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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion  (Read 109478 times)

Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.8 - Player Faction Expansion
« Reply #180 on: April 25, 2024, 11:44:57 AM »

Every image in this thread seems broken for me. It's likely the images were deleted off of discord or otherwise made unavailable, might I suggest an image hosting site?

It would be nice not to have to keep fixing it. What image hosting site would you recommend?
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Bugatti

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Re: [0.97] Kon's Multi-Pack v.3.4.8 - Player Faction Expansion
« Reply #181 on: April 25, 2024, 10:40:16 PM »

Every image in this thread seems broken for me. It's likely the images were deleted off of discord or otherwise made unavailable, might I suggest an image hosting site?

It would be nice not to have to keep fixing it. What image hosting site would you recommend?
imgur.com
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Hyperkayak

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #182 on: May 01, 2024, 10:46:19 AM »

At post-battle ship recovery, the color background of "my recoverable losses" is barely distinguishable from the normal background. If both sides had similar amounts of D-mods and S-mods and the ships aren't all that different either (such as low-tech vs pirates), it turns from "gotta click *these* and browse the rest" into a squintfest. Which file (or line) is it?
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Neopetkyrii

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #183 on: May 07, 2024, 01:48:25 AM »

Since there's a drone mech cruiser and a drone mech frigate all that's left is a drone mech fighter and capital sized mech.

Another amazing update with wonderful sprite work for those new ships and weapons, especially like the way the onslaught looks now. Do you intend to do similar reinforced sprites for other ships?
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Jodelbert

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #184 on: May 12, 2024, 11:37:08 AM »

Just wanted to say that the Legion XIII absolutely slaps with drones, 2 cyclone and 5 typhoon reaper launchers. chefs kiss - this has been my flagship for this playthrough and is now accompanied by the Onslaught XIII with shield shunt and lots of DAKKA!. Just tell my ships to move from the bottom to the top of the map and et voila, everything is gone.
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Mtal

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #185 on: May 24, 2024, 05:53:05 AM »

Hey Konturga, any thoughts on expanding the lore for the 13th.

"Nearly two grueling centuries passed as they traveled at sublight speeds with power systems threading the line of failure. Only a fraction of the original battalion would actually wake from cryosleep, surviving the harrowing trip to the Pearson Sector. The fallen general, awakened many years too late by a cruel twist of fate, returns from the dead to change the fate of the sector as they have once before."

With this bit, it would be a nice explanation as to why the starfarer is capable of uniting the sector (or burning it for some of you lot) as no one (that I remember) has the institutional knowledge of running a battlegroup in a given sector. Also it wouldn't be far fetched that the fallen general (I'm going to assume that the general was bumped up to fleet admiral due to the chaos that was the collapse) would have command staff positions filled with the best of those who survived the collapse be it military or civilian, and who would still be with the general in cryo. Given that the remainder of the 13th comes from a time imminently after the collapse, I would think that those who survived the last battle (both military and enlisted civilians) would still *possess* more knowledge of domain systems than the factions in the current setting. As far as vanilla goes.

I could say more but I feel like I rambled on for to long. If I got any of the lore wrong someone tell me because I get more invested with this stupid game with every mod I install.








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« Last Edit: June 07, 2024, 09:34:27 AM by Mtal »
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maxismooth

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #186 on: June 04, 2024, 11:11:50 PM »

Hello there!
I am a bit confused about the Merge disabler mod, so does the mod only allow you to have one portrait pack only? Or can you rename many "player.faction" files from other portrait mods? Can I paste the contents of the "player.faction" files of portrait mods and put them in the "Merge Disabler" playeralt.faction?

I am not good at these things, many thanks!
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Uther Phobos

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #187 on: June 05, 2024, 05:51:53 AM »

Hello there!
I am a bit confused about the Merge disabler mod, so does the mod only allow you to have one portrait pack only? Or can you rename many "player.faction" files from other portrait mods? Can I paste the contents of the "player.faction" files of portrait mods and put them in the "Merge Disabler" playeralt.faction?

I am not good at these things, many thanks!
You can just make a copy of the player.faction file of the portrait pack and rename the copy to playeralt.faction. Leave it in that mods faction directory, it won't do anything unless you also load Merge Disabler.

