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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Carter's Freetraders - V 2.3.2 - 12/04/24 - Even more Basilisk balancing  (Read 239814 times)

Solar Mechanis

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #180 on: May 14, 2023, 10:40:14 PM »

I took a quick once over on both and do not see any apparent Linux issues. Does not mean there aren't any, I do not use Linux so it is hard for me to diagnose other than the usual suspects. Posting on discord is fine but all I really need is the last dozen or so lines of the log that says why it crashed which with a simple text editor you can copy/paste here. Either way is fine but having that error code and reason would help me greatly. Thank you!
Alright, here are the last lines of the log.
Code
63011 [Thread-9] ERROR com.fs.graphics.OO0O  - 
java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.putVal(ConcurrentHashMap.java:1011)
at java.util.concurrent.ConcurrentHashMap.put(ConcurrentHashMap.java:1006)
at com.fs.graphics.OO0O$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
63035 [Thread-9] ERROR com.fs.graphics.OO0O  -
java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.putVal(ConcurrentHashMap.java:1011)
at java.util.concurrent.ConcurrentHashMap.put(ConcurrentHashMap.java:1006)
at com.fs.graphics.OO0O$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

Curious to see what the issue turns out to be. Hopefully something simple.  ;D
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oporpu

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #181 on: May 15, 2023, 12:45:27 AM »

Hello, just testing your mod for the first time!

I believe there is an unintended arc value for the upper right small energy turret (WS0006) on the Schooner. Current value is 45, shouldn't it be 95 like the others?
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Dazs

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #182 on: May 15, 2023, 01:02:33 AM »

I took a quick once over on both and do not see any apparent Linux issues. Does not mean there aren't any, I do not use Linux so it is hard for me to diagnose other than the usual suspects. Posting on discord is fine but all I really need is the last dozen or so lines of the log that says why it crashed which with a simple text editor you can copy/paste here. Either way is fine but having that error code and reason would help me greatly. Thank you!
Alright, here are the last lines of the log.
Code
63011 [Thread-9] ERROR com.fs.graphics.OO0O  - 
java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.putVal(ConcurrentHashMap.java:1011)
at java.util.concurrent.ConcurrentHashMap.put(ConcurrentHashMap.java:1006)
at com.fs.graphics.OO0O$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)
63035 [Thread-9] ERROR com.fs.graphics.OO0O  -
java.lang.NullPointerException
at java.util.concurrent.ConcurrentHashMap.putVal(ConcurrentHashMap.java:1011)
at java.util.concurrent.ConcurrentHashMap.put(ConcurrentHashMap.java:1006)
at com.fs.graphics.OO0O$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:750)

Curious to see what the issue turns out to be. Hopefully something simple.  ;D
Well that is a new one for me to be sure. Were you successfully using CFT under Linux before the 0.96a update?

Dazs

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #183 on: May 15, 2023, 01:09:52 AM »

Hello, just testing your mod for the first time!

I believe there is an unintended arc value for the upper right small energy turret (WS0006) on the Schooner. Current value is 45, shouldn't it be 95 like the others?
I looked into it and it seems like yet another Dazs bonehead oversight. Thank you for letting me know I will have it fixed in the next update. That one went undiagnosed for about a year, good eye! 

Um to be fair, a 4 looks like a 9 in the editor :)

Solar Mechanis

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #184 on: May 15, 2023, 04:23:02 PM »

Well that is a new one for me to be sure. Were you successfully using CFT under Linux before the 0.96a update?

I was using CFT and JYD with no problems in .95.1a. If I can provide any more info to help let me know.

Edit: I am using JRE 8 as well.
« Last Edit: May 15, 2023, 04:40:42 PM by Solar Mechanis »
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Dazs

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #185 on: May 15, 2023, 05:45:01 PM »

Well that is a new one for me to be sure. Were you successfully using CFT under Linux before the 0.96a update?

I was using CFT and JYD with no problems in .95.1a.
Edit: I am using JRE 8 as well.
Thank you that helps, I use JRE 8 as well but I use windows so IDK. The error code sort of baffles me because if I am reading it correctly it is a Java Hash Map value issue but I did not change anything in the last update that would cause that.
If I can provide any more info to help let me know.
If you could post the entire crash log on discord and ping me with the message maybe I can better figure it out. Plus it would give us a starting point to ask the community if they know what it means.

I just "crossed off" the TTSC and HIVER items on my to-do list and deep diving into this Linux issue is next on my plate.

sajberhippien

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #186 on: May 16, 2023, 06:22:42 AM »

Seems like this wouldn't be intended but can't be sure, but on the front Small Energy hardpoints on the Schooner, the leftmost hardpoint has a wider arc than the rightmost one. Looks like about 90 degrees vs 60 degrees.
« Last Edit: May 16, 2023, 07:24:11 AM by sajberhippien »
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Dazs

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #187 on: May 16, 2023, 07:14:12 AM »

Seems like this wouldn't be intended but can't be sure, but on the front Small Energy hardpoints on the Schooner, the leftmost hardpoint has a wider arc than the rightmost one. Looks like about 90 degrees vs 60 degrees.
Hello there, thank you for the report. oporpu messaged me yesterday a similar issue with the Schooner (couple messages up for reference) and the correction for that will be bundled in the next CFT update. For clarity sake however I have to ask if perhaps you are referring to a different ship because the Schooner has no hardpoints, only turrets and none of them are angled 90 or 60 degrees.

