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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Halo HomeSystems  (Read 19347 times)

Major_McSteak

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Re: Halo HomeSystems
« Reply #120 on: November 06, 2024, 11:08:48 PM »

Been loving this mod, however there is one minor thing I was wondering if it is going to be corrected. I'm an Ancient enthusiast, specifically the ancient human ships so I've been savaging *redacted* fleets for the rare spawns. Something I noticed is a few classes of ship like the Ascendant and Stormterror - they both in their description and model seem like they are supposed to have a spinal mounted superweapon, but it is just a "large weapon slot (empty) that cannot be used. They are already OP as hell so it isn't really necessary but I love my big lasers so curious if that's in the works.
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Histidine

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Re: Halo HomeSystems
« Reply #121 on: November 21, 2024, 02:12:02 AM »

A bunch of people seem to still be downloading the versions of the mod with the broken Audere system, might be good to remove those from the Google Drive folder (0.6.6 in particular since it defaults to the end of the list).
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TheBreadbear

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Re: Halo HomeSystems
« Reply #122 on: December 13, 2024, 01:53:41 AM »

Most things seem to be working fine.

I'm playing version 0.6.6.5

I have tried to engage in battles along side The Covenant orbital stations twice and both times it crashed.

I also have a feeling that there is a problem with in-faction trading, since The Covenant seems to have 2 planets with excess of supplies and 2 planets with a shortage at all times.

And one last issue I have with this mod is the strength or rather weakness of The Covenant as a faction. They hate everyone and everyone hates them, so you have like 2 cycles before they lose to massive invasion fleets. I haven't found any blueprints for their ships and weapons, so I have to rush to get them before they become unobtainable. Maybe moving them further out in the galaxy would help but I'm not sure.
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IGdood

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Re: Halo HomeSystems
« Reply #123 on: December 20, 2024, 03:03:39 PM »

Tried to fight a Convent Battlestation.  Got this error.

4839305 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
   at ExtremisKO.Halo_HomeSystems.scripts.weapons.HH_TorsionL_EveryFrame.advance(HH_TorsionL_EveryFrame.java:55) ~[?:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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