Nomadic Survival 1.2.0Compatible with previous versionsOverview:
* Added 7 new operation types, mostly science-themed ones to get data from resources
* Improved QoL, interoperability, and quality
Details:
* Added 5 new operation types that allow exchanging various commodities for data
* Added another operation type exclusive to Unknown Skies
* Added a new operation type exclusive to Hazard Mining Incorporated
* Added option highlighting for operations with on-time rewards available
* Added and updated some text to clarify how the drive field anomaly works
* Added a popup notification to inform players about operation intel search after 32 ops are discovered
* Added new integration features (operation type setters and a listener)
* Added the ability to use colony storage when performing planetary operations
* Fixed "mysterious chasm" operation sites sometimes spawning on gas giants
* Fixed anomaly data sometimes being left at operation sites due to incorrectly calculated storage limits
* Fixed profitability calculation accounting for abundance even when abundance was depleted
* Fixed completely depleted operation sites still being shown in some cases
* Fixed abundance info sometimes being displayed incorrectly when depleted
* Fixed various minor issues caused by automatically updating the operation search parameters intel item
* Removed the option to manually update operation search parameters
* Changed a few operations to use more transplutonics instead of metals
* Changed: Commodity IDs from mods may now be referenced in planetary_operations.csv without risk of errors
* Changed: Planets in claimed systems that are not colonized may now occasionally have operation sites
* Changed: The option for performing an operation with unmet skill prerequisite is now grayed-out