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Topics - hydremajor

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31
Suggestions / Large breach SRM
« on: August 29, 2021, 09:32:01 AM »
Anyone ?

32
Suggestions / Reverse engineering better stable point constructibles
« on: August 28, 2021, 10:28:42 AM »
As the title suggests, if you find domain era nav-buoys/comms arrays/sensor arrays you can learn how to build yours to thoses specs at an added cost...

33
Suggestions / Cutting edge Shipwriting
« on: August 26, 2021, 03:32:10 PM »
Simple, if fleet quality exceeds the "no D-mods" point by a certain margin you can start producing ships with mods built in by default

Can set up the built mods in a order of priority in the Doctrines screen

sounds BS overpowered, but if you get to THAT level of fleet quality, this will do little to nothing by that point as you probably have the means to field a 30 ship fleet of nothing but Capitals...

34
General Discussion / About large Gauss guns
« on: August 26, 2021, 10:23:37 AM »
How come the HVD cause EMP damage but the Gauss, wich is effectively a HVD but bigger, does not ?
DESPITE being one of the most expensive ballistics in the game and having a very good reason to do EMP damage.
And if its not a good reason for that, then how is it a good reason for the HVD ?

on that same topic, why is it also the case for the smaller railguns ?

I dunno something about that seems off...

35
General Discussion / About gates
« on: August 26, 2021, 02:42:53 AM »
Some context for what I'm about to talk about:

I've read a novel at one point about spaceships, combat doctrines with said ships, weapons and technology and yaddi yadda...

anywho, some things catch my attention, the main weapons of said spaceships being laser hoses and litteral weaponized sandblasting using tungsten pellets streams out of multi-barreled railguns....you know, the works.

Even a mention of a mobile factory ship designed to mine, refine and produce supplies of any kind on the go for a fleet...

And then something that I remember was a part where the main cast finds out thoses things called "Hypernet Gates", basically FTL travel devices, are actually STUPIDLY volatile and dangerous.

The gate functions by using a set of satellites that generate and vent energy, they create a anomaly in space and time that enters resonnance with another at another gate, and through a paradox achieves FTL travel, travels that would normally take months shortened to mere hours if that...

Thing is, if the gates' satellites sustain damage or get destroyed during operation, the anomaly doesn't just fades away, it basically cascades out of control and starts building up catastrophic levels of energy until the whole thing destabilizes and lets the energy back out in an explosion.

The cast also discovers theres a METHOD/SCIENCE to causing that, enabling the explosion to grow orders of magnitude more destructive, in fact simulations show they could explode with enough force to just delete an entire solar system planets,sun and all.

They quickly realise this is a f*cking problem considering there's a MASSIVE network of the things out there, and all it would take to make most of known space into no man's land is a simple virus to make the gate malfunction on purpose OR a automated ship set to carry out the suicide mission.

I thought it was a odd coincidence....

36
Suggestions / Control Type toggle
« on: August 24, 2021, 08:35:38 AM »
so we can switch between dogfighting controls and tank controls

make it so switching also swaps steering and strafing keys automatically for the sides

so left strafing turns to left steering
and right steering turns to right strafing

feels it would be far more comfortable to be able to just switch on the fly instead of having to hold down a key...

37
General Discussion / Difficulty
« on: August 22, 2021, 02:16:54 AM »
What would people say the difficulty of the game is right now

is it where it SHOULD be ?

or

is it where peoples who have been playing the game for years WANT it to be ?

38
Suggestions / Surplus
« on: August 20, 2021, 08:41:21 AM »
Basically what it sounds like, any space station / colony will allow you to divert excess production to your own projects be they ships, weapons, miscellaneous ressources or even just credits

Surplus is a somewhat catch-all and nebulous ressource that allows to make use of the colony's facilities for free with the explanation that whatever you ask of the colony through theses means is produced from leftovers at virtually no cost

Surplus may only be used to obtain stuff the colony produces for free, further, this ressource builds over time as the colony thrives, as such stability is a key factor in its generation and/or cap


I figure thats one way to make establishing colonies actually enticing, at the moment its just a drain of ressources and a major pain in the ass as well as a unending source of headaches...

39
General Discussion / TFW you turn off all sounds...
« on: August 19, 2021, 02:38:42 PM »
....and are still able to play perfectly fine as you realise sounds serve no real purpose in this game ...

EDIT: and its technically the more "realistic" way to play as there's no sound possible in hard vaccuum...

40
General Discussion / Is this supposed to happen ?
« on: August 18, 2021, 06:44:36 AM »
Carriers setting their wings to engage generates flux

Why is that ?

41
Suggestions / Questlines
« on: August 14, 2021, 11:32:42 AM »
I really liked how Escape Velocity Nova had a whole set of questlines for each individual faction in the game that would take you through the whole game, combined with the writting that showed our character was growing in influence and overall I say I had a pretty good time with it

question being: could such a thing be done in starsector where eventually certain events could be set in motion that would start some pretty sizeable changes in the sector

A few Ideas I had kicking around are:

-A Tri-Tachyon civil war where various ranking officers attempt seizing power in the corporation by amassing and fielding drone ship fleets.

-A campaign aiming to eradicate Corsairs formed of Hegemony deserters that have high-tailed it out of the core worlds and are in the process of starting their own little pirate empire somewhere off in the periphery with a bunch of stolen tech and ressources.

-A Persean crisis revolving around a admiral going mad and attempting a coup to seize power and try to go to open war with the hegemony using a new kind of super-weapon.

-A Syndrian Diktat crisis involving the military becoming more and more corrupt, slowly turning into more of a state backed pirate group more than anything.

-A Luddic Path upheaval where multiple leaders disagree, turning into a no holds barred game of king of the hill, possibly leading to one seizing the whole organisation for themselves

-A "Pirate" campaign involving helping a land-bound colony forgotten by everyone being lorded over by a bunch of pirates, assisting the colony results in them seizing the pirate station and you becoming the new leader of this new group equipped with pirate gear, with the pros and cons that come along with it ...


Consider theses a sort of "quick start" to aquiring a planet and ressources needed to expand early on...

42
General Discussion / What are your most used weapons and why ?
« on: August 08, 2021, 11:06:08 AM »
For me I guess its Heavy Autocannons, Swarmers and Ion Cannons

I guess I use them mostly because they are versatile enough despite being somewhat common...plus I like old timey looking artillery pieces like WW2....kinda wish there was a mod to reprite most ballistics to look more like WW2 warship turrets...

43
General Discussion / So whats next ?
« on: August 05, 2021, 02:20:24 PM »
I wonder what the next patches will focus on...

Story ?
Modding ?
Code Cleanup ?

44
General Discussion / I can't seem to access the forum until I log in
« on: July 25, 2021, 12:17:20 AM »
Is this intended ?

everytime I tried I got a blank page...

wasn't the case until a 1 or 2 days ago...

EDIT: Now that I think on it, it happened after a windows update...

45
General Discussion / Need Advice on Officers
« on: July 24, 2021, 09:09:33 AM »
What should I know before getting officers into my fleet ?

I would *** around and find out but its gonna end in me save-scumming and cussing so I might as well cut out the unpleasantness and go look for the prior needed knowledge...

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