Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 121 122 [123] 124 125 ... 129

Author Topic: [0.97a] Arma Armatura v3.1.5 BETA [1/11/25]  (Read 897374 times)

MethX

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [12/31/24]
« Reply #1830 on: January 02, 2025, 01:18:32 PM »

Experienced a crash while travelling on the hyperspace.

14092018 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:271)
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376)
   at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71)
   at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

shoi

  • Admiral
  • *****
  • Posts: 706
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1831 on: January 02, 2025, 04:09:14 PM »

please redownload, should be addressed in the hotfixes
Logged

Zeta04

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1832 on: January 03, 2025, 05:16:29 AM »

So umm... it is somewhat difficult to acquire new strikecrafts for the Sleeper start now as, for one, Fort Exsedol has only baseline pirate markets instead of MRC markets, which doesn't field strikecrafts, and for another, the Sleeper start off inhospitable towards independents, thus denying the player from purchasing strikecrafts from new Meshan neither.
Logged

SpaceDrake

  • Admiral
  • *****
  • Posts: 551
  • Piloting space mecha for fun and profit(?)
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1833 on: January 03, 2025, 07:24:19 AM »

I mean, it's not like it's especially difficult to gain indep rep, especially enough to regain access to the Arma market.
Logged

shoi

  • Admiral
  • *****
  • Posts: 706
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1834 on: January 03, 2025, 07:33:11 AM »

Exsedol having an MRC submarket is probably a good idea, i will add one
Logged

Deageon

  • Commander
  • ***
  • Posts: 120
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1835 on: January 03, 2025, 10:20:22 AM »

the leynos' damper field is missing a description btw
Logged

Noomsy

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1836 on: January 03, 2025, 11:58:23 AM »

Thanks for the update!

Enjoying it so far.

A few possible bugs/feedback:
Einhander Prototype isn't tagged as a cataphract
Caymon and Ceylon aren't showing up in markets? (maybe just bad luck, but the Fenris is pretty common)
The Fort Exsodal defense fleet with winged green mech keeps getting wiped. (Dunno if that's intended)
Logged

Lione

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1837 on: January 03, 2025, 01:01:19 PM »

Getting a CTD/Fatal error when I try to load an existing save.

282541 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [armaa_hazard_frig] not found!
java.lang.RuntimeException: Ship hull spec [armaa_hazard_frig] not found!
   at com.fs.starfarer.loading.do.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:502) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:496) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:473) ~[starfarer.api.jar:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]

Seems related to the Gunhed Change that replaced the Gunhazard.
Logged

Deageon

  • Commander
  • ***
  • Posts: 120
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1838 on: January 03, 2025, 02:02:27 PM »

also i wasn't exactly paying close attention but im pretty sure i just saw a reprisal fleet instantly win and flip a market's ownership the second they touched a system (citadel arcadia was the target), which uhhh. might not be intended?
Logged

Malice

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1839 on: January 03, 2025, 05:16:09 PM »

Good day, got a crash with recent hotfix.

Code
23744732 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because "<local7>.damage" is null
at data.scripts.campaign.intel.group.armaa_mrcExpedition.autoresolve(armaa_mrcExpedition.java:301) ~[?:?]
at data.scripts.campaign.intel.group.armaa_mrcExpedition.periodicUpdate(armaa_mrcExpedition.java:376) ~[?:?]
at com.fs.starfarer.api.impl.campaign.intel.group.BlockadeFGI.advance(BlockadeFGI.java:71) ~[starfarer.api.jar:?]
at data.scripts.campaign.intel.group.armaa_mrcExpedition.advance(armaa_mrcExpedition.java:316) ~[?:?]
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Logged

shoi

  • Admiral
  • *****
  • Posts: 706
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1840 on: January 03, 2025, 05:38:59 PM »

Getting a CTD/Fatal error when I try to load an existing save.
Seems related to the Gunhed Change that replaced the Gunhazard.

Yes, this update isn't save compatible, it's mentioned on the first page + page 21x  ;)
Thanks for the update!

Enjoying it so far.

