Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 5 6 [7] 8 9 ... 22

Author Topic: [0.96a-RC10] The Star Federation v0.99-RC5 - Inspired by FTL (5/23/23)  (Read 392102 times)

TheDerpyPotato

  • Ensign
  • *
  • Posts: 5
    • View Profile
The Rebellion class dreadnaught crashes
« Reply #90 on: April 18, 2021, 05:04:13 PM »

Since my factions military projection capabilities are expanding, my faction is spitting out patrols with larger and larger ships and one of those is the rebellion class dreadnaugh. Unfortunatly when i hover over a fleet with one of those or try to prioritize it to be in fleets i CTD.

I get this in my logs and ive seen this same error posted on a different post with no response.
Im playing with a bunch of other quality mods, nexerilan, and other factions

49559 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.new(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.k.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.Oo0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.S.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.render(Unknown Source)
   at com.fs.starfarer.campaign.o0OO.o00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderInScreenCoords(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Thanks and hope this helps :)
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 730
  • Blub
    • View Profile
Re: The Rebellion class dreadnaught crashes
« Reply #91 on: April 18, 2021, 05:21:27 PM »

Since my factions military projection capabilities are expanding, my faction is spitting out patrols with larger and larger ships and one of those is the rebellion class dreadnaugh. Unfortunatly when i hover over a fleet with one of those or try to prioritize it to be in fleets i CTD.

I get this in my logs and ive seen this same error posted on a different post with no response.
Im playing with a bunch of other quality mods, nexerilan, and other factions

49559 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1

Thanks and hope this helps :)

Huh. Well I hope your Starsector is updated to RC-12. Did you update Star Federation from the 0.95 quickfix version 0.7.3ish to 0.8 mid-game? Because I can mouse over console-command spawned Rebellion fleets with no problem.


« Last Edit: April 18, 2021, 05:23:35 PM by Sleepyfish »
Logged

NephilimNexus

  • Commander
  • ***
  • Posts: 155
    • View Profile
Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« Reply #92 on: April 19, 2021, 10:44:51 PM »

Bug(?): Swarm Battery missile launcher has no blueprint.  You can salvage them, but they cannot be built in player factories.
Logged

AliTanwir

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: The Rebellion class dreadnaught crashes
« Reply #93 on: April 20, 2021, 01:05:50 AM »

Since my factions military projection capabilities are expanding, my faction is spitting out patrols with larger and larger ships and one of those is the rebellion class dreadnaugh. Unfortunatly when i hover over a fleet with one of those or try to prioritize it to be in fleets i CTD.

I get this in my logs and ive seen this same error posted on a different post with no response.
Im playing with a bunch of other quality mods, nexerilan, and other factions

Yep, exactly the same is happening to me, I unselected all the weapons and ships except the ones from FTL. I think it just happens with some ships, im still testing it. But I've read that it is related to custom designs. It also happens in the doctrine tab, where sometimes the pre-generated fleets make the game crash with the same error.

EDIT: I think the issues are the Union and the Resolute, I can spawn them, but I can't produce them or put them in doctrines without a crash
EDIT 2: Ok, there is definitely some issue with some of the Resolute autofits that produce a crash, still testing.
EDIT 3: Fixed, I think, I erased all the autofit designs for the Resolute and it seem it is not crashing anymore. Not any issue with the rebellion tho.
« Last Edit: April 20, 2021, 12:26:05 PM by AliTanwir »
Logged

Shibdib

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« Reply #94 on: April 21, 2021, 06:26:21 PM »

This is failing the version checker update check fyi.
Logged

danielpace13

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« Reply #95 on: April 22, 2021, 08:54:24 PM »

This is failing the version checker update check fyi.
Same
Logged

Flacman3000

  • Commander
  • ***
  • Posts: 202
  • A man cannot put his shaft into the unknown.
    • View Profile
Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« Reply #96 on: April 23, 2021, 01:48:03 AM »

Am I mistaken or does this mod add further global D mods?
Logged
Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.

freltzo

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« Reply #97 on: April 23, 2021, 08:30:10 PM »

The sprite work for the ships and weapons are great! The faction is pretty well put together for use with Nex, all except for one problem... This faction pack is absurdly over powered. I'm most likely going to start a new playthrough and not use this mod due to the fact that the federation steamrolls literally every other faction (as well as other modded factions!). I know expecting balance with mods is a controversial topic (and I don't mind things that change the vanilla balance ) but this faction pack is just too far out there.

Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 730
  • Blub
    • View Profile
Re: [0.95a] The Star Federation v0.8.1 (Inspired by FTL)
« Reply #98 on: April 23, 2021, 10:31:11 PM »

Oh hello,
It's time for another Starfed update. 0.8.1.

Just some sprite updates and general adjustments, and a lil' Egret-class Logistical lovin'.
$*!%#@& Linux case-sensitive file pathing!

