Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 37 38 [39] 40 41 ... 44

Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284148 times)

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #570 on: August 04, 2012, 02:08:12 PM »

Once every mod updates, he'll update his.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #571 on: August 04, 2012, 03:31:00 PM »

well I just finished setting up the ship systems for the ships of starfarer plus.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #572 on: August 04, 2012, 03:32:27 PM »

currently playtesting it, will pass it to omega when I'm done. (need to make sure I'm not giving too much of an advantage)
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Sweetraveparty

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #573 on: August 07, 2012, 05:48:39 PM »

I was wondering, could you add this mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.
« Last Edit: August 07, 2012, 05:51:13 PM by Sweetraveparty »
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #574 on: August 07, 2012, 06:51:28 PM »

Craftomega, just so you know for whenever your next update is, Trade Scavengers is 0.53 compatible
Logged

Ambient

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #575 on: August 07, 2012, 06:56:47 PM »

I was wondering, could you add this mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.
+1 to this idea. Those sprites look great. AS always the more quality ships the better.

Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.
« Last Edit: August 07, 2012, 06:58:23 PM by Ambient »
Logged

Sweetraveparty

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #576 on: August 09, 2012, 06:01:58 PM »

I was wondering, could you add this mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.
+1 to this idea. Those sprites look great. AS always the more quality ships the better.

Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.

Totally agree on both counts.

But I can't wait for the mishmash to be updated to .53a! They Devs of the mods need to get their butts in gear :P
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #577 on: August 10, 2012, 04:33:05 PM »

I was wondering, could you add this mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.
+1 to this idea. Those sprites look great. AS always the more quality ships the better.

Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.

Hmmm ill look more into this mod. I like the look.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #578 on: August 11, 2012, 08:06:33 AM »

I was wondering, could you add this mod into the glorious mishmash? It's a pretty awesome mod, not gonna lie. If this is actually already implemented; Derp. You'll have to ask the creator if he will allow his mod to be implemented.
+1 to this idea. Those sprites look great. AS always the more quality ships the better.

Also how come this pack doesn't contain the Antediluvians? Not a fan of their ship design but the weapons are awesome.

Hmmm ill look more into this mod. I like the look.

The Antediluvians are balanced toward vanilla Starfarer, but if Craftomega thinks he can make them work in his minimash, I have no problem with them being added.
Logged

sirboomalot

  • Admiral
  • *****
  • Posts: 596
  • Boom
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #579 on: August 15, 2012, 09:03:33 PM »

So which mods are we waiting on for the update?
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #580 on: August 18, 2012, 03:17:19 AM »

Omega, would it be awkward if I uploaded a compatible version of this mod for current SF? (only compatibility, no updates).

Kind of miss the Omega\Uomoz duality.
Logged

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #581 on: August 24, 2012, 01:00:15 AM »

looks like compilation is dead...
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #582 on: August 24, 2012, 03:36:29 AM »

I would disagree. Just recently it had been updated after a hiatus from craftomega. I don't understand why only after a few days of no update people start saying "mod's dead".
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #583 on: August 24, 2012, 03:57:53 AM »

plus there's the sheer number of ships in this mod.
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

Shoat

  • Captain
  • ****
  • Posts: 262
    • View Profile
Re: Omega's Minimash V1.91 Not .53a compatible yet
« Reply #584 on: August 24, 2012, 08:18:51 AM »

I would disagree. Just recently it had been updated after a hiatus from craftomega. I don't understand why only after a few days of no update people start saying "mod's dead".


There was some time when craftomega updated the compilation daily (or even multiple times in one day) at an incredible pace.
Maybe some people got spoiled by that and thus expect him to keep that pace up.


I, for one, am patient enough to wait for it. Until then there are enough smaller high-quality mods available that I can just experiment with (like seeing how many mods I can activate on top of U's Corvus before my computer crashes).
Logged
Pages: 1 ... 37 38 [39] 40 41 ... 44