Heyo! Relatively new to Starsector and even newer to UAF, but I wanted to share some thoughts after a couple of days in with the new version. Along with waifus, UAF accidentally introduced Nexerelin to me and the Starsector experience has never been the same.
Multiple ships got their hulls bigger and meatier! Used to have a compact profile. Now they look like they are ready to shoulder tackle their assigned tasks ahead. Machi APA troop transport in particular, now genuinely looks like she's a landing assault ship that packs more than 1 fighter hangar.
New portraits and changed portraits are really looking good. Was a small surprise with Her Majesty getting a new face as well.
Gameplay-wise, I've been seeing a respective amount of balance passes done with 0.73c compared to the previous version.
Nerfing range of the Catun energy railgun series as a whole from 1000 to a whopping 700 (medium) and 800 (large) is perhaps the biggest and most noticeable so far. And I agree with it being shorter. They were completely overpowering any sort of engagement when I put them on my kiting frigates and cruisers since they have such a small amount of effective DPS loss thanks to their high-velocity shots. Now I have to put more thought into what would happen or what's currently happening when they are within or very close to enemy gun distance. Have a feeling that the flux cost got bumped too, but I haven't checked too hard.
Changing the onboard ship system of Akatsuzuma (SP) from Phase Skimmer (short-range teleport) to Targeting Laser System (target's incoming damage amplified) was a good call as well. Packing a Tachyon Lance and a pair of Catun railguns with merely 23 deployment points previously allowed it to be excessively cost-effective in fast hit & run tactics. It was a flux hungry glass cannon, but nothing officers with the right skills couldn't fix. It looks like this role now falls upon Lillaru (SP) which costs 30 deployment points and a much larger ship hull. I look forward to seeing how she performs in a fast in-fast out role.
Here's what puzzles me, however, with the new version of UAF mod.
Is there a reason why Eyeseau auxiliary command ship got its sensor strength nerfed? It used to be 500 and yes, this may have been a tad bit high, but now it's merely 150, which is exactly the same as the sensor profile (150). Could this have been a mistake? It's supposed to be both an electronic warfare and command platform.
If I were to nerf Eyeseau, I'd give it a much higher maintenance cost as AWACS platforms like these are generally known to be a big pain in terms of logistic supplies and manpower. I can never forget the facial expression change of technicians when they were taxiing on the runway, rather than the F-16s.
I won't go far as asking for built-in High Resolution Sensors, ECM, Nav Relay, and Operations Center hullmods, as that's something I've been doing with story points in my playthroughs, but now I'm hardly inclined to even have one in my fleet. I really like the idea of having AWACS or some variation of it in fleets since this is already done in real life and you could see it in games like Ace Combat series or other naval/aerial combat-oriented animations and movies.
Thanks for reading this small wall of text. I hope you have a great day with clear skies and cool winds.