Didn't read the whole thread, but:
When will be fixed suicidal frigate_AI behavior where they consistently ram allied capitals shields with their engine sides? This gets especially funny, when a pirate fleet enters map with a lot of weak hull frigates and some capitals and you see a couple of deaths on there side in log, and when big line engagement take place and you lose your own ships in safe situation, where they try just rum themselves to death .
When will be fixed suicidal frigate_AI behavior where they consistently swarm deadly station blocking line of fire of capitals without a chance to scratch the station, needlessly dying amass instead of hiding behind capitals and letting those do what they came for.
In general frigates tend to block line of fire of bigger ships in the beginning of major engagements, and avoid swarming isolated targets for guaranteed kill when they logically should.
Ships in general tend to forgo pressing the target, when it is isolated and very high flux, even when themselves are low.
Regarding fleet limit. It needs to be bp caped, not by ship number. Currently you are locked out of small ship swarm tactics. Soft fleet cap does not help, 20% penalty for extra Kite is just absurd.
Skill penalty for specializing your fleet is illogical too. There may be balance issues yes but this, for example, forcing players to remove fighter skills from the build, when they have a lot of those. Penalties must be reworked some other way. Currently they force player to avoid skills, that should boost their play style.
We also need auto retreat function for player ships with low CR and Hull.