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Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 124875 times)

cyborg

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #75 on: June 05, 2011, 10:44:45 AM »

That looks great. Nice addition.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #76 on: June 05, 2011, 11:18:41 AM »

"Improved admiral AI - better about keeping carriers out of direct combat" yay!
Now my carrier v carrier mission should work right X3

mecharm

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #77 on: June 05, 2011, 04:55:28 PM »

Sweet!
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SeaBee

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #78 on: June 05, 2011, 09:35:56 PM »

Wow, those missile indicators are going to be very useful. Just noticed the screenshot of the keybindings screen, too. Looks great!

I love these patch notes.
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McChubs

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #79 on: June 06, 2011, 10:38:48 AM »

An ETA timer would be really cool too, but maybe that's too much fancy pants coding. What do I know, I'm drunk.
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #80 on: June 06, 2011, 11:45:25 AM »

An ETA timer presumes I know the actual ETA :P

Still, it should be within a week.I really want to try to get some basic formation and weapon control orders for groups ("close formation, hold missile fire"), and that could get tricky. So I'll have to try some stuff to see if I can fit it in, or if that will be deferred to 0.35a.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #81 on: June 06, 2011, 01:05:34 PM »

He meant an ETA for the missiles ;)

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #82 on: June 06, 2011, 01:25:26 PM »

!!! Right, I knew that.

... you can tell the ETA for 0.34a has been on my mind :)
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McChubs

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #83 on: June 06, 2011, 01:28:50 PM »

Yes, for the missiles! A nice countdown and some fancy sound effects, maybe the woman who did the monotonous voice for Command and Conquer voicing the timer. That would be genital-tingling!
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #84 on: June 06, 2011, 01:42:13 PM »

Considering there might be 20+ of these coming at you at a time, I don't think it would work very well :D
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #85 on: June 06, 2011, 01:47:46 PM »

Yeah... audio-based ETA probably wouldn't be such a good idea:

1) turn volume up
2) fly right into a bunch of piranhas on a bombing run
3) ?
4) profit insert tissues into bleeding ears.

McChubs

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #86 on: June 06, 2011, 02:12:30 PM »

Buncha wimps.
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SeaBee

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #87 on: June 06, 2011, 07:32:39 PM »

Buncha wimps.
;D

To be fair, it's probably possible to limit the voice so that it doesn't spam your ears. Maybe the first missile gives a voice-warning, the rest give visual only. After a few moments of relative quiet, the voice-warning could sound again if new missiles are fired. With a toggle to shut it off entirely.

Visual ETA would be pretty cool, too. But, limited dev resources.
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Ivaylo

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #88 on: June 07, 2011, 01:51:38 AM »

Buncha wimps.

I'm with you on this, but in order to have a womanly voice, we need to find a woman. And that is, of course, completely impossible.

Good thought though!
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McChubs

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #89 on: June 07, 2011, 06:26:27 AM »

My missus would do it for a bottle of whisky?
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