heyy Valky.
Wondered about FF-XIV. Lot of people were saying it was totally brilliant and with the new expansion it'd be prime for WoW leaving.
With SW:TOR I watched the prequels and said 'screw this I want to choppy with a lightsaber.'. I am a bizarrely large Star Wars nut, it comes from the blue when I watch the films or play the games again. I don't have a lightsaber yet, but I'd love to get a full Republic Commando armour set. With knuckle-plate vibroknife..
Here's a short list of things that have changed since I was gone:
1. Gearing is fixed (three levels of commendations and all - even basic - net excellent gear throughout all levels).
2. Dramatically extended class complexity (three unique disciplines per class for a total of 48 individual classes (2DPS + 1 Heal/Tank each)
3. Levelling is fixed (12x XP means the game plays as a full story and you rapidly become stronger, whilst still maintaining a good challenge)
4. Strongholds and Guild Starships
5. Two free expansions
6. Current expansion is uber cheap
7. Subscription makes many things free (Race/Appearance/Transfers/Name change/Legacy bonuses) that would otherwise cost (esp. in WoW) upwards of £7-£22+ each. A server transfer for WoW is £22. A server transfer on SW:TOR is like 50p. Just need to wait for your monthly coin drop.
8. Flashpoints are 10x better than any other dungeon experience.
9. Class stories remain beyond stellar.
10. PvP is in excellent shape, far better than WoW.
12. Galactic Starfighter.
13. It's not WoW.
14. Tactical Infantry Armour.
15. I broke a sergeant's heart. She was very sad, then I was too.
On WoW, I feel like Legion will likely bring me back (it did preemptively for a month after announcement) if only to roll Ret paladin to nab my Ashbringer and have an epic duel with Arthas wearing original HC25 ICC gear. The trend in my eyes is threefold however:
1. Kill PvP in WoW to push to easier to make, more lucrative offerings (OverWatch, Hearthstone, HoTS)
2. Extend F2P-esque monetization to offset falling sub numbers and extend sunken cost (this was actually confirmed to be going on by an earnings report in Q2 I believe)
3. Employ features like 90/100 boosts, Demon Hunters and Artifact Weapons to entice a 'lower denominator' audience which will part more easily with funds.
Perhaps, a last one.
4. Reduce WoW to its knees to eventually spin down servers and retire, because who cares, Hearthstone makes more money than WoW if this goes ahead.
Returning to SC, Social Module is in PTU testing! Might be out this Friday, with reports that Nyx (another zone) may be in at October. Finally, after years it's coming.