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« on: September 13, 2021, 11:28:51 PM »
I mean thats a damage type thats supposedly specialised in shooting Strike crafts and Missiles down, but I'm gonna be honest, however much armor thoses have is enough to just not care whatsoever about vulcans or Flak cannons
You'd have more luck converting Assault Guns into PD, sure the accuracy's bad but you only need 1 or 2 hits to land to stop oncoming missiles and make short work of strike vessels
This leaves Flak Cannons whose lack of fire rate prove underwhelming at best in a PD role
finally we get the Locust launchers who are mostly used to saturate PD, overwhelm shields through sheer spam, overwhelm strike craft armor through sheer spam, and shred Hull after armor is peeled
And then we have PD weapons like Swarmers and Devastator cannons who are given HE damage and are honestly pretty good in PD but also have extra utility through the HE allowing them to engage targets larger than than their intended role...
So the question is, since nobody uses Frag damage weapons for their intended purpose and would rather spam light machine guns because of the extra utility in added hard flux damage to shields, why keep frag damage in the first place ?
Not to mention they are a minority as far as damage types are concerned