3.2.4 - UNRELEASED
- Joshua AAM damage 60 -> 75
- Janissary SSRM damage 60 -> 75
- added descriptions to fighter weapons
- fixed Caliph shield bug
3.2.3
- barebones 0.95 compatibility
3.2.2
- Guardian IFF Comm Array is now modular. Costs 8/16/24 OP, can't fit on capitals.
- gave Prophet (LP) back its ram jets and named it properly this time oops
- added really good music by Samuel Choi (
https://www.hanawub.com/)
- POST-CAGE MATCH BALANCE BUFFS
- reduced Forever War shield upkeep from 0.9 to 0.75, Guardian shield upkeep to 0.6 from 0.7
- lowered Targe DP from 11 to 10
- lowered Archimandrite DP from 10 to 9
- Falcon (K) and Eagle (K) now have Guardian-level shield stats (0.6 upkeep, 1.0 eff)
- Ziz now has built-in Advanced Turret Gyros
- increased Small/Medium chemrail damage from 150 to 175, no change to flux/shot (now 0.34 eff)
- increased Ultracaliber Chemrail efficiency from 0.4 to 0.3
- increased Jinn-class LRT launcher base ammo from 1 to 2, increased HP from 3k to 4k
- increased Charged Crystal Splinter (splintergun and splinter torpedo projectile) initial energy damage from 30 to 60
- increased Crystal Resonance Splintergun reload speed from 2.33s per splinter to 2s per splinter, increased (stated) efficiency from 2.something to 2.0, increased projectile HP from 75 to 200
- POST-CAGE MATCH BALANCE NERFS
- increased Sunbird DP from 9 to 11, lowered base speed from 90 to 75, lowered number of Termite drones from 3 to 2 and increased refit time from 6 to 12,
- lowered Gyrojet Driver efficiency from 0.75 to 1.4, base range from 1500 to 1400
- lowered Shockweb Canister Battery (stated) efficiency from 1.0 to 1.2 (real efficiency if all shards hit discounting EMP from 0.666 to 0.
- lowered Jacana Spike Missile base damage from 600 to 500
- removed chance for Veles energy rockets to cause EMP arcs, lowered Veles speed from 200 to 180
3.2.1
- added missing SYSTEM hint to Hammer Fusillade built-in
- fixed accidental dependency for probably the 8th time (i lost a Galleon variant in the Kadur files smh)
- lowered tier of several weapons, allowing them to be sold on the open market
- fixed bug where Kadur Raider bar event would get you trapped in the bar forever
3.2.0
- Positron Blast Gun cooldown time increased to 1.4 from 0.9
- Jinn turn rate and explosion radius increased by +50%
- Light and Medium Chemrail damage reduced to 150 frag/shot
- Ultracaliber Chemrail damage reduced to 400 frag/shot
- EMP damage removed entirely from Burst Fission CIWS
- Gyrojet Drivers not nerfed, they're fine :triumph:
- Janissary SSRM-4 max. ammo cut to 4, reload time halved, cooldown reduced to 4s from 6s, this probably makes them strictly better than swarmers but w.e.
- Guardian Engineering tooltip fixed to properly state shield flux upkeep
- Immortal corvette refit time increased to 45 from 30, cost increased to 30,000 from 20,000, speed reduced to 135 from 150
- Veles missiles (Jazerant CP Rockets) now have a 25% chance to cause an EMP arc when striking bare hull
- Arquebusier dissipation doubled (to 120, from 60), weapon damage increased to 275 from 200 and chargeup/chargedown lowered to 0.2/2.8 from 0.2/3.8
- Dirk support fighters now have Guardian Targeting Auxiliaries
- Removed shield from Hoplite kinetic bomber, lowered range of their missiles to 900 from 1200, and damage to 400 from 600
- typo excised from Caliph HVB
- Dolphin-class tugs removed from combatSmall role
- Golem Siege variant extra OP allocated
- Hauberk max spread increased to 8 from 5, damage decreased to 5 from 6
- Capacitive Rod Launcher cooldown decreased to 6.66 from 8
- Faction balance now has the RUBIN SEAL OF APPROVAL. i will not be taking questions thank you
- fixed wrong ID that was causing Kadur raider bar event to not trigger
- wrestled the classLoader that was causing Kadur raider bar event to not trigger into submission
- Gehenna now actually acts like a black hole instead of a sun
- added Rubin Kadur and Pather HVBs (did i say i did this before? oops. i actually did it this time.)
