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Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 264335 times)

MesoTroniK

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #285 on: August 17, 2019, 08:00:39 PM »

Dynasector is not updated for the latest version of Starsector.

Midnight Kitsune

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #286 on: August 17, 2019, 08:35:13 PM »

Dynasector is not updated for the latest version of Starsector.
To add on to this:
The number in brackets in the title, in the case the [0.8.1a], indicates the the version of the game that the mod is updated for.
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Histidine

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #287 on: August 17, 2019, 08:41:50 PM »

Before you say it: I'm not sure what you claim to have seen here with DynaSector supposedly running in 0.9.1, but there's no way you actually got it running. It's more likely that the mod just wasn't enabled or such.
(Try it now with a clean "only DS and required libraries" modlist)
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Semondice

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #288 on: August 17, 2019, 09:47:28 PM »

Not working, and i saw the version in the descripion when i downloaded; still, the mod was cheked in the mod section. I'm sorry, not saying you're a liar or anything, just saw it.
Anyway, not a problem, just gonna wait for the update (when it will come out, heard is a rpretty hardcore work of art of a mod)... OR try an older build to see what's about.
Thanks again!
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Argonautis

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #289 on: Today at 01:41:46 AM »

Hey everyone, not sure if anyone is still working on this mod. I started a new playthrough a few weeks back with quite a few mods activated and realized that some of them say that they can be enchased by this mod. Are there plans of it updating or did it got integrated into another mod and I missed that?
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Jaghaimo

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #290 on: Today at 03:45:15 AM »

You missed over 4 years of inactivity of this mod and 2 years in the thread, and over 4 years of base game development (since 0.8.1a).

As far as I can tell, this mod would add nothing on top of the current base game. Mods now add their content to faction known lists, which causes them to show in respective submarkets, be used in bounties, and so on.

Just use Nexerelin in 2022.
« Last Edit: Today at 03:51:22 AM by Jaghaimo »
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