Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 23 24 [25] 26 27 ... 29

Author Topic: !! OUTDATED !! The Thule Legacy  (Read 231045 times)

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: !! OUTDATED !!The Thule Legacy UPDATE DEV 0.1.7
« Reply #360 on: September 25, 2013, 02:51:32 PM »

hmmm. The idea of hard flux in the absence of shields is very intriguing. What if right click repaired hull and armor but built hard flux in the process? If you at once free up the "defensive" function of a ship from being a shield to being something else, gameplay can take weird new directions. Phase ships are basically one very well executed thing to be done with this sort of liberty.

I love the ring engine, by the way, and think the spinup/down idea is great.
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: !! OUTDATED !!The Thule Legacy UPDATE DEV 0.1.7
« Reply #361 on: September 25, 2013, 03:15:42 PM »

hmmm. The idea of hard flux in the absence of shields is very intriguing. What if right click repaired hull and armor but built hard flux in the process? If you at once free up the "defensive" function of a ship from being a shield to being something else, gameplay can take weird new directions. Phase ships are basically one very well executed thing to be done with this sort of liberty.

Hmm. I always considered repairing armor and hull in combat to be a holy grail. I think this would be insanly difficult to balance out right. an apllied slowdown aoe and speedbuff is the more "playful" option imo.
To be really sure i would have to test both methods ingame. We'll see ;)
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: !! OUTDATED !!The Thule Legacy UPDATE DEV 0.1.7
« Reply #362 on: September 28, 2013, 11:23:15 AM »

Working on the ringengines for TL, Herzog, Berserker and the Vinking MK I are set, the rest will follow.
Dramaticly increased the acceleration and deceleration speed of TL ships equipped with ringengines.
They now have a much more flying saucer feeling to it, what i like quite a lot ;) Overall Max speed is still in the lower third of vanilla equivalents.

BTW a HUGE shoutout to LazyWizard who provided me with the code for the ringengines ;)
THANK YOU SO MUCH!!!!


Big GIF


Working on the System animation of the Bifrost Class. Not quite statisfied with it.
The Bifrost system will allow players to mass teleport all deployed ships to the location of the bifrost once a battle.
Will need some further tweaking.

Ah and the Herzog doesn't have the Balkenkreuz anymore. ;)
« Last Edit: September 28, 2013, 04:56:40 PM by Thule »
Logged

doodlydee

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #363 on: September 28, 2013, 12:22:20 PM »

You and Cycerin love to torture me with teasers. looks great
Logged

Magician

  • Commander
  • ***
  • Posts: 156
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #364 on: September 28, 2013, 01:24:46 PM »


Working on the System animation of the Bifrost Class. Not quite statisfied with it.
The Bifrost system will allow players to mass teleport all deployed ships to the location of the bifrost once a battle.

I almost forgot about this ship and how I wanted to play Thule exclusive campaign. Will have to play more v.0.54 while waiting for mods to update for v.0.6.
Logged

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: !! OUTDATED !! The Thule Legacy
« Reply #365 on: September 28, 2013, 01:28:19 PM »

Nice work, Thule. Damn. :o
Logged
  

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #366 on: September 28, 2013, 01:55:48 PM »

I love those ring engines, and that ship system/associated animation. That's pretty incredible, and an awesome idea.
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #367 on: September 28, 2013, 03:25:32 PM »

Awesoooome.
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #368 on: September 28, 2013, 04:56:18 PM »


a more refined but still not finished animation for the bifrost system.
man those frame animations are a pain in the ass ;)


Guys i have a proposal to make.

As my Pc is acting a bit strange lately i could need some help playtesting.

If you feel like it why not test out the Thule Test mission. (It's nothing fancy)
I would like to know if you notice some jittering in the startup of the ringengines.

You're help would be much appreciated.

