I LOVE the Badger and the Bear. I played a round as pure Nexerelin miner with those two and a couple of Rock Hounds and Shepherds early on, got to the point where I could strip mine whole planets in three goes, could have gotten to one with more Bears. I'd have to put the Bears in storage and sail freighters around to different markets selling the ore bit by bit so I'd get decent prices, there was just so much ore. I wonder if the ai colonies would build fewer mines of their own because there was so little need for it with me flying around, of is building mines pre-programmed?..
I haven't tried many of the other ships thou. Razorback and Bruiser feel good pirate stuff, in another playthrough I'd use the Razorback at start, but Hatchetman felt to close to Bruiser when I fought it. I don't like the aesthetics of the Intimidator and Persecutor so I never tried them for fasion's sake. Still making up my mind on the Dire Wolf, it's got blink but it still feels more like a Sunder than a Wolf to me. The Subjugator feels odd, not sure I get it's niche, and the ai thinks its stronger than it is so I had to bail it out often, or maybe it was just using it's special for the sake of it, maybe with more build testing.. Wanted to like the Oppressor but ai doesn't broadside, so my attempt to SO the ship ended in disaster, but all those gun mounts on the sides just begged for LDMGs and SO with Maulers in the front to pivot when shields dropped. Never found a Typhoon.
If you don't mind, could you at least include a list of all the ship names in this mod? I had to find the Bear in a change log. Don't need a blurb on each, it's just difficult to leave feedback if I can't figure out which mod what ship came from. (and you can never add just one mod..)