Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
SpoilerI installed quite a few mods, but was this the one that added the quest that begins with you sharing war stories with other pilots, then they tell you about a run down ship in a random system and it's called "a promise" or something?Because if so, do you have an explanation for why it spawned in the center of a sun?[close]
Hallo! I recently installed your mod. And it's extremely beautiful! I've managed to get most of the accessible ships for research through blueprints, and I love em! Although I am quite confused as how to start it in general? I should say I'm extremely sorry if this is an elementary question compared to what you get. But I do want to try out all there is enjoy! With that in mind. How would I go about doing so? Would a mission tooltip pop up at some point in the game? Should I get a commission from some particular faction? Perhaps someone over comms or sitting around a bar? Or would it show up normally via the blunt system? Again. I am quite sorry for the bother with such a silly question. But I do wish to enjoy what the mod has to offer! And I suppose I can be a bit dull!
86029 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at com.fs.starfarer.campaign.ui.trade.CargoItemStack.readResolve(Unknown Source) at com.fs.starfarer.campaign.ui.trade.CargoItemStack.<init>(Unknown Source) at com.fs.starfarer.campaign.fleet.CargoData.addItems(Unknown Source) at com.fs.starfarer.campaign.fleet.CargoData.addSpecial(Unknown Source) at exerelin.utilities.ExerelinFactionConfig$SpecialItemSet.pickItemsAndAddToCargo(ExerelinFactionConfig.java:1127) at exerelin.campaign.StartSetupPostTimePass.execute(StartSetupPostTimePass.java:179) at exerelin.plugins.ExerelinModPlugin.onNewGameAfterTimePass(ExerelinModPlugin.java:394) at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source) at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) at com.fs.starfarer.ui.N.dismiss(Unknown Source) at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source) at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source) at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source) at com.fs.starfarer.ui.I.Ò00000(Unknown Source) at com.fs.starfarer.ui.I.processInput(Unknown Source) at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
{"enabledMods": [ "lw_autosave", "CombatAnalytics", "lw_radar", "lw_console", "kadur_remnant", "lw_lazylib", "MagicLib", "sun_new_beginnings", "nexerelin", "bonomel_skilledup", "speedUp", "sun_starship_legends", "vayrasector", "vayrashippack", "lw_version_checker"]}
Just using the 3 Vayras mods, Nexerelin with its custom starts and the required Lib mods (not using graphics Lib) the random star system start as Kadur Remnant crashes to desktop on the start once it is done loading. It says it is a null error and to check the logs. I do not understand the log and it is a 30mb file. If you need it I can find a place to upload it and link it to you but I think you could just load them up yourself and check if the Nexerelin custom start as the Kadur Remnant crashes the game for you too.
Same crash-issue as Zalpha. Default New Game settings were used, no random core system, and started in Kadur Remnant faction.
Would not updating break anything?I like all three mods being in a massive mod pack like it was before instead of this tbh, so if updating it splits the mods in 3 id rather not.
Oopsie, removed a blueprint and forgot to cut it from their exerelinFactionConfig file Fixed now with 3.0.2 update, redownload from the OP! Should be save-compatible, though since it fixes a crash with new games I guess that doesn't really matter.
Can I just say that I am in love with this mod? The combination of such long-range standoff fleet options with the hey-this-is-actually-a-compelling-faction-i-am-rooting-for vibe is just incredibly pleasant! It's givin' me a little bit of like, Homeworld vibes almost, only it's the Hegemony who are the Taiidan and lowdown motherfuckers! (the Hegemony were always lowdown motherfuckers)
I got two of each of the schematics blueprints, so I learned all of them then sold the extra second copies for a nice starting bonus, lol. I am not too sure if this was a bug or just the actual (troll) name of the ship as the others of the same make didn't show any errors but it could possibly be an error with the actual naming choices causing an error there.
HAH, GOTTEM Re: the blueprints, I'm asking the Nexerelin author about it since I have no idea what I'm doing wrong.