A few possible bugs/feedback:
Einhander Prototype isn't tagged as a cataphract
Caymon and Ceylon aren't showing up in markets? (maybe just bad luck, but the Fenris is pretty common)
The Fort Exsodal defense fleet with winged green mech keeps getting wiped. (Dunno if that's intended)
Thanks, Ceylon isn't in any market. You can get 2, one from a bounty and another from the Crown of Cinders quest if you destroy it before it can retreat and increase rep with kade to ~50. I think Caymon should show up in the MRC submarket, but ill have to double check
the leynos' damper field is missing a description btw
Thanks, ill fix
also i wasn't exactly paying close attention but im pretty sure i just saw a reprisal fleet instantly win and flip a market's ownership the second they touched a system (citadel arcadia was the target), which uhhh. might not be intended?
Good day, got a crash with recent hotfix.
I'm pretty sure I thought I fixed this already, can you try this version
V3.1.1
Added MRC submarket to fort exsedol
fixed gravion orbiting into jenius
moved mrc reprisal autoresolve check to economy tick
« Last Edit: January 03, 2025, 05:42:40 PM by shoi »
Logged

Zeta04

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1841 on: January 03, 2025, 08:38:17 PM »

Incompatibility concern: landing a strikecraft with Volatie Flux Injector hullmod from LOST_ SECTOR causes an CTD.
While, yeah, this is more likely an issue of LOST instead of armaa, as the author of LOST hadn't logged in for like four months until now, I'd consider leaving the log here
------
192121 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
java.lang.NullPointerException: Cannot invoke "java.lang.Float.floatValue()" because the return value of "java.util.Map.get(Object)" is null
   at scripts.kissa.LOST_SECTOR.hullmods.nskr_volatile.advanceInCombat(nskr_volatile.java:115) ~[?:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Logged

Malice

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.97a] Arma Armatura v3.1 BETA [1/2/25]
« Reply #1842 on: January 03, 2025, 10:38:43 PM »

Getting a CTD/Fatal error when I try to load an existing save.
Seems related to the Gunhed Change that replaced the Gunhazard.

Yes, this update isn't save compatible, it's mentioned on the first page + page 21x  ;)
Thanks for the update!

Enjoying it so far.

A few possible bugs/feedback:
Einhander Prototype isn't tagged as a cataphract
Caymon and Ceylon aren't showing up in markets? (maybe just bad luck, but the Fenris is pretty common)
The Fort Exsodal defense fleet with winged green mech keeps getting wiped. (Dunno if that's intended)
Thanks, Ceylon isn't in any market. You can get 2, one from a bounty and another from the Crown of Cinders quest if you destroy it before it can retreat and increase rep with kade to ~50. I think Caymon should show up in the MRC submarket, but ill have to double check
the leynos' damper field is missing a description btw
Thanks, ill fix
also i wasn't exactly paying close attention but im pretty sure i just saw a reprisal fleet instantly win and flip a market's ownership the second they touched a system (citadel arcadia was the target), which uhhh. might not be intended?
Good day, got a crash with recent hotfix.
I'm pretty sure I thought I fixed this already, can you try this version
V3.1.1
Added MRC submarket to fort exsedol
fixed gravion orbiting into jenius
moved mrc reprisal autoresolve check to economy tick

 Yeah it works, thanks!
Logged

Zeta04

  • Ensign
  • *
  • Posts: 36
    • View Profile
Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1843 on: January 04, 2025, 01:19:58 AM »

The drone fleet battle ("Clear out the drone fleets surrounding Jenius") from A Crown of Cinder questline seems somewhat busted for the sleeper start - for some reason, possibly the player's standing affecting the standing between pirate and independents, the independent liberation fleet wouldn't even attempt to engage the pirate drones, leaving the player to fend off all drones alone, something that definitely requires way more than a 100DP worth of fleet.
Also, wouldn't it be better to stop the drone fleet engagement from hurting the standing between the player and pirate, concerning how this quest is categorized as a pirate quest?
Furthermore-on a rather unrelated notice-the Aleste seems able to try and intercept missiles with its moonlight blade when docked, or at least that's what I saw from a valkyrie(AA) class
Um, and one more thing, just saw the MRC trying to field a resurgence fleet, possibly due to the faction resurrection from Nex set to all
« Last Edit: January 04, 2025, 07:31:23 AM by Zeta04 »
Logged

Thaxor

  • Ensign
  • *
  • Posts: 19
    • View Profile
Re: [0.97a] Arma Armatura v3.1.1 BETA [1/3/25]
« Reply #1844 on: January 04, 2025, 02:57:24 PM »

[...]
Furthermore-on a rather unrelated notice-the Aleste seems able to try and intercept missiles with its moonlight blade when docked, or at least that's what I saw from a valkyrie(AA) class [...]

Confirm this is happening as well. Additionally while docked the audio and visual effects for it's engines are active.

Also, the Aleste LPC doesn't seem to do anything. It just flies around and never engages when I've used it.

With the GuarDUAL, I've noticed that if you equip a medium hybrid weapon but NOT a small hybrid weapon, then the actual sprite for the medium hybrid weapon is visible, instead of being invisible and "using" the GuarDUALs weapon sprite.
« Last Edit: January 04, 2025, 02:59:55 PM by Thaxor »
Logged
Pages: 1 ... 121 122 [123] 124 125 ... 129