I think current Hyperion is best compared to current Wolf.
Sure, you might think it is silly to compare the (theoretical) low-end to the (theoretical) high-end of High Tech frigates.
They have in common the following attributes:
Spoiler
- fragile
- front shield
- front facing main weapons
- ship system providing superior mobility, useful both offensively and defensively
Some differences:
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- Hyperion is very rare, Wolf is very common
- Wolf has +50% armor, hull and PPT
- Hyperion has almost double base flux dissipation and capacity
- Hyperion has better shield efficiency ( 0.6 vs 0.8 )
- Hyperion has better shield coverage (300 vs 150)
- Hyperion cost (buy/deploy/maintain) is 3 times higher
- Hyperion has better (non ship-system) mobility stats
- Hyperion ship system is, uhhh, broken-good
Would you rather have in your fleet 1 Hyperion or 3 Wolves? Currently my preference is 3 Wolves, because they are easier to obtain, more reliable, provide good firepower and distraction, loosing one is not too bad, …
Would you rather fight against 1 Hyperion or 3 Wolves? Currently my preference is 3 Wolves, because Hyperion is almost impossible to catch.
So what kind of changes would make the Hyperion more useful to have in fleet and deploy, and more fair to fight against? I suggest:
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- have Hyperion be less rare (same as Tempest?)
- (keep lowish armor, hull and PPT)
- aim for a 1 Hyperion = 2 Wolves deploy/maintenance cost
- maybe tweak flux, shield and mobility stats, to somehow balance WRT to cost
- fix the ship system: shorter jump distance than current Hyperion but longer than Wolf, max number of available charges similar to Wolf rather than "infinite" teleport only limited by flux
Done? Yes, I actually suggested what looks like a debuff in a buff thread
, can you believe that?
This is a bit off topic, but related to what I wrote just above, IMO, the ship system could actually be common with Wolf and Medusa, and be configured in the declarative .ship file.
Spoiler
Wolf would have something like:
“shipSystem”: {
“id”: “displacer”,
“charges”: 3,
“rechargeDelay”: 15,
“distance”: 500
}
And Hyperion could have something like:
“shipSystem”: {
“id”: “displacer”,
“charges”: 2,
“rechargeDelay”: 15,
“distance”: 1000
}
(maybe have some more options like "jumpFluxCost", "jumpDelay", and so on)
Doing so would also allow mods to re-use such a configurable ship system with different parameters, rather than, you know, re-invent a custom teleporting ship system when one just want a single-charge teleport with a different jump distance.