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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: A quick hello and a friendly place in SC  (Read 20017 times)

Verrius

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Re: A quick hello and a friendly place in SC
« Reply #30 on: August 18, 2015, 10:30:24 PM »

That might be kinda neat. Really depends on the role though, I don't really need a battleship. We'll see. Part of the problem is I refuse to melt anything but my Retaliator. I can't melt the Avenger because It's actually a $5.00 upgrade from a $25.00 AMD Omega code, and melts for only $5.00. Concierge can probably help with that, but I want to keep a single-seater. I'd love for it to be bigger. I have a special place for it in my heart and I can't explain why.

Well, and I got it cheap.

hadesian

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Re: A quick hello and a friendly place in SC
« Reply #31 on: August 19, 2015, 05:35:14 AM »

I melted my Super Hornet LTI Alpha package and a Freelancer MIS package. For the Vanguard.

Shoot me.
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Changes as of May 24, 2013
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Verrius

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Re: A quick hello and a friendly place in SC
« Reply #32 on: August 19, 2015, 10:55:33 PM »

Vanguard is a cool looking ship though. I like the idea of a deep space fighter too. Super Hornet LTI though, that's something. I don't personally disagree with the trade though, not right now.

hadesian

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Re: A quick hello and a friendly place in SC
« Reply #33 on: August 20, 2015, 01:17:37 AM »

well back then we were under the impression the Vanguard was effectively a very big Super Hornet with the range to be a suitable escort for our bigger ships so we could sufficiently protect our ships in deep space.

now it's a big ship hunter which i'm alright with but... well, maybe the SH would have been better. meh.
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Verrius

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Re: A quick hello and a friendly place in SC
« Reply #34 on: August 21, 2015, 04:17:10 PM »

Well, they are announcing the Variants now so perhaps there'll be a good one xD. Depending on how good might determine the fate of my Retaliator.

hadesian

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Re: A quick hello and a friendly place in SC
« Reply #35 on: August 22, 2015, 06:24:22 AM »

it seems like the Harbinger will be a torpedo bomber, if the Warden (base) isn't good enough i'll get either the Sentinel or the Harbinger. if the variants are sold with LTI (which apparently they will be) I'll buy another Vanguard.
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Verrius

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Re: A quick hello and a friendly place in SC
« Reply #36 on: August 22, 2015, 05:38:45 PM »

For some reason I don't like Torpedos. I never really liked missiles. That's true for Star Sector too, but less so since missiles are replenished for free in this game after battle. I'm hoping for a new module in the future for the Retaliator that doesn't involve Torpedos. I'm always eager to see new ships though, even if it's just Variants.

hadesian

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Re: A quick hello and a friendly place in SC
« Reply #37 on: August 22, 2015, 05:59:04 PM »

For some reason I don't like Torpedos. I never really liked missiles. That's true for Star Sector too, but less so since missiles are replenished for free in this game after battle. I'm hoping for a new module in the future for the Retaliator that doesn't involve Torpedos. I'm always eager to see new ships though, even if it's just Variants.

Other than the whole recent module sale? :P More are coming.
And I don't like missiles in SC because they seem to have no idea how to balance them. They're right now looking like an 'I Win' button that you can employ at great expense if a fight is going badly, and if they hit... they're super powerful, but are pretty easy to dodge.

I really like the way missiles work in Starsector, always have. Harpoons and Sabots give frigates the ability to effectively outskill larger ships carefully, but are limited and require knowledge of how to deploy them to be good. For instance, a Sabot is wasted on armour, and dropping shields to let a Sabot pass is effective. Harpoons have poor range so if they miss the first time, you have to be careful not to get hit as they flameout coming around or smash into the shields. Salamanders can be duped, Reapers are very slow and unguided, Atropos are also very slow, Annihilator pods are totally unguided and rely on numbers, Pilums are long ranged but easy to defeat.

In SC... it's basically just lock on everything and fire, you're bound to kill someone. Torpedoes will likely be more fun with bigger, slower ships where there's a real risk of blowing a hole in the hull and creating all kinds of problems (GoST will do that).
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Verrius

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Re: A quick hello and a friendly place in SC
« Reply #38 on: August 22, 2015, 06:17:23 PM »

Eh, I think for me it has less to do with how effective they are. I don't like paying for limited ammunition in general, which is why I tend to focus on laser weaponry. Ballistic weapons in general are okay if you have enough ammo storage. Missile balance in SC right now means very little to me, since I know it's going to be a completely different system in the PU. The torpedoes specifically seem huge. I don't really want to engage targets that are bigger than me to begin with, but we'll see.

Perhaps my mind will change if there are large NPC targets in a PvE setting. I would prefer not to engage other players, I am also not likely to be involved in an Org so anti-capital weaponry wouldn't really suit me well.

Star Sector does do missiles well. Well enough that even though I don't like them for being limited, I still equip most of my ships with them. Swarmers seem to be made for me too, little support missiles that replenish. That made me very happy when Alex added that. I don't really need to say this on this forum, but Star Sector really is a great game. The only real issue I have with it is the release schedule, but that's not something that's really worth complaining about. At the end of the day, it effects the developers more than it effects us. There are other games out there to play in the mean time.

hadesian

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Re: A quick hello and a friendly place in SC
« Reply #39 on: August 24, 2015, 04:31:29 PM »

Yeah, I just got massively back into SW:TOR after burning out in WoW.

I can't describe how utterly brilliant it's become.
For one, I am getting more out of my sub playing that than I am in WoW. In WoW right now I do garrison missions daily. £10 a month.
In SW:TOR, I get 12x XP boost for class quests up to 55 (meaning I can just play class story and never bother with side quests comfortably), two expansions (First and upcoming) for free, an allowance of 500 Cartel Coins for the F2P shop, no limitations on anything else and assorted bonuses. £8.50 a month.