I am currently waiting on a crash report from Solar Mechanis to help figure out their reported Linux crash issue so if you could let me know if perhaps it is another ship you are referring to, I can bundle in a fix for that as well.

sajberhippien

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #188 on: May 16, 2023, 07:25:28 AM »

Hello there, thank you for the report. oporpu messaged me yesterday a similar issue with the Schooner (couple messages up for reference) and the correction for that will be bundled in the next CFT update. For clarity sake however I have to ask if perhaps you are referring to a different ship because the Schooner has no hardpoints, only turrets and none of them are angled 90 or 60 degrees.

I am currently waiting on a crash report from Solar Mechanis to help figure out their reported Linux crash issue so if you could let me know if perhaps it is another ship you are referring to, I can bundle in a fix for that as well.

Ah, sorry, just coming back to the game and had forgotten the terminology. Small 'slots', then, I guess; and I'm not sure the exact degrees involved, the 90' and 60' arcs were just an eyeball.

Also noticed a different thing, the Pulse Mining Blaster and Medium Pulse Mining Blaster seem identical except that the former only takes a small hardpoint and 6 OP while the latter takes a medium one and 12 OP.
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Dazs

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Re: [0.96a] Carter's Freetraders - V 1.5.2 - 05/12/23
« Reply #189 on: May 16, 2023, 07:34:34 AM »

Ah, sorry, just coming back to the game and had forgotten the terminology. Small 'slots', then, I guess; and I'm not sure the exact degrees involved, the 90' and 60' arcs were just an eyeball.
Not a problem, I was just concerned that I may have overlooked a separate issue with the mod. I'll have a fix for that out soon as discussed.
Also noticed a different thing, the Pulse Mining Blaster and Medium Pulse Mining Blaster seem identical except that the former only takes a small hardpoint and 6 OP while the latter takes a medium one and 12 OP.
Well speaking of overlooking an issue with the mod.... I am embarrassed to say you are correct about that. I mean really, that line of weapons has been out for months and I personally use them. How could I have never noticed that? Time to hang it up and turn in my mod guild membership card. :(

Dazs

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v1.6 released today - Save Compatible with v1.5+

Fixed two mistakes on my part that was reported on the forum, you can read my commentary there as I am still embarrassed over one of them to go into detail. This led me to go over each ship and look for more and I found some minor issues that are fixed as well. While I was there I looked over the weapon placement of each ship and modified several to have wider firing arcs that matched the other mounts. This gives them symmetry and better engagement chances.

Details can be found in the changelog posted on the forum OP or in the RAR - Shout out and thank you to oporpu and sajberhippien for taking the time to bring the issues to my attention.

Note: There is still an unsolved issue with Linux that popped up in the .96a update as reported by Solar Mechanis that I am still trying to find an answer to. I would appreciate it if anyone more familiar with Linux could give the error codes posted on the forum a look and help diagnose this because I am stumped.

Inhilicon

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Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.
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Dazs

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Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.
Hello there, I made so many weapons in CFT that they sort of blended after a bit and had to stop myself when I realized how many I added :) I looked over the Wrecker and compared it to the HVD and it does resemble it, I had not realized that before. Pieces and parts I used were from vanilla weapons and I guess I just unintentailly matched up the base and barrel and oopsie. As far as the sound, I have it set to make the sound of the Devastator and my guess is if it is no longer working then the sound file I have it linked to most likely changed in the .96a update.

Thank you for letting me know, I'll remake the graphic and verify that there is a sound in the next update. I guess I should check all of them while I am at it.

Inhilicon

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Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.
Hello there, I made so many weapons in CFT that they sort of blended after a bit and had to stop myself when I realized how many I added :) I looked over the Wrecker and compared it to the HVD and it does resemble it, I had not realized that before. Pieces and parts I used were from vanilla weapons and I guess I just unintentailly matched up the base and barrel and oopsie. As far as the sound, I have it set to make the sound of the Devastator and my guess is if it is no longer working then the sound file I have it linked to most likely changed in the .96a update.

Thank you for letting me know, I'll remake the graphic and verify that there is a sound in the next update. I guess I should check all of them while I am at it.

I hope I didn't come across as hostile, it just seemed a little odd, like a placeholder. I don't want to stifle anyone's creativity. I like the mod otherwise!
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Dazs

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I hope I didn't come across as hostile, it just seemed a little odd, like a placeholder. I don't want to stifle anyone's creativity. I like the mod otherwise!
Not hostile at all, I welcome posts such as yours. I tend to see the forest and not the trees, so to speak, and it is helpful when someone points out a flaw that I overlooked. I am happy to hear you are enjoying the mod and look forward to any other insight or opinions you have regarding CFT as you play.

Happy voyage!
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