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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Starsector 0.95a (Released) Patch Notes  (Read 327301 times)

Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2070 on: June 26, 2021, 12:24:15 PM »

Right, yeah - you can tell which command it is on the map, and right-clicking things onto an existing Engage keeps its type.
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DancingMonkey

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2071 on: June 27, 2021, 10:51:32 AM »

I remember seeing like a month ago that there would be a final 0.95 release soon, do you have any timeframe for when you plan on releasing it?

I haven't got the chance to play much recently but as always great game I always recommend it to other people.
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IonDragonX

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2072 on: June 27, 2021, 10:57:40 AM »

I remember seeing like a month ago that there would be a final 0.95 release soon, do you have any timeframe for when you plan on releasing it?
??? ::facepalm:: Don't you know that, every time you ask for a date/time, it pushes it back a month?!  :'(

Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2073 on: June 27, 2021, 12:01:14 PM »

Sorry, all timeframes are on  "when it's ready" basis :) That said, it *is* a .1 release, not a full-blown major release - but also, it'll probably be a bit more meaty than the typical .1 release, too...
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DancingMonkey

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2074 on: June 28, 2021, 06:35:37 AM »

Sorry, all timeframes are on  "when it's ready" basis :) That said, it *is* a .1 release, not a full-blown major release - but also, it'll probably be a bit more meaty than the typical .1 release, too...

oh so it won't just be a polish but actual extra content? more of a 0.96? Cool to know.
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Vanshilar

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2075 on: July 01, 2021, 09:48:54 AM »

  • Unusually high-level officers now only found in cryopods generated on Sector creation

Just curious, what are the chances of getting the level 10 officers that people post about here and there? I've started multiple new games looking for them (going into save file and looking for "l="10"" or "l="9""), but have never seen any above level 7. Yes I know that "maxSleeperPodsOfficerLevel" in settings.json is set to 7, but I'm wondering if vanilla has a hidden override that occasionally spawns level >7 officers, or if those are from mods (or the person changing settings.json).
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Alex

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2076 on: July 01, 2021, 09:55:12 AM »

Any officer above level 7 is from mods, yeah.
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Vanshilar

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Re: Starsector 0.95a (Released) Patch Notes
« Reply #2077 on: July 02, 2021, 01:31:34 AM »

Any officer above level 7 is from mods, yeah.

Ahh okay darn :( Thanks for clearing that up.
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