re: Selling recovered ships while undercrewed
Assuming you know that when you have a fleet that's fully repaired and crewed, then bring to station a bunch of damaged hulks you 'recover' from the battlefield - but don't have enough crew to man it to skeleton level - and you sell said hulks (after repairing them or not, preferably former since you do get more out of it than you put in...tariffs willing) the rest of your healthy fleet takes CR damage at each sale.
Assuming you do, what's your rationale/justification for such an event? I'd love to know your thinking behind that strange mechanic.
Personally, I assumed that if i am on a battlefield near a open market i could quickly recover the hulks, run to station, repair everything to get maximum credits on sale, thus avoiding a prolonged situation where my CR slowly drops because i am under crewed. I figured the hit while travelling to station would be lower than my profit margins.
But i was shocked at WHILE DOCKED i would incur a massive hit to my fleet's CR just by selling those ships individually.
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note: obviously I've gotten the workaround down pat. when i plan on looting a battlefield i either just mothball the damn things and sell to a black market somewhere, or buy at least a thousand cheap crew just beforehand, sell the repaired ships after repairing them to an open/black market nearby, then sell the crew at some station's blackmarket that has a shortage of them quickly so to avoid too much salary/payroll issues.