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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: Halo HomeSystems  (Read 27300 times)

Major_McSteak

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Re: Halo HomeSystems
« Reply #120 on: November 06, 2024, 11:08:48 PM »

Been loving this mod, however there is one minor thing I was wondering if it is going to be corrected. I'm an Ancient enthusiast, specifically the ancient human ships so I've been savaging *redacted* fleets for the rare spawns. Something I noticed is a few classes of ship like the Ascendant and Stormterror - they both in their description and model seem like they are supposed to have a spinal mounted superweapon, but it is just a "large weapon slot (empty) that cannot be used. They are already OP as hell so it isn't really necessary but I love my big lasers so curious if that's in the works.
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Histidine

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Re: Halo HomeSystems
« Reply #121 on: November 21, 2024, 02:12:02 AM »

A bunch of people seem to still be downloading the versions of the mod with the broken Audere system, might be good to remove those from the Google Drive folder (0.6.6 in particular since it defaults to the end of the list).
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TheBreadbear

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Re: Halo HomeSystems
« Reply #122 on: December 13, 2024, 01:53:41 AM »

Most things seem to be working fine.

I'm playing version 0.6.6.5

I have tried to engage in battles along side The Covenant orbital stations twice and both times it crashed.

I also have a feeling that there is a problem with in-faction trading, since The Covenant seems to have 2 planets with excess of supplies and 2 planets with a shortage at all times.

And one last issue I have with this mod is the strength or rather weakness of The Covenant as a faction. They hate everyone and everyone hates them, so you have like 2 cycles before they lose to massive invasion fleets. I haven't found any blueprints for their ships and weapons, so I have to rush to get them before they become unobtainable. Maybe moving them further out in the galaxy would help but I'm not sure.
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IGdood

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Re: Halo HomeSystems
« Reply #123 on: December 20, 2024, 03:03:39 PM »

Tried to fight a Convent Battlestation.  Got this error.

4839305 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
   at ExtremisKO.Halo_HomeSystems.scripts.weapons.HH_TorsionL_EveryFrame.advance(HH_TorsionL_EveryFrame.java:55) ~[?:?]
   at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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unraveled

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Re: Halo HomeSystems
« Reply #124 on: March 04, 2025, 11:34:44 AM »

There is a non game breaking bug in this mod which causes hull mods like insulated engine assembly, resistant flux conduit and armored turrets to show their s-mod bonus were null. Fixed it by deleting the hullmod data files for hullmods affected in D:\Program Files (x86)\Fractal Softworks\Starsector\mods\Halo HomeSystems v0.6.6.5\data\hullmods
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StormArmy

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Re: Halo HomeSystems
« Reply #125 on: March 17, 2025, 01:27:54 PM »

Hey, loving the mod and using my fleet of Covenant destroyers to glass stations from miles away, but I went to start a new one with a brute portrait and noticed this.

My eyesight isn't what it used to be, but I've also been playing Xbox for the better part of 3 decades and I'm 99% sure this guy in the middle isn't a Brute, but one of the royal guard type Locusts from Gears of War. Not sure if that's intentional or not, but just a thing I noticed.

I've been playing this nonstop, and aside from a couple of weapons having 0 cost and no icon (not sure if they work, I didn't want to risk the save corrupting or whatever) it's awesome work, really impressed with it all :)

I've attached the image but it isn't showing up on the preview so not sure if it's attached properly or what, but I'll repost it if I need to.
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TheKingChad

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Re: Halo HomeSystems
« Reply #126 on: May 04, 2025, 06:30:31 PM »

I am also having the same crash as above,

... the "ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.isOn()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null" one

It always happens in a fight where there is a Covenant Station. Only consistant crash I have on when using this mod. Only workaround Is to not fight where there is a Covenant Station. It also doesn't happen Every Station. The 1 tier I don't think It's ever crashed on me, only the larger ones.

Otherwise, Love it. Only real complaint is the occasional lack of text on certain items and that some of the Strikecraft blueprints are not ment to be had by the player, like that of the Escort Frigates that some of the larger Carriers have. It's just annoying to have unusable items clogging the blueprint build list.
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Angel963

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Re: Halo HomeSystems
« Reply #127 on: May 11, 2025, 10:06:23 AM »

I have a question about the noryang, does it not come with a mac cannon built in, or am I running an outdated version?
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GoldShark

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Re: Halo HomeSystems
« Reply #128 on: May 12, 2025, 06:59:04 PM »

Here's a fix for the covenant battle stations it was the ship systems (cov_sentinel4 line 104 and cov_sentinel8 line 105) that was the problem so i just removed the systems. look in ship data.csv to find it.
« Last Edit: May 12, 2025, 07:00:49 PM by GoldShark »
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Poxil

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Re: Halo HomeSystems
« Reply #129 on: May 17, 2025, 01:15:43 PM »

Least overpowered mod
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