Nice calculations, but I'm talking about the AI Dominators that show up in high-end bounty fleets and have combat aptitude. Some of them seem to have 10 points missile spec. They will just obliterate your destroyers at random with every volley unless you have flak, due to the raw speed and power of the missiles. I've seen an AI sunder at 10% flux just die to a Dominator that shot harpoons in the opposite direction (it was fleeing) Kind of an annoying side effect of the new 4 shot volleys.
So yeah, it's not completely broken but it feels sort of rough. And its not fun to pilot a ship, spam harpoons or reapers at a target with mildly high flux, and be rewarded with a kill every single time. Reapers are basically point and click auto-murder weapons now, whereas before a fast cruiser or destroyer could actually try to dodge it. The balance between pressuring a shielded target and finishing off a crippled target has been thrown out of whack.
So any balance changes to try to remedy all of this is completely fine in my book. The new anti-clumping missile AI in itself is a massive buff, causes way more harpoons to slip past omnishields and avoid flak.