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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion  (Read 136678 times)

Inhilicon

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #195 on: June 22, 2024, 01:00:11 AM »

Screenshots not working!
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Xjdjaws

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #196 on: July 12, 2024, 09:14:20 PM »

By far my personal favorite mod for Starsector.
I have nothing but praise for it!
Especially for all the lovely ships that look splendid.
I hope that more XIII variants for other ships like the Conquest or hell even Paragon (imagine that) are made one day but Im already satisfied.
Thank you.
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Gris

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #197 on: July 13, 2024, 02:19:23 AM »

Good Xjdjaws! :)

13th Battlegroup Paragon kinda seems Lore Breaking To Me!  :-\

I really want a 13th Battlegroup Conquest so badly to flex it on an Old School Hegemony!  :'(

That is all and Thank you!  :D
« Last Edit: July 13, 2024, 02:22:45 AM by Gris »
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Crimsteel

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #198 on: July 15, 2024, 06:05:54 PM »

Soft incompatibility with Music Switcher: while playing them together doesn't crash the game, the player faction tracks in Music Switcher can't be played when the Player Faction mod is on.
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thuls

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #199 on: August 27, 2024, 07:52:05 PM »

I am a player from China, may I ask for your permission to translate these mods into Chinese and post them onto the Chinese Starsector Forum(https://fossic.org) with your author infomation?
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N3N

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #200 on: September 20, 2024, 10:08:56 AM »

Yup it was Domain Explorarium Expansion, changing files in that mod made it recovelable, well now i know for the future, Thanks.

Could you please write here, what you have to change, to make it work with both mods?
 
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vagabond1

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #201 on: September 24, 2024, 01:54:39 PM »

I think there is something wrong specifically with the XIII pack, not the mostly vanilla version.

It keeps having issue with ship data for dauntless_xiii, saying that it is missing.

XIII vanilla ships, on the other hand, has no issues.
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Iwe Eri

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #202 on: September 25, 2024, 12:07:46 PM »

the modularity of this mod allows for non coders to swiftly create thier own player factions and edit so much more, this mod is just incredible 8)
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Phoebe Core

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #203 on: October 25, 2024, 12:48:07 PM »

Hello!! Loving the mod, great stuff, just here to report what I think is a bug or at least some weird interaction with vanilla faction AI being altered mid-game (I know nothing of programming lol). But I had set my faction to perform punitive raids and such and the first one that the AI decided to do... was against myself, launching a raiding force from one world, to go raid another one of worlds, in the same system lol
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PFleur

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #204 on: October 26, 2024, 09:32:41 AM »

Good Xjdjaws! :)

13th Battlegroup Paragon kinda seems Lore Breaking To Me!  :-\

I really want a 13th Battlegroup Conquest so badly to flex it on an Old School Hegemony!  :'(

That is all and Thank you!  :D

It could always be something more akin to a retrofit of a Paragon-class from the player faction (to keep it better in line with fleet doctrine and colours) than a Tri-Tac intended design. After all "borrowing" (or just flat out licensing) designs isn't all that unheard of to round out military equipment.
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Aaroooon

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #205 on: January 18, 2025, 06:12:24 AM »

Love the mod, very fun to mess with.
I've recently been using Emergent Threats, which changes the way the old remnant fighters work, any considerations for some cross mod compatibility to change the XIII model ones if ET is also installed? Not sure if that would make for a lot of work.

Either way thank you a lot for the mod. :D
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Vaelophisnyx

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #206 on: January 26, 2025, 04:42:31 PM »

I've been seeing random fleets that have XIII Spark wings
is this normal?
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geminitiger

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #207 on: February 09, 2025, 05:58:19 AM »

Screenshots not working!
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PFleur

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #208 on: March 09, 2025, 11:30:53 AM »

Does anyone know how to make the player faction give commissions since with AOTD question of Loyalty it'd be neat to try and make it so that you can go through all the normal commission stuff but for your own faction. I've currenty been using the no merging version and playeralt.faction and so far the only issue I've had was with the commission.
« Last Edit: March 09, 2025, 07:52:51 PM by PFleur »
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Vilekyrie

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Re: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion
« Reply #209 on: March 10, 2025, 07:06:04 AM »

Are you considered to always be commissioned by your own faction with this mod? Because I have a few other mods that tell me I can't raise my reputation with that faction past a certain point because I'm commissioned by another faction. (The IXth Battlegroup is one and there are a few others I think can't remember off the top of my head.)
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