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Author Topic: Starsector 0.54.1a (Released) Patch Notes  (Read 188170 times)

Faiter119

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #195 on: January 05, 2013, 01:21:52 PM »

I losted my saves and the mission rankings so i don't think it is. Doesn't bother me i make a new game every patch

You just have to move the files over :)
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Alex

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #196 on: January 05, 2013, 02:48:23 PM »

Excited for update, miss old name, and wondering if save compatible because I didn't read anything to the contrary.

It ought to be save-compatible. I don't recall anything breaking compatibility, so loading an old save is at least worth a try.
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #197 on: January 05, 2013, 03:09:29 PM »

Hmm, with the lights that I made, the animation ONLY works when it's in a weapon group.  Hm.  Bug?
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hadesian

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #198 on: January 05, 2013, 03:12:44 PM »

Is the onslaught meant to have a satellite dish?
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

ValkyriaL

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #199 on: January 05, 2013, 03:13:55 PM »

I think it was meant to be mounted on Command relays.
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Alex

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #200 on: January 05, 2013, 03:16:03 PM »

Hmm, with the lights that I made, the animation ONLY works when it's in a weapon group.  Hm.  Bug?

Since in my testing just now it worked (with a Thumper that wasn't in a weapon group), I suspect it's not a bug. That you're able to get it in a weapon group in the first place indicates there may be a problem. Again - please make a thread in the Modding section, with the files you're using, so that I (and others) can see what you're doing.


Is the onslaught meant to have a satellite dish?

Look a few posts back :)
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #201 on: January 05, 2013, 03:18:31 PM »

Speaking of the Onslaught with the dish, it actually looks kind of nice. :D
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ValkyriaL

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #202 on: January 05, 2013, 03:19:23 PM »

Also: argh, the Onslaught has a sensor dish in this release. It's not supposed to!

This is an unauthorized hull modification and the Hegenomy High Command will hear of this! Everyone from the logistics officer to the captain will be facing a court martial, count on it.

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Reshy

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #203 on: January 05, 2013, 07:11:42 PM »

I can't play Starfarer right now, can someone post the new Onslaught dish thing?
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #204 on: January 05, 2013, 07:30:31 PM »

Spoiler
[close]
Enjoy. :D
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Mattk50

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #205 on: January 05, 2013, 07:30:54 PM »

The new name is much worse, also welcome to the land of space games with the abbreviation "SS". I'm not going to be able to think of the game as anything other than starfarer for awhile.
« Last Edit: January 05, 2013, 07:33:16 PM by Mattk50 »
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ThePinkPanzer

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #206 on: January 05, 2013, 09:50:37 PM »

Holy freaking *** it is Starfarer to Starsector, the old name was not a glorious master piece and the new name is not a steaming pile of crap. Jesus you people will think anything is horrible.
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Tarran

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #207 on: January 05, 2013, 11:06:49 PM »

Not everyone on this forum thinks that way you know.
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Mattk50

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #208 on: January 06, 2013, 01:18:02 AM »

Holy freaking *** it is Starfarer to Starsector, the old name was not a glorious master piece and the new name is not a steaming pile of crap. Jesus you people will think anything is horrible.

Jesus, some people will just think every opinion is horrible without any backup.
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Gabrybbo

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #209 on: January 06, 2013, 02:20:30 AM »

Well, i can't say that i like the new name, but we'll see about that in a few months, now the change is too recent to be objective.  ;)


So, feedback about some of the changes:
EMP -> geez, i love it. Thunders were already buffed by the reduction of the ion cannon's flux generation, now the emp arcs make these fighters even better, especially agains low-tech ships.  :D

Aurora shield -> i always wanted an omni shield on her as her mounts are effective in a 360° arc but her shield was not. Now i can keep it down and use the speed boost and still be capable of defending myself against stray missiles. It works a lot better with the idea of "attack cruiser".

Tachyon lance -> Very good weapon now, the best combo is with kinetic weaponry, so that first you take down their shields and then disable their weapons. Needlers are especially good at this, as the enemy tries to tank all the needles on its armor, giving you a big time window to strike with the Lance!

Prometheus-class supertanker -> damn that ship is nice. I can't wait to blow it up.  ;D

New graphics -> i like the new Character UI, it's nice to look at and works intuitively. The change to the needlers is nearly right, but i feel that their colour should be a bit lighter... But the change is also too recent to be completely objective.

Guardian PD -> if there was a way to set it to PD only it would be nice, it keeps wasting charges on shielded ships. But the improvements are great, i could actually use it on my Odissey along with Tachyon lances as a fire support capital ship.

Decorative "weapons" -> yay! I just hope that modders don't go overboard with those.  ;)


Overall, great patch as always! Keep up the good work! :D
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