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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Progressive S-Mods (1.0.2) — gain XP for ships, spend it on S-mods  (Read 248885 times)

Astrefernal

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Got a bug here.

I put the OP modification for S-mod over the cap to 0 in the file, but it still somehow exist.

The worst part is that it worked fine yesterday, but I reloaded the same save today and it acts as if I did not modified the mod.

And before you ask, yes it's still at 0 in the mod setting.


EDIT : Nevermind. Lunalib was the problem.
« Last Edit: July 27, 2024, 04:20:33 AM by Astrefernal »
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Kawaii Douchebag

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Has shield/armor damage been taken into account for XP calculation?
I know earlier in the thread you said it wasnt, but i dont know if its been added since.
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Rune

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is it possible for me to make it so the traditional build in menu for hullmods still works along side this? trying to do a single ship playthrough with the hub ship from HMI, but i cant figure out a way to build in s-mods to the individual hull segments with this installed.
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Uther Phobos

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is it possible for me to make it so the traditional build in menu for hullmods still works along side this? trying to do a single ship playthrough with the hub ship from HMI, but i cant figure out a way to build in s-mods to the individual hull segments with this installed.
There's literally a button for changing the module in the interface.
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tuttyfruti

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Re: [0.97a] Progressive S-Mods (1.0.0) — gain XP for ships, spend it on S-mods
« Reply #334 on: September 06, 2024, 09:17:47 AM »

Hi maybe it would interest you to know that I got memory leak running this mod. If matters for the diagnosis:
  • This is the only mod I have on my game
  • Im playing on a pre-existing save
  • It's the first time I have a memory leak
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Astrefernal

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Re: [0.97a] Progressive S-Mods (1.0.0) — gain XP for ships, spend it on S-mods
« Reply #335 on: September 25, 2024, 09:12:47 AM »

Quick question : Does the mod add a supply cost when they are built in ? Or is it a vanilla thing I never realised ?
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mark.sucka

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Re: [0.97a] Progressive S-Mods (1.0.0) — gain XP for ships, spend it on S-mods
« Reply #336 on: September 28, 2024, 06:58:01 PM »

Quick question : Does the mod add a supply cost when they are built in ? Or is it a vanilla thing I never realised ?

You mean how the DP of a ship goes up as S-mods are added?  That is a mod setting.  If you crack open the "progsmod_settings.json", it is the first set of code up top.  You can set that to 0.00 and it won't cause a ship's DP cost to rise as s-mods are added.  Sort of a balancing offset, otherwise people might just add a crazy amount of s-mods as there is a never-ending amount of story points & ship xp in the game.
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React52

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how do you spend xp in reserve pool
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oh god..

Jimminy Crimbles

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how do you spend xp in reserve pool

reserve XP can be spent by any ship from the same class. get reserve XP from a wolf, and you can spend it on any other wolf in your fleet
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React52

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how do you spend xp in reserve pool

reserve XP can be spent by any ship from the same class. get reserve XP from a wolf, and you can spend it on any other wolf in your fleet

well uh, that doesn't tell me how to actually spend XP from the pool. even with same class ships, there doesn't seem to be an option.
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oh god..

Jimminy Crimbles

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how do you spend xp in reserve pool

reserve XP can be spent by any ship from the same class. get reserve XP from a wolf, and you can spend it on any other wolf in your fleet

well uh, that doesn't tell me how to actually spend XP from the pool. even with same class ships, there doesn't seem to be an option.

really? you should be able to spend reserve XP the same way you spend regular XP, if it doesn't have sufficient regular XP on its own
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Jabroni Pepperoni

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Thank you so much for the mod! Is there any way to disable built in mods for NPC/AI in settings?
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SirBrodacious

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Something that would be lovely is having the ability for civilian ships to gain XP from things like salvage/trade/raid events. That way if you're living the trader or smuggler lifestyle you can still get s-mods on your freighters. Makes total sense to not allow combat ships to benefit from that though.
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silentsnack

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Something that would be lovely is having the ability for civilian ships to gain XP from things like salvage/trade/raid events. That way if you're living the trader or smuggler lifestyle you can still get s-mods on your freighters. Makes total sense to not allow combat ships to benefit from that though.
Yeah the fact that *only* combat counts means that you have to buy and arm a bunch of warships you don't want/need and won't use outside of farming for XP in order to buff an exploration/trade fleet.

Or if you could at least scuttle ships in order to redistribute maybe 25% of their XP onto the rest of your fleet?
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Rzabat

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Re: [0.97a] Progressive S-Mods (1.0.0) — gain XP for ships, spend it on S-mods
« Reply #344 on: November 24, 2024, 09:57:23 AM »

I can't seem to find a way to add XP from an XP pool either. I also haven't noticed any notifications about XP being added to the pool whenever I lose a ship so I'm not sure if that function is working as intended.
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