Ok, this has been suggested before, but I refined the idea a bit. I'll be honest, the main reason I'd like this is because it's just incredible cool to have fighters start from carriers. Formations of
Tie Fighters launching from Star Destroyers , Viper Squadrons launching from Battelstars and
, Swarms of Interceptors from the Homeworld Mothership – all dramatic and memorable moments. The gradual fighter appearance on the map boarder in SF is just a bit pale in comparison.
I think one reason that carrier deployment is not in the game is that it would be a pain to manage without adding that much to the gameplay. (here is a recap of what it would add anyway: )
Spoiler
- A not permanent retreat for fighters that are currently not needed, but might be needed later on. Think Talons waiting to recapture objectives after the enemy Wasps have been dealet with, bombers waiting for the second enemy capship to appear etcetera.
- Possibility of carrier surprise launch makes carriers a less easy and predictable target
- Easier coordination of bomber runs
Suggestion:So here's an idea how it would be easy to manage: Utilize the new group number system (strg+ 1 etc.). A group could be associated with a carrier. A carrier would get only one additional command: A launch / do not launch toggle (standard setting: launch). If a carrier is deployed before the associated fighters, they will all be docked (as many as fit in the hangar). If you then deploy them via the reinforcement menu, they will start from the carrier (if deployed before carrier, they start from the boarder as now). Refitting, repairing and re-launching would then be normal. At least until you toggle the launch button, then all fighters of the associated group would stay docked after they come back for repairs. Fighters outside the group and normal carrier activities would not be influenced by this whatsoever.
One question that is left is
how to associate a carrier with a group. Here is an idea: Mark the carrier with a different combination, for example Alt+1. That might even be expendable later on as a general support group function, so things like freighters and repair ships can be associated with a group without following the same orders. Another way would be to just let the carrier be in same strg group, but have it ignore all direct order issued to the whole group. Other ideas are welcome.
In the end this would add very little complexity (one button, one key command at worst) for a good amount of gameplay and optic value.
Pictures:
Deploy button (near "Other" commands) deactivated, all fighter of group 1 are inside the carrier (which is in group "support 1"). You can see what's inside the carrier:
Deploy button toggled, fighters start:
e/ I will answer everything after I have enjoyed my post count a bit more.