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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: [0.95a] The Star Federation v0.8.1a (Inspired by FTL)  (Read 71930 times)

Sleepyfish

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[0.95a] The Star Federation v0.8.1a (Inspired by FTL)
« on: September 15, 2020, 02:31:27 AM »

The Star Federation
Based upon FTL: Faster Than Light     |     By Sleepyfish


Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!
You can visit them in their lonesome star system Octavia VIII, located roughly north of the core systems.
This mod is continually a work-in-progress, but I hope to keep each release as bug-free and balanced as possible. Cheers!




Often, Star Federation ships generally have:
+ Wider shield arcs
+ Average to impressive weapon mounts
+ Powerful built-in drones on flight decks
+ Secondary shields on capital-class ships

However, their technology isn't perfect:
- Shield arc shrinks as hard-flux increases
- Generally fewer PD mounts
- Carriers lack many modular fighter LPC slots
- Ships explode (rather awesomely) soon after they're disabled


OPTIONAL COMPATABILITY WITH THESE COOL MODS:
Ind.Evo adds some useful colony mechanics and secrets. And has really cool industry icons! Click HERE to download Industrial.Evolution!
Nexerelin introduces dynamic faction politics and warfare, bringing life and consequence to the sector. Click HERE to download Nexerelin!
Commissioned Crew gives each faction a flavorful hullmod for their commissioned commanders! Click HERE to download Commissioned Crews!
Starship Legends lets each ship adopt various traits depending on its performance in the campaign setting! HERE to download Starship Legends!

RECOMMENDED: Lazywizard's Version Checker mod. Click HERE to download Version Checker
REQUIRED: The Star Federation needs Lazywizard's LazyLib mod. Click HERE to download LazyLib

Click the image to download! 0.8.1a as of 4/24/2021

Please do let me know any thoughts! I love comments. :)

Thanks to:
Starsector Unofficial Discord............... for their patience
MesoTronik.................. for missions, sounds, and advice
Histidine........................................... for mission code
Avanita............................... for playtesting and advice
Dark.Revenant..................... for providing complex code
Tartiflette............................ for code and backgrounds
Ben Prunty............ for allowing faction interaction music
And probably many more!

Changelog:
Spoiler
THE STAR FEDERATION 0.8.1

Hotfix 0.8.1a:
-Egret
   -Fixed description.
-Invader
   -Slightly nerfed shield efficiency, 0.6 -> 0.7
-Nesasio
  -Increased speed from 60 -> 70su.

-Fixed REDACTED relationship with the Federation, durr.
-Modified market availability. More Pelicans and Egrets. Atlas removed from imports. (sorry)

=========================================Ship changes=========================================
-Resolute
   -Updated sprite.
   -Slightly reduced manuverability.
   -Changed engine sizes.
-Rebellion
   -Updated sprite
   -Slightly reduced manuverability
   -Now has ATC again, Siege Engine built-in hullmod still buffs projectiles and nerfs beams.
-Egret
   -Updated Sprite
   -Recieved Salvage Gantry
   -Recieved Survey Equipment
   -Recieved High Maintenence (Supplies a month is now 14, roughly a heavy combat destroyer)
   -Recieved Civilian-Grade Hull
   -Recieved Converted Hangar
   -Burn reduced from 9 -> 8.
   -Ship System changed to Burn Drive
-Proteus
   -Fixed blurry sprite. Huh.
-Invader
   -Buffed shield efficiency from 0.75 -> 0.6
   -Increased hull and armor to 4000 and 400, respectively.
   -Poor guy is a little anemic after I changed his mediums from Hybrids to Energies.
   -Recieved Insulated Engine Assembly
-Kestrel/Kestral
   -Fookin bri*ish spelling
   -Supplies/mo and Deployment Points raised to 19. Apologies.
-Accordant
   -Base flux capacity reduced from 18,000 -> 17,000
   -Base flux dissapation increased from 900 -> 1000
   -Hopefully that stops it from overfluxing as fast. Could be too spicy.
-Misc
   -I may have molested a few ships stats here and there without documentation. Sowwy.

