Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
hey extremisko. just wanted to hop in again and let you know im loving the mod. faction doesnt feel OP or weak. thanks again for figuring out the jump point issue lol
Hey, just wanted to mention that the Noryang-Class ships have an empty "Built-in Weapon Slot" in place of what (presumably) should be the MAC-- as it stands, if it doesn't get one I would recommend adding one more wing slot-- no real Middle-Ground carrier, it's either the Light carriers with 2 slots, or the Heavy carriers with like 4-5+, and the Noryang would be a good candidate.Loving the mod and you're constant updates!Edit: It has an Empty Large Built-In Turret, specifically
Quote from: ryujinblade on March 28, 2024, 08:48:44 PMhey extremisko. just wanted to hop in again and let you know im loving the mod. faction doesnt feel OP or weak. thanks again for figuring out the jump point issue lolThanks. Although if you running Star Wars mod and Star Trek (I think) they are a little op already so this mod might seem balanced when compared to those.
Quote from: OmegaInfinita on March 28, 2024, 10:07:38 PMHey, just wanted to mention that the Noryang-Class ships have an empty "Built-in Weapon Slot" in place of what (presumably) should be the MAC-- as it stands, if it doesn't get one I would recommend adding one more wing slot-- no real Middle-Ground carrier, it's either the Light carriers with 2 slots, or the Heavy carriers with like 4-5+, and the Noryang would be a good candidate.Loving the mod and you're constant updates!Edit: It has an Empty Large Built-In Turret, specificallyI'll look into it. The Noryang is a light carrier and a prior issue with UNSC ships was too many wing slots on them. It is supposed to have a MAC so I dunno what happened with the file.
Hello @ExtremisKO,First of all thanks for this mod. I like it. I have found an error though that caused a crash while saving. And prevented me from loading that save.The vairant [Ket_variant_Pios.variant] contains weapons on Slots that are not referenced in its .ship file. As the ship was not used in my fleet i was able, by copying the weaponsgroup data from the other Ket-Variant [Ket_variant.variant] into the [Ket_variant_Pios.variant], to load the save again. On first glance it survived. However i cannot rule out long term damage to the save considering the crash happend while saving.
Quote from: Mentaro on April 07, 2024, 06:12:12 AMHello @ExtremisKO,First of all thanks for this mod. I like it. I have found an error though that caused a crash while saving. And prevented me from loading that save.The vairant [Ket_variant_Pios.variant] contains weapons on Slots that are not referenced in its .ship file. As the ship was not used in my fleet i was able, by copying the weaponsgroup data from the other Ket-Variant [Ket_variant.variant] into the [Ket_variant_Pios.variant], to load the save again. On first glance it survived. However i cannot rule out long term damage to the save considering the crash happend while saving. You were using a fairly old version of the mod, then updated it to a non save compatible version. Each version will tell you that it is save compatible with specific versions, not save compatible with all.
Quote from: ExtremisKO on April 07, 2024, 03:51:23 PMQuote from: Mentaro on April 07, 2024, 06:12:12 AMHello @ExtremisKO,First of all thanks for this mod. I like it. I have found an error though that caused a crash while saving. And prevented me from loading that save.The vairant [Ket_variant_Pios.variant] contains weapons on Slots that are not referenced in its .ship file. As the ship was not used in my fleet i was able, by copying the weaponsgroup data from the other Ket-Variant [Ket_variant.variant] into the [Ket_variant_Pios.variant], to load the save again. On first glance it survived. However i cannot rule out long term damage to the save considering the crash happend while saving. You were using a fairly old version of the mod, then updated it to a non save compatible version. Each version will tell you that it is save compatible with specific versions, not save compatible with all.Thank you for your fast response.While you where correct in the assumption that i overlooked the compatability warnings within the update posts, i don't think i updated the Mod during that very young playthrough yet.However I just downloaded the 0.6.6.5 version extracted it into its own folder so no old files mess things up. The Pious variant sill references "Melusean" in "WS0025", "WS0029" and "WS0030" (Line 30-32) and the ship file still has no reference's for these Weapons Slots. Also it puts the "Melusean" a medium energy Weapon into "WS0010" and "WS0013" which are small missile turrets and "WS0014", "WS0015" and "WS0016" which are small ernergy turrets. The "SerpensSilo" in "WS0004" Large Energy and "WS0005" Medium Energy seem to be wrong as well. And why "adaptive_coils" (Adaptive Phase Coils) and "advancedshieldemitter" (Accelerated Shields) it can't profit from either? Could i be you got interrupted while setting up this variant? And this entire variant was not supposed to be rolled out yet?And please don't get me wrong. This is not meant as an attack against you. I'm very gratefull for what you are doing here. I understand it is very difficult to mod a game. And i have alot of respect for you doing it.