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Messages - hydremajor

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Mods / Re: [0.96] Arma Armatura v3.0.2 BETA [1/23/24]
« on: January 31, 2024, 08:45:30 AM »

So you tried cavalry girls ?
everyone I recomended it to told me they were plenty satisfied with the game

Mods / Re: [0.96] Arma Armatura v2.3.6 BETA [1/1/24]
« on: January 14, 2024, 12:01:37 PM »
Yo Shoi, you saw Cavalry Girls ?
its on steam and its good
just got a modding support update

Suggestions / Mining Weapons
« on: December 15, 2023, 02:52:34 AM »
Make it so them things get a massive damage boost against asteroids and a reduced damage boost against wrecks so you can get them out of your way faster

Its a niche use but one I feel would make sense

So I know its cringe to be shilling a game in a forum like this but

Y'all tried Cavalry Girls on Steam ?

I'm getting arma armatura but its land combat vibes, y'all might want to check it out

so whats the news on the mod ?

dev still around or is this on hiatus ?

So I just had a stroke of inspiration

What if AA had fighter crafts built to field specific weapons usually found on mechs ?

case in point what if there was a sort of bomber craft with mech grade laser blades built into their engines ?

kinda like this

Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: July 22, 2023, 04:57:44 AM »
I havent played through the story but I could see some interresting plots being possible

Such as a whole questline involving the queen starting to question her ability to rule as other political representatives start using her as a figurehead to rally the people behind their policies and whatnot

Could lead to a whole "blades of the emperor" situation where we work as a her personal investigator/hitman where we dig up all kinds of "behind the scenes" dealings set up by corrupt or overly ambitious political rivals

I could see it coming to a climax with a attempt on the queen's life as she's on board the faction's super capital and the player has to haul ass to thwart the assassination attempt...

maybe a sort of wargame plotline not unlike MW5's kestrel lancers where we are hired to participate in wargames to evaluate the aptitude of military officers in the becoming and depending on which officier we decide to work with we get a different plotline ?

Lore, Fan Media & Fiction / Re: Space Shanties
« on: June 19, 2023, 10:25:36 PM »
okay so I know this was semi-serious BUT why was my first thought on that a singing Vtuber ?

sooooo.... are left arms across the mod still effed or have they been fixed since ?

How do you guys build the valkazard?
I cant seem to make it work, feels like it takes sooo long to kill stuff

The valkazard is what I like to call a "support flanker"

it works best in tandem with a bigger better equipped ship, forcing the opponent to pick who's going to land hit around shields, it SHOULDN'T behave on its own and should ALWAYS look to press a numbers advantage, should the enemy turn to engage you in a valkazard use your mobility to make him whiff his attempts at blowing you out the sky

Suggestions / Questline: Infinity
« on: June 05, 2023, 01:44:56 AM »
The idea is simple

A quest line that takes place in a single system, upon entering the system the player is LOCKED inside of that system and all attempts at leaving are met with time resetting to an earlier point, specifically the point where the player first entered the system, technically the quest can't force a game over or a hard lock as the place features supplies you can purchase and/or pilfer

As you go through the quest you wind up having to decipher WHY you're stuck in that time loop and find a way to prevent the events leading to the time loop from taking place

Bonus points if the end of the quest provides a suitably meaty reward...maybe a unique variant of the Odyssee ? I dunno feels like it could add in a pinch of lovecraftian horror if done well

General Discussion / Re: Expectations for 1.0
« on: May 23, 2023, 05:06:21 AM »
A set of endgame "cataclysms" depending on the player's actions, sector wide events that lead to a climactic showdown where all the factions have to put up their dukes for survival, think mount'n'blade's endgame invasion event where a massive horde of an army called "the legion" just shows up and starts tearing the place appart

Same deal but in the Starsector cannon I could see, the Hegemony making a comeback, a REDACTED legion showing up, a Luddic Jihad turning the sector into a state of all-out civil war....

Basically a big bad event that will well a truly test the sector

Found another bug,  looks like the Leynos's left arm can't traverse at all, can't aim it no  matter what weapon is equipped.   I think left arms may have become haunted.

Too much master baiting

Noticed something wrong in my game,  Watchdogs seem to be missing their left arms.   Trying to fix it myself because I'm impatient, anyone else have the same bug?

Something KIND OF similar happened to me in mission mode in the refit screen, tried to change a watchdog's left arm's weapon and the option to change the weapon dissappeared, could be connected to that

Quote from: Mikey D. Honk link=topic=18751.msg394136#msg394136
But 50% max increase still wouldn't lengthen the blade by 4 of itself.
By the way, it's a long-standing bug/feature that a combination of PDAI hullmod and point defense skill with elite status will do this.

Frankly, I thought the blade was made standard to give the Aleste a good PD option.

*laughs in flamer/blade/Atropos interceptor*

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