Here's the link to the current DEV version: http://www.mediafire.com/download/hxd9atxtt7rt44x/Thule_Legacy_DEV_0.2.zip
Logged

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: !! OUTDATED !! The Thule Legacy
« Reply #369 on: September 28, 2013, 05:40:37 PM »

Everything's smooth on my pc. And might I just add that, man, those ships look good.
Anyway, yeah, smooth as molten butter.
Logged
  

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #370 on: September 28, 2013, 06:16:24 PM »

Good to hear, thanks for the quick feedback guys.
Logged

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #371 on: September 29, 2013, 03:22:37 AM »

The ringengines themselves seem to work fantastically. Got a crash with the TLContract in campaign mode, though: It tries to spawn a thule_wartool_wing, while you've apparently changed them to be frigates. Lines 68 && 69 of data/scripts/world/TLContract.java

Also, the heimdahl generator built-in weapon (not the ship system) on the Herzog is a little wonky -- is it intended to be able to be used to bust shields (and maybe ships?) like a gigantic bomb bay? The particle also gets some sharp edges if you hold down the trigger and let it stack up to maximum brightness, but I think that's more a limitation of Starsector rather than the mod.

edit: it appears to... fire a barbarossa cannon shot. The displayed weapon arc is also a little strange. Perhaps it isn't meant to be assigned to a weapon group in the variant and therefore fireable manually?

edit edit: Actually the ringengines do "stutter" a bit... Not when starting them up, but sometimes I see a brief frame of them "on" when either holding "C" to stop or when sitting idle at the beginning of a simulation battle.

here's what I was talking about with the heimdahl generator builtin weapon:





:P
« Last Edit: September 29, 2013, 03:36:52 AM by Vayra »
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #372 on: September 29, 2013, 04:45:24 AM »

HOLY MOLY.

Okay so first thing first.

i haven't tested the campaign mode myself so thanks for the report there. The wartool was changed from fighter wing to being a corvette (frigate). will fix the TLContract file accoringly

the heimdahl generator projectile bug was knwon to me. a workaround would be to apply "auto" in the weapongroup screen
I'll have to change the variant i guess.

edit edit: Actually the ringengines do "stutter" a bit... Not when starting them up, but sometimes I see a brief frame of them "on" when either holding "C" to stop or when sitting idle at the beginning of a simulation battle.

I see, it seems to happen then on other machines too. Got the exact same behaviour here. That's unfortunate. Thanks for the report Vayra
« Last Edit: September 29, 2013, 04:47:15 AM by Thule »
Logged

Borgoid

  • Commander
  • ***
  • Posts: 160
    • View Profile
Re: !! OUTDATED !!The Thule Legacy UPDATE DEV 0.1.7
« Reply #373 on: September 29, 2013, 06:16:17 AM »

hmmm. The idea of hard flux in the absence of shields is very intriguing. What if right click repaired hull and armor but built hard flux in the process? If you at once free up the "defensive" function of a ship from being a shield to being something else, gameplay can take weird new directions. Phase ships are basically one very well executed thing to be done with this sort of liberty.

Hmm. I always considered repairing armor and hull in combat to be a holy grail. I think this would be insanly difficult to balance out right. an apllied slowdown aoe and speedbuff is the more "playful" option imo.
To be really sure i would have to test both methods ingame. We'll see ;)

Logistically repairing armor/hull isn't QUITE as powerful with the CR system, so there's that.

How powerful it is depends heavily on the negative effects you attach to it, for example if it turned off your engines, weapons, and built up a huge amount of flux to the point where it's fatal to activate in a bad situation, it's not so great.
You could also attach things like say.. increased damage taken, reduced damage done, reduced range, increased flux buildup on firing weapons...
You could have it deploy a big flare underneath the model of the ship that attracted missiles in a huge range around it to the ship :P

The nice thing about trying to implement a really powerful concept in a game like Starsector is that there are so many other features you can balance it out with using penalties.

Hell you could even have it lower the CR of the ship, that would be cool
Logged

Magician

  • Commander
  • ***
  • Posts: 156
    • View Profile
Re: !! OUTDATED !! The Thule Legacy
« Reply #374 on: September 29, 2013, 07:17:10 AM »

You don't need to create artificial mountain of penalties and complications just to balance "Thule Armor Repair Module".

1) Cooldown (so you will not spam it during short breaks).
2) Repairs take considerable time and small portion of supplies (because placing mid or high supply cost will just demolish Thule faction).
3) During repair time you have ZERO armor which is logical.

In the end it will be nice second life option for thule ships, which can be used only when you are able to entertain enemies with other forces, while your armor is repaired. Optionally you can limit percentage of armor which can be repaired, for example 60%.
I don't think that such system will have any balance issues with proper numbers at place. Adding anything else will only create meaningless complication.
Though shields>armor regardless of how high is Thule's armor.
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 29