Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8

Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 99773 times)

cyborg

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #75 on: June 05, 2011, 10:44:45 AM »

That looks great. Nice addition.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #76 on: June 05, 2011, 11:18:41 AM »

"Improved admiral AI - better about keeping carriers out of direct combat" yay!
Now my carrier v carrier mission should work right X3

mecharm

  • Ensign
  • *
  • Posts: 26
    • View Profile
    • Email
Re: Starfarer 0.34a - Live Patch Notes
« Reply #77 on: June 05, 2011, 04:55:28 PM »

Sweet!
Logged

SeaBee

  • Global Moderator
  • Commander
  • *****
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
    • Email
Re: Starfarer 0.34a - Live Patch Notes
« Reply #78 on: June 05, 2011, 09:35:56 PM »

Wow, those missile indicators are going to be very useful. Just noticed the screenshot of the keybindings screen, too. Looks great!

I love these patch notes.
Logged

McChubs

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #79 on: June 06, 2011, 10:38:48 AM »

An ETA timer would be really cool too, but maybe that's too much fancy pants coding. What do I know, I'm drunk.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 19425
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #80 on: June 06, 2011, 11:45:25 AM »

An ETA timer presumes I know the actual ETA :P

Still, it should be within a week.I really want to try to get some basic formation and weapon control orders for groups ("close formation, hold missile fire"), and that could get tricky. So I'll have to try some stuff to see if I can fit it in, or if that will be deferred to 0.35a.
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #81 on: June 06, 2011, 01:05:34 PM »

He meant an ETA for the missiles ;)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 19425
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #82 on: June 06, 2011, 01:25:26 PM »

!!! Right, I knew that.

... you can tell the ETA for 0.34a has been on my mind :)
Logged

McChubs

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #83 on: June 06, 2011, 01:28:50 PM »

Yes, for the missiles! A nice countdown and some fancy sound effects, maybe the woman who did the monotonous voice for Command and Conquer voicing the timer. That would be genital-tingling!
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 19425
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #84 on: June 06, 2011, 01:42:13 PM »

Considering there might be 20+ of these coming at you at a time, I don't think it would work very well :D
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.34a - Live Patch Notes
« Reply #85 on: June 06, 2011, 01:47:46 PM »

Yeah... audio-based ETA probably wouldn't be such a good idea:

1) turn volume up
2) fly right into a bunch of piranhas on a bombing run
3) ?
4) profit insert tissues into bleeding ears.

McChubs

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #86 on: June 06, 2011, 02:12:30 PM »

Buncha wimps.
Logged

SeaBee

  • Global Moderator
  • Commander
  • *****
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
    • Email
Re: Starfarer 0.34a - Live Patch Notes
« Reply #87 on: June 06, 2011, 07:32:39 PM »

Buncha wimps.
;D

To be fair, it's probably possible to limit the voice so that it doesn't spam your ears. Maybe the first missile gives a voice-warning, the rest give visual only. After a few moments of relative quiet, the voice-warning could sound again if new missiles are fired. With a toggle to shut it off entirely.

Visual ETA would be pretty cool, too. But, limited dev resources.
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #88 on: June 07, 2011, 01:51:38 AM »

Buncha wimps.

I'm with you on this, but in order to have a womanly voice, we need to find a woman. And that is, of course, completely impossible.

Good thought though!
Logged
Escort Ship-level forum support

McChubs

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: Starfarer 0.34a - Live Patch Notes
« Reply #89 on: June 07, 2011, 06:26:27 AM »

My missus would do it for a bottle of whisky?
Logged
Pages: 1 ... 4 5 [6] 7 8