The merge disabler does not actually disable merging, it just creates a new faction that isn't merged because there isn't anything to merge with.
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Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #188 on: June 06, 2024, 05:31:51 PM »

At post-battle ship recovery, the color background of "my recoverable losses" is barely distinguishable from the normal background. If both sides had similar amounts of D-mods and S-mods and the ships aren't all that different either (such as low-tech vs pirates), it turns from "gotta click *these* and browse the rest" into a squintfest. Which file (or line) is it?

Hmm, it’s been a while since I’ve been able to look at everything, I’ll see what I can do to figure it out, that does sound problematic. Until I can manage to get to my computer to work on it.. there are two files controlling the colors, the settings file and the player.faction or playeralt.faction files.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #189 on: June 06, 2024, 05:33:32 PM »

Since there's a drone mech cruiser and a drone mech frigate all that's left is a drone mech fighter and capital sized mech.

Another amazing update with wonderful sprite work for those new ships and weapons, especially like the way the onslaught looks now. Do you intend to do similar reinforced sprites for other ships?

I’m glad you like the Onslaught, I remember being very much on the fence on that one. Let me see what I can do, although a drone capital would probably be at the top of that list. Or the fighter now that you bring it up..
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #190 on: June 06, 2024, 05:37:37 PM »

Hey Konturga, any thoughts on expanding the lore for the 13th.

"Nearly two grueling centuries passed as they traveled at sublight speeds with power systems threading the line of failure. Only a fraction of the original battalion would actually wake from cryosleep, surviving the harrowing trip to the Pearson Sector. The fallen general, awakened many years too late by a cruel twist of fate, returns from the dead to change the fate of the sector as they have once before."

With this bit, it would be a nice explanation as to why the starfarer is capable of uniting the sector (or burning it for some of you lot) as no one (that I remember) has the institutional knowledge of running a battlegroup in a given sector. Also it wouldn't be far fetched that the fallen general (I'm going to assume that the general was bumped up to fleet admiral due to the chaos that was the collapse) would have command staff positions filled with the best of those who survived the collapse be it military or civilian, and who would still be with the general in cryo. Given that the remainder of the 13th comes from a time imminently after the collapse, I would think that those who survived the last battle (both military and enlisted civilians) would still poses more knowledge of domain systems than the factions in the current setting. As far as vanilla goes.

I could say more but I feel like I rambled on for to long. If I got any of the lore wrong someone tell me because I get more invested with this stupid game with every mod I install.








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I think I’ll need to think on that one a bit, really let it simmer. I think the extra experience puts them on the other major players like the old warlord who controlled a portion of the persean sector before the Hegemony routed them out. Ideally I would also like to interject story dialogue choices that let you bring up your past but that’s going to be a long while away. It’s always difficult with backstory though since I’m sure every person has their own idea of their history, the balance of where the past and the entrenched past tends to be a fine and yet blurred line. Let me think on this.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #191 on: June 06, 2024, 05:38:25 PM »

Hello there!
I am a bit confused about the Merge disabler mod, so does the mod only allow you to have one portrait pack only? Or can you rename many "player.faction" files from other portrait mods? Can I paste the contents of the "player.faction" files of portrait mods and put them in the "Merge Disabler" playeralt.faction?

I am not good at these things, many thanks!
You can just make a copy of the player.faction file of the portrait pack and rename the copy to playeralt.faction. Leave it in that mods faction directory, it won't do anything unless you also load Merge Disabler.

The merge disabler does not actually disable merging, it just creates a new faction that isn't merged because there isn't anything to merge with.

Thank you, a fantastic explanation as always.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

sawert42

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #192 on: June 15, 2024, 12:46:58 PM »

Guardian recovery doesn't seem to work, at least for me, I can recover super redacted, but not the Guardian
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Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #193 on: June 19, 2024, 01:58:14 AM »

Guardian recovery doesn't seem to work, at least for me, I can recover super redacted, but not the Guardian

Off the top of my head, I remember one of the domain drone mods changes it so the guardian is unrecoverable. One thing to note though, ship recovery, like with other ships, seems to not necessarily be guaranteed 100% of the time.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

sawert42

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #194 on: June 19, 2024, 09:04:19 AM »

Off the top of my head, I remember one of the domain drone mods changes it so the guardian is unrecoverable. One thing to note though, ship recovery, like with other ships, seems to not necessarily be guaranteed 100% of the time.
Yup it was Domain Explorarium Expansion, changing files in that mod made it recovelable, well now i know for the future, Thanks.
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