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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284159 times)

medikohl

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Re: Omega's Minimash V1.83
« Reply #435 on: April 22, 2012, 05:23:38 AM »

the quasar confederacy
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Upgradecap

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Re: Omega's Minimash V1.83
« Reply #436 on: April 22, 2012, 05:26:24 AM »

@Medikohl there is a modify post post button there ;D
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medikohl

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Re: Omega's Minimash V1.83
« Reply #437 on: April 22, 2012, 06:50:19 AM »

@craft omega

here's the sprites

[attachment deleted by admin]
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medikohl

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Re: Omega's Minimash V1.83
« Reply #438 on: April 22, 2012, 06:51:27 AM »

continued.

[attachment deleted by admin]
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medikohl

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Re: Omega's Minimash V1.83
« Reply #439 on: April 22, 2012, 07:36:31 AM »

and finally a cargo vessel

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craftomega

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Re: Omega's Minimash V1.83
« Reply #440 on: April 22, 2012, 07:50:04 AM »

@Medikohl there is a modify post post button there ;D

As if your one to talk -_-
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Upgradecap

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Re: Omega's Minimash V1.83
« Reply #441 on: April 22, 2012, 07:55:23 AM »

I guess not.....
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Archduke Astro

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Re: Omega's Minimash V1.83
« Reply #442 on: April 22, 2012, 06:28:13 PM »

Starfarer version 0.52 is, as of this moment, not far away. Check here for a bit more info; this was posted on the blog just an hour ago.

Regarding Minimash v1.83, it would be prudent to sweep up any known loose ends within the compilation - or add other substantial new content, such as getting the Quasar Confederacy in - before the next huge update tsunami rearranges the whole modding community's efforts.

For the numerous folks (like me) who prefer their fleets huge and crunchy, the upcoming Accidents game dynamic means a lot of angst. I expect to be dividing fleet-point stats by 10 when that happens. Or more. 8)
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K-64

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Re: Omega's Minimash V1.83
« Reply #443 on: April 22, 2012, 06:33:27 PM »

Though on that subject, is the fleet point limit hardcoded, or is it moddable? I know that the battle point limit can be toyed about with, but having the strategic point limit malleable would be a nice thing.
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Archduke Astro

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Re: Omega's Minimash V1.83
« Reply #444 on: April 22, 2012, 06:39:00 PM »

Though on that subject, is the fleet point limit hardcoded, or is it moddable? I know that the battle point limit can be toyed about with, but having the strategic point limit malleable would be a nice thing.

I'm truly unsure about that. I greatly prefer your interpretation of future plans, believe me.

Oh, and a link to the changelog for SF v0.52. Might as well start getting familiar with them now, as once vanilla stats shift they should also affect mod balance in numerous cases.
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2_Wycked

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Re: Omega's Minimash V1.83
« Reply #445 on: April 22, 2012, 09:18:55 PM »

Fleet points don't matter at the moment, correct? I'm pretty sure my fleet is like 208 points, and I haven't encountered any difficulties.
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VikingHaag

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Re: Omega's Minimash V1.83
« Reply #446 on: April 22, 2012, 09:43:29 PM »

Omega, would you care to explain how i can mod your mod to include a devastator in the hegemony station at start since i want one badly?
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Vandala

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Re: Omega's Minimash V1.83
« Reply #447 on: April 22, 2012, 10:16:25 PM »

Omega, would you care to explain how i can mod your mod to include a devastator in the hegemony station at start since i want one badly?
Edit your player faction file.

Archduke Astro

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Re: Omega's Minimash V1.83
« Reply #448 on: April 22, 2012, 10:29:30 PM »

Fleet points don't matter at the moment, correct? I'm pretty sure my fleet is like 208 points, and I haven't encountered any difficulties.

They definitely don't matter right now. The 3,626 point fleet I finally progressed to agrees. ;) Noticeable lag, yes, even on a professional workstation. It's an extreme save-file but I love every second of it.

I can only wonder how far back prior to this point a mere netbook, for example, would have simultaneously burst into flames, reversed the flow of the Amazon River, travelled back into time and killed his own grandfather, and shifted the galaxy's rotational plane while finding the last digit of pi when trying to load my save-file. But, damn it, it still plays and I'm ripping the Corvus worlds a new one. It's quite cathartic to be the Genghis Khan of an entire solar system, trust me.
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VikingHaag

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Re: Omega's Minimash V1.83
« Reply #449 on: April 22, 2012, 11:01:54 PM »

Omega, would you care to explain how i can mod your mod to include a devastator in the hegemony station at start since i want one badly?
Edit your player faction file.

What part of it?
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