- set all .variant files to
goalVariant: true, without looking at them
- added
maximumFleetFP to all HVBs (except the Caliph, of course)
- fixed .version file hosting (moved to github)
3.1.2
- Prophet weapon arcs nerfed very slightly
- Armor from Kadur faction hullmods reduced,
most ships' base armor increased to compensate
- devoted martyrs will no longer be utterly incapable of being martyred
- TECHPRIEST YOU FUCKER I TRUSTED YOU
3.1.1
- fixed accidental dependency issue (again)
- halved light chemrail turn speed
- lowered all chemrail accuracy and projectile speed slightly
- lowered heavy chemrail damage to 450, was 500
- lowered heavy chemrail range to 1000, was 1100
- lowered hauberk CIWS range to 400, was 450
- lowered Jaya VLRMS sprint speed
- switched sozzer's drones to BOMBER AI
- a few typos excised
3.1.0
- - WEAPONS
- resprited several weapons
- added Hauberk Light CIWS token low-OP PD weapon
- added Light Chemrail, Chemical Rail Cannon, and Ultracaliber Heavy Chemrail general-purpose fragmentation weapons
- added Microfission Rotary Driver (small) and Dual Microfission CIWS (medium) assault/antifighter/PD HE beam weapons
- reworked Fission Strike medium weapon series
- added Jamadhar MRT finisher missile in small (rack) and medium (pod) mounts
- added Jerboa Microspike Launcher small close-range kinetic/EMP rocket launcher
- added Jezebel-class Spike Torpedo in small (single) and medium (launcher) mounts
- added Capacitive Canister Gun (medium) and Shockweb Canister Battery (large) kinetic assault shotguns
- added Jacana Spike Missile in medium (pod) and large (battery) mounts
- reworked Jericho LRMs slightly, large mount now fires 9 missiles (up from eight)
- added Jaya VLRMS in medium (3x) and large (6x) mounts
- added Capacitive Rod Driver medium antishield/EMP strike weapon
- - FIGHTERS
- added Martyr ultralight assault drone wing
- added Termite light kinetic drone wing
- added Dervish light interceptor
- reworked and resprited Dirk support fighter
- reworked and resprited Phalanx heavy fighter
- added Mamluk light bomber
- added Neferi heavy interceptor
- added Abid saturation bomber
- added Arquebusier support gunship
- added Hoplite kinetic bomber
- added Ghulam assault fighter
- added Veles rocket bomber
- reworked Immortal assault corvette, OP cost and shield HP raised
- reworked and resprited Myrmidon into heavy, high-OP strategic torpedo bomber
- - SHIPS
- added Mendicant-class shuttle
- added Archimandrite-class destroyer
- added Sunbird-class missile destroyer
- added Shirdal-class light carrier
- reworked Rukh-class fast carrier
- added Golem-class heavy cruiser
- reworked Sphinx-class heavy cruiser into Golden Eagle-class cruiser
- added (new) Sphinx-class heavy cruiser
- added Ziz-class battlecruiser
- added Prophet-class battleship
- added Qamar Insurgency (Q) skins for Mendicant, Camel
- removed Torturer from campaign, now mission-only
- Hyena fuel cost reduced to 0.5 base (1.0 total with Forever War hullmod)
- Falchion maximum burn increased to 10 (was 9), forget if i increased combat speed or if it was always this fast
- lowered Caliph deceleration to 4 and speed to 20
- set Caliph to not spawn until c.212 (up from c.208)
- Falcon (K) medium turrets swapped to COMPOSITE (were BALLISTIC)
- all variants reworked
- Seraph field system no longer EMPs fighters while paused (oops)
- changed Martyr's Blessing from DP basis to Hull basis, revised some of how it works
- reduced faction hullmod hull HP bonus at frigate level to 500 (was 1000)
- added Sozzer pirate HVB
- added Lightforger Tri-Tachyon HVB
- decrease Kadur shield upkeep (Guardian to 0.7, was 0.8; and Forever War to 0.9, was 1.0) across the board
- - FIXES, ART, ETC.
- removed Looted TPC script (it was lost, it doesn't belong here - also leaky) (thanks Alex!)
- fixed rare crash bug occurring when forcing Caliph shield generator flux above 100% (say by detonating an elite imperium titan missile next to it)
- fixed Guardian Engineering description, stats remain the same
- Mission K6 increased in real difficulty (stated difficulty remains the same)
- added Nex diplomacy traits
- added illustration for Star Fortress Requiem
- added some
excellent artwork courtesy of Chloe Kesshoo (
https://chloe-kesshoo.jimdo.com/)
3.0.4
- fixed Caliph script issue that would cause continual slowdown over time in combat
- Caliph modular shields hullmod now incompatible with makeshift shield generator... sorry
3.0.3
- fixed accidental dependency on Vayra's Sector... d'oh
- fixed duplication of blueprints with nexerelin start
3.0.2
- fixed crash when starting as Kadur Remnant in Nexerelin
3.0.1
- split the damn mod into three separate mods god DAMN it