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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Superweapons Arsenal v2.5b Storms are coming!  (Read 272740 times)

Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #405 on: May 04, 2022, 12:12:17 PM »

One thing to verify for those questioning drops from Tech-mining, unless you have Vast Ruins the chances are much much lower.

I've done some testing, and 2 Vast Ruins using permanent tech-mining (from better tech-mining) and Alpha Cores, I see 1-2 super weapon around every 2-4 months on average, but this could be a rare like Tartarus LRM to supercharged fusion beam. When I tested using 2 scattered ruins, 1 widespread ruin and 1 extensive ruin, I was lucky to see 1 super weapon every 6 months.
Yes, it's mainly Vast ruins that generates Superweapons
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FiCho

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #406 on: May 05, 2022, 09:48:05 AM »

Okay, thanks guys.

I must be extremely unlucky then, been mining widespread ruins for 12 cycles now and not even one item.
So it got me thinking I really need to mine best possible ruins I can find. Anyways been mining vast ruins for a cycle and a half now I think and still nada.
Maybe I just need to mine more ruins, idk. Got 3 pristine nano forges tho.

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?
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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #407 on: May 05, 2022, 09:50:32 AM »

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?
Magic bounties as well although i am not sure.
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Yunru

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #408 on: May 05, 2022, 01:02:17 PM »

Make sure to story point them! Without it, the degraded returns really aren't worth it.
(Also Alpha Cores are good, adding a whole +25%.)

Draconas

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #409 on: May 05, 2022, 04:21:07 PM »

Make sure to story point them! Without it, the degraded returns really aren't worth it.
(Also Alpha Cores are good, adding a whole +25%.)

This. I can confirm it feels almost 1/2 the loot drops over time if you don't Story point and Alpha Core the Ruins
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caspertsg

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #410 on: May 10, 2022, 05:07:38 PM »

Am I just silly?
I got the phalanx particle cannon and attempted to get it to fire in the sim, but it wouldn't do anything. I slapped it on a Sunder because big gun on small ship but I am at a loss as to what I'm doing wrong haha.
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Hatios

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #411 on: May 10, 2022, 05:11:47 PM »

Am I just silly?
I got the phalanx particle cannon and attempted to get it to fire in the sim, but it wouldn't do anything. I slapped it on a Sunder because big gun on small ship but I am at a loss as to what I'm doing wrong haha.
The sunder might not have enough flux capacity to fire it.
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caspertsg

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #412 on: May 10, 2022, 05:17:13 PM »

Am I just silly?
I got the phalanx particle cannon and attempted to get it to fire in the sim, but it wouldn't do anything. I slapped it on a Sunder because big gun on small ship but I am at a loss as to what I'm doing wrong haha.
The sunder might not have enough flux capacity to fire it.
Yep just figured that out, im a dumbass
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Algoul

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #413 on: May 16, 2022, 02:48:38 AM »

Okay, thanks guys.

I must be extremely unlucky then, been mining widespread ruins for 12 cycles now and not even one item.
So it got me thinking I really need to mine best possible ruins I can find. Anyways been mining vast ruins for a cycle and a half now I think and still nada.
Maybe I just need to mine more ruins, idk. Got 3 pristine nano forges tho.

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?

Same problem. I never meet even one bounty for superweapon.
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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #414 on: May 16, 2022, 03:49:35 AM »

Okay, thanks guys.

I must be extremely unlucky then, been mining widespread ruins for 12 cycles now and not even one item.
So it got me thinking I really need to mine best possible ruins I can find. Anyways been mining vast ruins for a cycle and a half now I think and still nada.
Maybe I just need to mine more ruins, idk. Got 3 pristine nano forges tho.

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?

Same problem. I never meet even one bounty for superweapon.
Do you run Vayra's Sector, Bounties Expanded or Magiclib ? if not then it's normal that you don't see any of them around.
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Ruddygreat

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #415 on: May 16, 2022, 06:55:14 AM »

Do you run Vayra's Sector, Bounties Expanded or Magiclib ? if not then it's normal that you don't see any of them around.

BE hasn't had HVB functionality for a while now, it got dropped like 5 mins after magicbounties got released.

(and for those who don't know how to get it, you can find BE in the unnoficial discord's mod updates channel from schaf-unschaf - it's currently not finished but it'll get a forum post when it is)

Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #416 on: May 16, 2022, 05:01:37 PM »

Do you run Vayra's Sector, Bounties Expanded or Magiclib ? if not then it's normal that you don't see any of them around.

BE hasn't had HVB functionality for a while now, it got dropped like 5 mins after magicbounties got released.

(and for those who don't know how to get it, you can find BE in the unnoficial discord's mod updates channel from schaf-unschaf - it's currently not finished but it'll get a forum post when it is)
Oh i didn't know that, i also don't know if Magicbounty supports CSV format that were originally intended for VS and BE (i assumed it does but i might be wrong)
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nukularpower

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #417 on: May 16, 2022, 07:30:53 PM »

Maybe I'm weird for wanting this, but would it be possible to have these (rarely) spawn on enemy fleets, even if unrecoverable?   In fact, preferably unrecoverable

I konw there are a few bounties that have them but those are very few and very far between.  Also just imo but I like the current drop/spawn rate, the rarity makes them feel special imo
« Last Edit: May 16, 2022, 07:35:23 PM by nukularpower »
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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« Reply #418 on: May 16, 2022, 08:25:46 PM »

Maybe I'm weird for wanting this, but would it be possible to have these (rarely) spawn on enemy fleets, even if unrecoverable?   In fact, preferably unrecoverable

I konw there are a few bounties that have them but those are very few and very far between.  Also just imo but I like the current drop/spawn rate, the rarity makes them feel special imo
If there is a way to allow factions to use Superweapons without being attainable from post-combat salvaging then i would love to know about it, unfortunately the tag which prevents weapons from dropping from battle also prevents them from being found via exploration which defeats the purpose of this mod.
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Mira Lendin

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Re: [0.95.1a] Superweapons Arsenal v2.4 The power of a thousand sun!
« Reply #419 on: May 17, 2022, 05:29:59 PM »

New Update!
Make sure to let me know about any bugs you might encounter.
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