This small mod is aimed to expand the use area of new Special items, added in 0.95, by changing planet status requirements.
DOWNLOAD v0.3DOWNLOAD v0.3 - no pollution versionUse data/config/settings.json to change requirements. readme.txt has all vanilla reqs listed. More can be found in impl.campaign.ids.Conditions.
Notes:
-Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla.
-Cryoarithmetic engine's reqs are not editable (it won't be useful on other planets anyway).
-Pollution isnt exactly "removed", it just takes 10^36 cycles to develop. Any existing pollution will stay.
I reinstalled my OS and will only update this mod if you guys really need this. I'm checking comments from time to time, tell me if you cant get it working by yourself.
Default settings:Spoiler
- Coronal tap:
Range increased 10 -> 80 LY
Transplutonics demand reduced 10 -> 6 units - Fusion lamp:
Volatiles demand reduced 10 -> 5 units - Mantle bore:
Requirements changed "Not a gas giant, not habitable" -> "Not a gas giant" - Soil nanites:
Requirements changed "No volatiles deposits and no transplutonics deposits" -> "No volatiles deposits" - Catalytic core:
Requirements changed "No atmosphere" -> "Not extreme weather and not extreme tectonic activity" - Synchrotron Core:
Requirements changed "No atmosphere" -> No requirements - Biofactory Embryo:
Requirements changed "Habitable" -> "Not extreme weather and not extreme tectonic activity"
Changelog:Spoiler
- v0.2 - edited flavour text, changed Synchrotron Core reqs, added "No reqs" version
- v0.3 - editable config file, Nexerelin compability fix
Compability:will likely cause issues with any mod that alters
impl.campaign.econ.impl.ItemEffectsRepo,
impl.campaign.econ.impl.HeavyIndustry and
data/campaign/special_items.csv.
It is not advisable to disable the mod before taking out items that can't be applied to the industry in vanilla.
P.S. Thanks stormbringer951 and Etherlord for making this possible.