Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 35 36 [37] 38 39 ... 44

Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284163 times)

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Omega's Minimash V1.90
« Reply #540 on: July 20, 2012, 07:58:16 PM »

MegaMash, huh?  Yet I'm the only one who said it. ;D
Anyways, a update is always welcome, even if it's not major. :)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Omega's Minimash V1.90
« Reply #541 on: July 20, 2012, 08:00:30 PM »

Yes it was RL stuff but not anything horrible.


Update v1.90
-Update to new weapons .27
-Update to Interstellar Federation v1.21
-Added Neutrino Corp. v. 1.2
-Update to Junk Pirates V1.22


PS: Once 5.3 comes out I will rename this to MegaMash... You guys got a point there...


It lives! Also, the link isnt working
« Last Edit: July 20, 2012, 08:08:21 PM by Sunfire »
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.90
« Reply #542 on: July 20, 2012, 08:10:57 PM »

Sorry about that i took the link down for a minute for a fix. I totaly forgot to fix the sound glich.
Logged

DieselPower

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: Omega's Minimash V1.90
« Reply #543 on: July 20, 2012, 10:06:16 PM »

Most excellent, a new update. I have tried to play other mod collections, but I keep coming back to Omega's Minimash. Must be the sheer amount of excellent content packed into this collection. Crazy fleet composition strolling around the solar system makes for enjoyable battles. If this was all of what Starfarer would be, it's worth my ten bucks.

I have a CTD. When looking at the frigate tab at the Neutrino Power Station. Hope this helps.

58380 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.OO0O] with id [neutrino_photongun_firing] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.OO0O] with id [neutrino_photongun_firing] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.A.super.I.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.N.o00000(Unknown Source)
   at com.fs.starfarer.title.C.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.new(Unknown Source)
   at com.fs.starfarer.title.C.OO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.ÓÓÕ000(Unknown Source)
   at com.fs.starfarer.coreui.String.OO0000(Unknown Source)
   at com.fs.starfarer.coreui.String.<init>(Unknown Source)
   at com.fs.starfarer.ui.oO0O.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.Oo0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.null(Unknown Source)
   at com.fs.starfarer.campaign.util.CollectionView.Ô00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.GenericGridViewContent.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.OoOO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.O0OO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.Oo0O.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.coreui.K.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.String.I.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.D.Óô0000(Unknown Source)
   at com.fs.starfarer.coreui.o0OO.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.float.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.ui.oOo0.Óô0000(Unknown Source)
   at com.fs.starfarer.ui.O.ÓØ0000(Unknown Source)
   at com.fs.starfarer.campaign.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.A.class.private$super(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Thank you Omega and thank you mod authors for being a friendly bunch.

Sincerely your end user DieselPower.
« Last Edit: July 20, 2012, 10:22:51 PM by DieselPower »
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Omega's Minimash V1.90
« Reply #544 on: July 21, 2012, 05:59:15 AM »

Works now, thanks!
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #545 on: July 21, 2012, 07:54:07 AM »

Ok this time the sound glich is really fixed.... Sorry about the trouble guys....

Updated 1.91 fixed sound glich
Logged

FlashFrozen

  • Admiral
  • *****
  • Posts: 988
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #546 on: July 21, 2012, 12:33:33 PM »

Just a small bug, but simulation doesn't work because it can't find 'torment_support' in the simulation_opponents.csv

Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #547 on: July 21, 2012, 02:17:34 PM »

Just a small bug, but simulation doesn't work because it can't find 'torment_support' in the simulation_opponents.csv



That happens to me alot
Logged

2_Wycked

  • Commander
  • ***
  • Posts: 132
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #548 on: July 21, 2012, 11:35:04 PM »

So glad this is being updated again. Easily my favorite mod, keep up the great work craft.
Logged

Ambient

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #549 on: July 24, 2012, 07:35:20 PM »

Fatal: Ship hull variant [torment_support] not found!
Check starfarer.log for more info.

happens when trying to run simulation.
Logged

FlashFrozen

  • Admiral
  • *****
  • Posts: 988
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #550 on: July 24, 2012, 08:20:10 PM »

It's just 2 ships in the sim_opponents.csv file that no longer exist.

Take out these 2 to get simulation working


torment_support
spearhead_standard


They should be at Line 22-23

\Minimash\data\campaign\sim_opponents.csv
Logged

Ambient

  • Lieutenant
  • **
  • Posts: 87
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #551 on: July 24, 2012, 08:58:19 PM »

It's just 2 ships in the sim_opponents.csv file that no longer exist.

Take out these 2 to get simulation working


torment_support
spearhead_standard


They should be at Line 22-23

\Minimash\data\campaign\sim_opponents.csv


Just did that, and it fixed the issue. Thank you!
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #552 on: July 27, 2012, 07:15:13 PM »

So what do you guys what me to add next?
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #553 on: July 27, 2012, 07:20:15 PM »

I'd like to see missions from each faction, if possible.  Made a world of difference in the Xplo mod. :)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Omega's Minimash V1.91 (Hot Fix)
« Reply #554 on: July 27, 2012, 08:32:30 PM »

welcome back my partner in crime, any kitbashes needed?
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone
Pages: 1 ... 35 36 [37] 38 39 ... 44