken on my end from ill-advised modifications. If so, I could always just console command in the relevant rewards.

For another minor thing, just noticed that the 0.1.2 files still indicates version 0.1.1 in the mod_info.json file.

That is very strange. Without knowing more about the other mods, the only reason I can think of this happening is due to an outdated version of magiclib. Otherwise I'm stumped. The drop list is in Emergent Threats\data\config\modFiles\magicBounty_data.json under "job_item_reward" for each mission.

I've fixed the missed version update and reloaded the file but it shouldn't affect anyone playing the current version.
« Last Edit: July 01, 2023, 12:29:01 AM by vicegrip »
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CountV

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #22 on: July 01, 2023, 01:43:13 AM »

That is very strange. Without knowing more about the other mods, the only reason I can think of this happening is due to an outdated version of magiclib. Otherwise I'm stumped. The drop list is in Emergent Threats\data\config\modFiles\magicBounty_data.json under "job_item_reward" for each mission.

I've fixed the missed version update and reloaded the file but it shouldn't affect anyone playing the current version.


I'm seeing a bunch of modspecs and ship_bp listed as rewards in the existing magicBounty_data.json file. Just redownloaded a fresh copy for comparison and no difference in that file either.

I'm using magicLib 1.1.3 rc01, which should be the newest version out according to the thread here, unless there've been updates released elsewhere?



EDIT: Ok, something's definitely wrong on my end, dug through some files to see which bounties have special rewards and did them, I'm not getting any of the job_item_reward drops, Tahlan's legio rising bounty and Amazigh's Ship Foundry were the ones I tested.

I did get the special ship for all the bounties I tested, but that could just be down to RNG, since I have previously gotten the Lampetia from this mod's Diamond in the Dark mission once when reloading and testing.

And I see a magiclib 1.2.0 pre-release build just uploaded on github, gonna try that and see if it solves the issue/breaks anything else no it didn't fix the issue. But regardless, seems to be a wider issue and not an issue specific to this mod.
« Last Edit: July 01, 2023, 02:15:15 AM by Countable »
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cghhj

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #23 on: July 03, 2023, 12:20:30 AM »

Strange bug, I have defeated a remnant fleet without the Automated Ships Skill. Yet I can salvage the Resplendent?
Of course It has 0% CR so I can't use it. But shouldn't it unable to be salvaged before skill is learned?
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vicegrip

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Re: [0.96a] Emergent Threats v0.1.2
« Reply #24 on: July 03, 2023, 09:47:51 PM »

Strange bug, I have defeated a remnant fleet without the Automated Ships Skill. Yet I can salvage the Resplendent?
Of course It has 0% CR so I can't use it. But shouldn't it unable to be salvaged before skill is learned?

Ah, that's due to the Resplendent missing the UNBOARDABLE hint. I will make the change in the next content patch. Thanks for the report.

vicegrip

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Re: [0.96a] Emergent Threats v0.2.0
« Reply #25 on: July 26, 2023, 07:21:08 AM »

New update is up. There's a good chunk of changes and new content. I hope everything still works.

vicegrip

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Re: [0.96a] Emergent Threats v0.2.1
« Reply #26 on: August 02, 2023, 05:42:35 PM »

New update is up. Featuring new ships, weapons, and more. Unfortunately not compatible with v0.2.0.

vicegrip

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Re: [0.96a] Emergent Threats v0.2.2
« Reply #27 on: August 03, 2023, 01:24:27 PM »

New hotfix is up that fixes the mission chain not continuing past "To Hunt a White Whale"

vicegrip

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Re: [0.96a] Emergent Threats v0.2.4
« Reply #28 on: August 25, 2023, 05:32:05 PM »

v0.2.4 is up. Bug fixes and more.

vicegrip

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Re: [0.96a] Emergent Threats v0.2.5
« Reply #29 on: September 03, 2023, 01:55:19 AM »

v0.2.5 is up. New hullmod content for Random Assortment of Things abyssal ships. Can be turned off with Lunalib.
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