I'm sick in bed at the moment and this made me feel much better
I've got questions, though!
Campaign battles mechanics:
Take place as a series of engagements, that is, a single "battle" may involve several head-on engagements and a pursuit of one side's remaining ships
Only two battle types are a head-on engagement by the two fleets, or one fleet escaping and the other in pursuit
Maybe it is because of my condition, but I don't really get it. How can there be several head-on engagements? The "After a head on engagement"-options only seem to allow for an escape scenario next (assuming that "harry" is a pure text scenario).
Default battleSize increased from 100 to 200
Battle objectives no longer provide fleet points, only ship bonuses
Is it correct that ship deployment will no longer be staggered? Is there anything preventing us from deploying the whole fleet at once (aside from CR considerations vs. inferior opponents)?
Isn't that a
huge blow to the usefulness of fast, small ships?
Extra CR cost for using missile weapons in combat, based on ammo remaining
Reduced missile ammo at below 30%, missile weapons at 0 ammo at 10%
Anything to counterbalance this? Missiles are not exactly overpowered at the moment, why would I want to choose them after this nerf?
Changes to how escape works
Mh, seems familiar... I smell steak here
Very exciting all in all, can't wait to try it! (As everybody who ever said that I
will wait though, despite my previously stated inability to do so. Language. Silly.)
lateral movement removed from game, this is sad.
Coasting or lateral movement are not removed! It just can't happen at speeds that are gained through some special means after those special means are discontinued. For example, after your maneuvering jets system stops you will drop back to your normal top speed.
Holy crap. Double battle size.
Not really, right. It's just getting all those points upfront instead of from objectives.
Added "Battle size" setting to gameplay settings screen, range is from 100 to 500 with the default at 200.
Holy crap. Double battle size at demand.