| Race: Behavior: Motto: Traits: Goals: Author: | Hierarchy (Introduction Video) Aggressive. Attack Everybody on Sight. Suicidal. There is nothing you possess that we cannot take away... Cheap and Low Technology. Tons of Armor. Use of Nuclear Waste. Complete domination of everything. WarStalkeR (Built In) |
| Race: Behavior: Motto: Traits: Goals: Author: | Independent Defense Force Peaceful. Strong and Wise Sense of Justice. Vengeful. Per Aspera Ad Astra! Extreme Technology. Forbidden Weapons use only in serious circumstances. Exploration, utter obliteration of everything that abuses power. WarStalkeR (Built In) |
| Race: Behavior: Motto: Traits: Goals: Author: | TimCORP Peaceful. Aggresive occasionally. Use brutal force in wars. Respect strength. Omnes Inimici Peribit Sub Ignis! Very Advanced Technology. Claim sovereignty over beneficial locations. Galaxy Conquest, through alliances or brutal force. Upgradecap (Link) |
| Race: Behavior: Motto: Traits: Goals: Author: | The Scourge Random. Amassing near larger Scourge entities, then swarming the system. You are everything that any life to us - food... Biological/Mechanical Hybrid. Growth of tissues over assimilated ships. Unintelligible by common sense. Uomoz (Link) |
| Race: Behavior: Motto: Traits: Goals: Author: | Interstellar States of America Employing large carrier fleets. Loving reconnaissance a lot. Freedom! To everybody! Liberum Arbitrium! Cautious. Regroup in dare situations. Prefer to fight from long range. Spreading the Galactic Democracy. Okim (Link) |
| Race: Behavior: Motto: Traits: Goals: Author: | Antediluvians of Atlantis Calculative. Plotting. Insidious. Memento Ostium Athena! Innovative, Resourceful, Swift and Practical. Defense of Atlantis. Acquisition of knowledge. Erick Doe (Link) |
Spoiler
* IDF Convoy spawns now every 5 game days.
* Hierarchy Convoy spawns now every 6 game days.
* Increased shipment amount of ships in both convoys.
* IDF Convoy brings lesser amount of ships, but flies faster.
* Hierarchy Convoy brings bigger amount of ships, but flies slower.
Spoiler
In order to keep scaling and size balance in line, I will post table of sizes, which I assume more
legit then any other, because it used in EVE Online and have most realistic looks, then any other
relative sizes of space ships I've seen. 1 pixel = 1 meter, Starfarer uses this method perfectly.
* Fighter, approximate long axis is 10~15 meters.
* Bomber, approximate long axis is 20~30 meters.
* Gunship, approximate long axis is 35~50 meters.
* Corvette, approximate long axis is 55~90 meters.
* Frigate, approximate long axis is 100~160 meters.
* Destroyer, approximate long axis is 180~230 meters.
* Cruiser, approximate long axis is 240~340 meters.
* Battlecruiser, approximate long axis is 360~540 meters.
* Battleship, approximate long axis is 560~960 meters.
* Dreadnought, approximate long axis is 1,080~1,860 meters.
* Mothership, approximate long axis is 2,200~5,200 meters.
* Titan, approximate long axis is 8,000~16,000 meters.
* Flagship, approximate long axis is 86,000~126,000 meters.
* Arkship, approximate long axis is 2,240,000~8,860,000 meters.
For information, carrier is not a ship size, its modification of original class. Almost any ship class,
from Frigate and higher can be a carrier, or have carriers' capabilities. For somebody who doesn't
know, long axis doesn't mean ship must be long but tiny, it can be wide but short or even ships'
width and length can be equal, like of flying disc. Personally, I think Battleship size is more then
enough for epic battles in Strafarer, well the maximum might be Dreadnought (are we need this?).
But forget about adding such ship sizes as Mothership, Titan, Flagship or Arkship, because, either
Starfarer will crush or won't load... Or free space at your Hard Drive will be used up... Completely...
P.S. You don't have to go according this table, because in the end for each race size is relative.