Hi, I love this mod. I especially love how I've converted the Caliph from the Kadur mod into a death brick.
I was just wondering, since a selection of superweapons are now available at Prism, if it is theoretically possible
to add a special contact at the Freeport to provide nanoforge slots for Superweapons specifically. Similar to how
those pirate contacts offer a vast production selection at a markup with a limited budget.
The entire Superweapons selection wouldn't be unlocked right off the bat, rather the categories would be unlocked
depending on Contact reputation (i.e. 25 for Rare, 50 for ultra rare, etc. if Legendary and Syndicate are still gated).
I dont have any idea on how what missions the contact would hand out, though it would probably reward a pittance
of reputation.
I lack any modding experience so I am just throwing this out there.
-Being able to produce Superweapons from contractors is very overpowered especially that money doesn't matter in the late game, also you can easily max your reputation with any faction by trading a bunch of prisoners.
-Syndicate weapons are not exactly gated behind anything, they can drop anywhere just like other Superweapon, it's just that's less likely to happen due to their rarity.
Regarding the Contractor reputation thing, I was thinking along the lines of an npc from a faction
that exists but isn't a big player in the sector. Similar to how the Levellers in the Magellan Mod
technically exist but aren't really a proper faction. As far as I know, the only ways to get rep
for Levellers were donating Heavy Machinery to an abandoned station (donating seems to be time-gated)
or help one of their small fleets in a fight. The only Leveller npc I saw was also located in a pirate base so
prisoner exchange didn't affect Leveller rep, only pirates.
Since AI cores drop commonly in late game(especially modded late game), the lone Syndicate npc inside
Freeport would probably not be interested in them, preventing further rep cheesing. Production availability
could also be time-gated (say 1 production contract per cycle) with a middling budget that could only allow
you to purchase 1 or 2 Superweapons per contract. As for Legendary and Syndicate Refits, I've been running
a 230 Star Sector for weeks now and have been lucky enough to get a Reflective Shield, Z950, and a Black
Hole Generator pre v2.4 with the sector nearly fully explored. I don't have Bounties Expanded nor Vayra's Sector
and since Legendary and Syndicate Refits cant be tech-mined I don't know where else to look to for other
and newer Superweapons.