========================================Weapon changes========================================
-Artillery Beam (Osprey)
   -Cooldown increased, 20 -> 25 seconds.
-Siege Beam (Accordant)
   -Changed to 1000 frag damage per second, 2400 EMP damage per second.
   -Cooldown reduced, 15 -> 12 seconds.
   -Retains shield-piercing-at-high-hard-flux mechanics.
-Glaive Beam
   -Increased beam speed from 6000->7000
   -Meaning it will output the 1550 peak beam damage for more time at longer ranges.
-Carver ADS
   -Tagged to ignore flares.

=========================================Misc changes=========================================
-Rebellion and Mantis blueprints are not found in Star Federation blueprint packages
   -Instead, they are separate rare BPs. Historian can potentially tell ya where to find them.
-Fixed some more Linux pathing issues??? Fugg.
-Gods, there has to be something I forgot.
[close]
« Last Edit: April 24, 2021, 09:37:50 PM by Sleepyfish »
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ModdedLaharl

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #1 on: September 15, 2020, 08:44:18 AM »

yes yes yeS YES YES YES YES YES

I played FTL for years and years before discovering Starsector. I am immensely excited to see this.

Admittedly, I played FTL Captain's Edition for so long that I no longer remember what's Vanilla FTL and what's not. So, question then; will you be doing any of the stuff from CE?
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MajorTheRed

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #2 on: September 15, 2020, 08:54:10 AM »

That's a really impressive homage to FTL! You put a lot of effort on bringing in the special features of the game in Starsector!
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Mondaymonkey

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #3 on: September 15, 2020, 08:58:08 AM »

Pirate versions! We need pirate versions of those!
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Tartiflette

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #4 on: September 15, 2020, 10:17:29 AM »

Congratulation!
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SCC

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #5 on: September 15, 2020, 11:17:43 AM »

Alex doesn't tweet releases of any old regular mods. It's nice to see you publish something at last.

Sleepyfish

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #6 on: September 15, 2020, 01:03:10 PM »

Alex doesn't tweet releases of any old regular mods. It's nice to see you publish something at last.
Oh no, the state of things! Scrambles for broom and dustpan!

Congratulation!
That's a really impressive homage to FTL! You put a lot of effort on bringing in the special features of the game in Starsector!
Ah, thanks! Just don't tell anyone I only play FTL on easy...

Pirate versions! We need pirate versions of those!
Y'arrr, parrr-haps. Purple paintjobs and ammofeeders unite?

yes yes yeS YES YES YES YES YES

I played FTL for years and years before discovering Starsector. I am immensely excited to see this.

Admittedly, I played FTL Captain's Edition for so long that I no longer remember what's Vanilla FTL and what's not. So, question then; will you be doing any of the stuff from CE?
I was thinking about snatching a little shuttlecraft from a different mod to fill out the frigate roster. But those CE designs do seem somewhat interesting! We'll see!
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Harmful Mechanic

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #7 on: September 15, 2020, 01:29:12 PM »

Really glad to see this finally leave the nest. Looks great; I love the way you translated FTL's designs and mechanics into Starsector.
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mora

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #8 on: September 15, 2020, 03:37:51 PM »

Few things I noticed:
The stations this mod adds have absurdly large icons on the minimap for some reason. Not like its a problem or anything but just thought it was weird.
The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id "fed_flaksmall_fire" implies that this weapon is meant to be a small weapon.
The Pike Beam's description says Glaive Beam instead of Pike Beam.
There is already a Buzzard-class frigate in the Kadur Remnant mod. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it.
The Defense drone MKIIs sound like flak cannons when they fire. I'm pretty sure they sounded more like pew pew.
And finally the Federation lacks a faction description but you are probably aware of this yes?