So much of it is so much better than WoW now. They've redone the talent system which makes me a little sad as now you really have to play 'by the book' but the old talent system was just some % anyway, and the new one has lots of intriguing abilities that replace the flexibility of the old system with a much higher skill ceiling.
Class stories are utterly amazing and you can level any class 1-55 probably in under three days, which sounds off but is actually great fun as you never grind, combat is now just better than WoW (complexity lost over expansions in WoW is in there in FORCE [badumtss] in SW:TOR), and...
...Huttball.

Oh, and Mandalorians.

On the SC front... The Vanguard is meant to have quad S5 Torps (Gladiator torps) in the nacelles. All of them. The Harbinger has a missile turret and... and stuff. Lookout this friday... I highly suggest looking at replacing your Retaliator with the Harbinger. The sustained firepower etc. will be killer. + LTI.
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Verrius

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Re: A quick hello and a friendly place in SC
« Reply #40 on: August 26, 2015, 01:00:29 AM »

I played SWTOR briefly. Got to around Level 32, when I just kinda stopped. I was never much into Star Wars. Went back to WoW for a bit, but lost interest after a month. Luckly a friend of mine was paying the sub with Gold for that month as a bit of a Trial, I got to 100 and did just about everything in that month.

ValkyriaL

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Re: A quick hello and a friendly place in SC
« Reply #41 on: August 26, 2015, 01:14:25 AM »

SWTOR never really spoke to me, i didn't find it enjoyable, maybe it was the setting idk, i simply tried to be as mean as possible, think i hit max evil at like lvl 20 or something, i play FF-XIV a lot nowdays, its become SSOOoooooo good now, *** on every MMO ive touched to date in terms of content and gameplay.

WoW is terrible now, its to old, it can't compete with new releases, the expansions bring little to nothing new in terms of gameplay, and the content has been dumbed down so hard so that absolute idiots can get top end gear that they clearly don't deserve to wear, im not even going to buy the latest one, i stopped playing it a few years ago, and im never going back.
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hadesian

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Re: A quick hello and a friendly place in SC
« Reply #42 on: August 26, 2015, 04:36:04 PM »

heyy Valky.

Wondered about FF-XIV. Lot of people were saying it was totally brilliant and with the new expansion it'd be prime for WoW leaving.

With SW:TOR I watched the prequels and said 'screw this I want to choppy with a lightsaber.'. I am a bizarrely large Star Wars nut, it comes from the blue when I watch the films or play the games again. I don't have a lightsaber yet, but I'd love to get a full Republic Commando armour set. With knuckle-plate vibroknife..
Here's a short list of things that have changed since I was gone:
1. Gearing is fixed (three levels of commendations and all - even basic - net excellent gear throughout all levels).
2. Dramatically extended class complexity (three unique disciplines per class for a total of 48 individual classes (2DPS + 1 Heal/Tank each)
3. Levelling is fixed (12x XP means the game plays as a full story and you rapidly become stronger, whilst still maintaining a good challenge)
4. Strongholds and Guild Starships
5. Two free expansions
6. Current expansion is uber cheap
7. Subscription makes many things free (Race/Appearance/Transfers/Name change/Legacy bonuses) that would otherwise cost (esp. in WoW) upwards of £7-£22+ each. A server transfer for WoW is £22. A server transfer on SW:TOR is like 50p. Just need to wait for your monthly coin drop.
8. Flashpoints are 10x better than any other dungeon experience.
9. Class stories remain beyond stellar.
10. PvP is in excellent shape, far better than WoW.
12. Galactic Starfighter.
13. It's not WoW.
14. Tactical Infantry Armour.
15. I broke a sergeant's heart. She was very sad, then I was too.

On WoW, I feel like Legion will likely bring me back (it did preemptively for a month after announcement) if only to roll Ret paladin to nab my Ashbringer and have an epic duel with Arthas wearing original HC25 ICC gear. The trend in my eyes is threefold however:
1. Kill PvP in WoW to push to easier to make, more lucrative offerings (OverWatch, Hearthstone, HoTS)
2. Extend F2P-esque monetization to offset falling sub numbers and extend sunken cost (this was actually confirmed to be going on by an earnings report in Q2 I believe)
3. Employ features like 90/100 boosts, Demon Hunters and Artifact Weapons to entice a 'lower denominator' audience which will part more easily with funds.

Perhaps, a last one.
4. Reduce WoW to its knees to eventually spin down servers and retire, because who cares, Hearthstone makes more money than WoW if this goes ahead.

Returning to SC, Social Module is in PTU testing! Might be out this Friday, with reports that Nyx (another zone) may be in at October. Finally, after years it's coming.
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ganesh99

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Re: A quick hello and a friendly place in SC
« Reply #43 on: August 27, 2015, 04:29:18 AM »

Can any one tell me, What is SC?
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ValkyriaL

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Re: A quick hello and a friendly place in SC
« Reply #44 on: August 27, 2015, 05:08:16 AM »

SC stands for Star Citizen the game of money spenders

the FF-XIV expansion made the game so much better, No MMO since WoW vanilla/BC has got me so, idk, happy about logging in, the content becomes extremely challangeing at the end game aswell, its not noob friendly at all for what ive seen, either you know what you are doing or you are not doing end game content period, which i like, and the game prepares you very well for this along the way, so one has no excuse for being bad.

im not buying legion, WoW is a dead game, and has been for a long time.
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