Changelog:
Spoiler

THE STAR FEDERATION 0.8.1

=========================================Ship changes=========================================
-Resolute
   -Updated sprite.
   -Slightly reduced manuverability.
   -Changed engine sizes.
-Rebellion
   -Updated sprite
   -Slightly reduced manuverability
   -Now has ATC again, Siege Engine built-in hullmod still buffs projectiles and nerfs beams.
-Egret
   -Updated Sprite
   -Recieved Salvage Gantry
   -Recieved Survey Equipment
   -Recieved High Maintenence (Supplies a month is now 14, roughly a heavy combat destroyer)
   -Recieved Civilian-Grade Hull
   -Recieved Converted Hangar
   -Burn reduced from 9 -> 8.
   -Ship System changed to Burn Drive
-Proteus
   -Fixed blurry sprite. Huh.
-Invader
   -Buffed shield efficiency from 0.75 -> 0.6
   -Increased hull and armor to 4000 and 400, respectively.
   -Poor guy is a little anemic after I changed his mediums from Hybrids to Energies.
   -Recieved Insulated Engine Assembly
-Kestrel/Kestral
   -Fookin bri*ish spelling
   -Supplies/mo and Deployment Points raised to 19. Apologies.
-Accordant
   -Base flux capacity reduced from 18,000 -> 17,000
   -Base flux dissapation increased from 900 -> 1000
   -Hopefully that stops it from overfluxing as fast. Could be too spicy.
-Misc
   -I may have molested a few ships stats here and there without documentation. Sowwy.

========================================Weapon changes========================================
-Artillery Beam (Osprey)
   -Cooldown increased, 20 -> 25 seconds.
-Siege Beam (Accordant)
   -Changed to 1000 frag damage per second, 2400 EMP damage per second.
   -Cooldown reduced, 15 -> 12 seconds.
   -Retains shield-piercing-at-high-hard-flux mechanics.
-Glaive Beam
   -Increased beam speed from 6000->7000
   -Meaning it will output the 1550 peak beam damage for more time at longer ranges.
-Carver ADS
   -Tagged to ignore flares.

=========================================Misc changes=========================================
-Rebellion and Mantis blueprints are not found in Star Federation blueprint packages
   -Instead, they are separate rare BPs. Historian can potentially tell ya where to find them.
-Fixed some more Linux pathing issues??? Fugg.
-Gods, there has to be something I forgot.
[close]

 Probably save compatible, but the last patch broke a lot of saves owning to the Resolute's weapon mount changes. It's always safe to start a new game!

           Click the image to download! 0.8.1a as of 4/23/2021
« Last Edit: April 24, 2021, 12:19:49 AM by Sleepyfish »
Logged

meowwolf1226

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] The Star Federation v0.8.1 (Inspired by FTL)
« Reply #99 on: April 23, 2021, 10:48:49 PM »

Hmm. Looks like the download link is not working. Hope you are uploading or modifying files.

edit : NVM It's working well. Oops!
Logged

Inhilicon

  • Lieutenant
  • **
  • Posts: 68
  • I like when the ship
    • View Profile
Re: [0.95a] The Star Federation v0.8.1 (Inspired by FTL)
« Reply #100 on: April 24, 2021, 03:40:29 AM »

Not sure if you already noticed or fixed it, but the Egret's description was referring to itself as Pelican.
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 730
  • Blub
    • View Profile
Re: [0.95a] The Star Federation v0.8.1 (Inspired by FTL)
« Reply #101 on: April 24, 2021, 03:48:18 AM »

Not sure if you already noticed or fixed it, but the Egret's description was referring to itself as Pelican.

Yes :-[ Hotfeex tomorrow, along with some other things that were caught. Literally unplayable!
Logged

Inhilicon

  • Lieutenant
  • **
  • Posts: 68
  • I like when the ship
    • View Profile
Re: [0.95a] The Star Federation v0.8.1 (Inspired by FTL)
« Reply #102 on: April 24, 2021, 03:54:56 AM »

Not sure if you already noticed or fixed it, but the Egret's description was referring to itself as Pelican.

Yes :-[ Hotfeex tomorrow, along with some other things that were caught. Literally unplayable!

Yep. I uninstalled my computer in blind rage after finding out. I will have to scream myself to sleep tonight
Logged

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 730
  • Blub
    • View Profile
Re: [0.95a] The Star Federation v0.8.1a (Inspired by FTL)
« Reply #103 on: April 24, 2021, 09:39:58 PM »



Changelog:
Spoiler
Hotfix 0.8.1a:
-Egret
   -Fixed description.
-Invader
   -Slightly nerfed shield efficiency, 0.6 -> 0.7
-Nesasio
  -Increased speed from 60 -> 70su.

-Fixed REDACTED relationship with the Federation, durr.
-Modified market availability. More Pelicans and Egrets. Atlas removed from imports. (sorry)
[close]


           Click the image to download! 0.8.1a as of 4/24/2021
Logged

Oni

  • Captain
  • ****
  • Posts: 388
    • View Profile
Re: [0.95a] The Star Federation v0.8.1a (Inspired by FTL)
« Reply #104 on: April 26, 2021, 08:33:59 AM »

Hey there, when playing this with Nexerelin (as well as quite a few other faction mods) the Federation tends to get wiped out (usually by the Hegemony or Diable). They also tend not to expand very much (after several games, I don't think I've seen them colonize anything), is that by design?

Might want to give them several systems instead of just one (such as a small cluster of 3 or 4 stars instead of just the one system), also more military forces (it's fine if they're defensive and not aggressive, but they do need to be able to fend off other factions).

Just my two cents, other than that I love the look of the ships.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 22