Some shield ideas:
How about adding an effect to the Federation hullmod that would make shields unfold nearly instantly to kinda mimic FTL shields? Would it be too powerful? Multiplying shield unfold rate by 9999f(%) or some higher number got the bubble shield style going.
How about making zoltan shields bigger than normal shields? Zoltan shields deplete first in FTL. Some ships don't have 360 degree zoltan shields so maybe only for the flagship?
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Sleepyfish

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #9 on: September 15, 2020, 05:04:47 PM »

Few things I noticed:
The stations this mod adds have absurdly large icons on the minimap for some reason. Not like its a problem or anything but just thought it was weird.
The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id "fed_flaksmall_fire" implies that this weapon is meant to be a small weapon.
The Pike Beam's description says Glaive Beam instead of Pike Beam.
There is already a Buzzard-class frigate in the Kadur Remnant mod. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it.
The Defense drone MKIIs sound like flak cannons when they fire. I'm pretty sure they sounded more like pew pew.
And finally the Federation lacks a faction description but you are probably aware of this yes?

Some shield ideas:
How about adding an effect to the Federation hullmod that would make shields unfold nearly instantly to kinda mimic FTL shields? Would it be too powerful? Multiplying shield unfold rate by 9999f(%) or some higher number got the bubble shield style going.
How about making zoltan shields bigger than normal shields? Zoltan shields deplete first in FTL. Some ships don't have 360 degree zoltan shields so maybe only for the flagship?
Ack, file peeker! Well, I'm gonna pull a "early access" mulligan here and say yes, things are rough around the edges.
  • The Pike Beam is very much unfinished if you couldn't tell by the "tachlance" fire sound effect.
  • The Buzzard sharing a name with Kadur, that's good to know.
  • The Light Scrapshot is supposed to be a medium, more like a sidegrade heavy autocannon. Heavy scrapshot is what you want if you need to break thick shields, but is much less effective versus small targets compared to the Light Scrapshot's tight dispersion.
  • Drone PD sfx are on the way!
  • I learned that tuning shields to deploy super fast unfortunately causes some graphical glitches.
  • Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. It also doesn't protect against torpedoes for engine reasons, so you'd get splashed for double the HE damage on your main shields.
I am also fixing other things like informative hullmods and filling out missing descriptions. I should get integration with Nexerelin done in the next update as well. Shoddy state aside, I wanted to get this out there because it'd be a better way to get balance feedback, and I have been sitting on it for a rather long time.
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mora

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #10 on: September 15, 2020, 06:18:57 PM »

  • I learned that tuning shields to deploy super fast unfortunately causes some graphical glitches.
  • Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. It also doesn't protect against torpedoes for engine reasons, so you'd get splashed for double the HE damage on your main shields.
:'(

I am also fixing other things like informative hullmods and filling out missing descriptions. I should get integration with Nexerelin done in the next update as well. Shoddy state aside, I wanted to get this out there because it'd be a better way to get balance feedback, and I have been sitting on it for a rather long time.
Glad you decided to release it then, was wondering why nobody made a FTL mod yet...
And speaking of nexerelin, are faction relationships final? Just asking because the luddites may not like the ENGICores...
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Mondaymonkey

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #11 on: September 16, 2020, 08:34:26 AM »

Y'arrr, parrr-haps. Purple paintjobs and ammofeeders unite?

Ya! And a space Cthulhu icon, if possible.
Spoiler
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Vensalir

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #12 on: September 16, 2020, 09:28:04 AM »

Very nice, beautiful looking ships there.
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Igncom1

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #13 on: September 16, 2020, 09:38:26 AM »

So if this is for the federations ships, and I guess the rebels as they just use recoloured versions of these ships.

Any chances for the other peoples/factions ships for the independents to use?
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MajorTheRed

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Re: [0.9.1a] The Star Federation (Based on FTL) - v0.5
« Reply #14 on: September 16, 2020, 10:10:12 AM »

So if this is for the federations ships, and I guess the rebels as they just use recoloured versions of these ships.

Any chances for the other peoples/factions ships for the independents to use?

I guess the Slugs ships could be added to the Smugglers/Tri-Tachyon (ships with phase + ECM), while Mantis could be added to the pirates?
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