@Gabrybbo:
Re: Guardian - right. Hmm. That's a tough one because you can manually turn off autofire when there's a danger of that, but it's awkward, and not always practical - especially if it's in a group with other PD that you still want firing. But I don't think making it only target missiles would work well, either - there are cases when you *do* want beam PD to fire at shields.
I see... yeah, sometimes i use burst lasers to give some extra soft flux to the enemy, but to use the Guardian i give up a large slot, so it's irritating to see it take a shot at an enemy shield, then take down a Mirv, then a Pilum volley, then take another shot at the shield, then kill some Annihilators and then see that missiles go past it because it used its charges on the shield, which in the meantime is perfectly holding... The problem is that if i want to use it to overload an enemy I need to concentrate only on his ship, otherwise it's pretty much only a waste of charges for little gain.
Damn, it's really tough. Maybe with the new on-hit effects something can be done... I'll try something and open a suggestion thread as soon as i come up with a valid idea.
By the way, i noticed that hitting a missile with a EMP weapon like the Ion cannon doesn't shut it down like the EMP emitter does... Is this intended?