Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 26 27 [28] 29 30 ... 44

Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284170 times)

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.83
« Reply #405 on: April 19, 2012, 01:39:15 PM »

For some reason whenever I try to  play with v1.83, I get an error message: "weapons.csv is missing data".

I've re-installed the mod multiple times and I just re-installed the game, to no avail. Any advice?

need to use a fresh save I can reuplaod 1.82 if you dont want to.
Logged

BrickedKeyboard

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: Omega's Minimash V1.83
« Reply #406 on: April 19, 2012, 05:46:02 PM »

Does the Elite Boomer appear anywhere but at trade stations?  It doesn't seem to be present in any of the fleets. 

I even checked the .faction files, in the few I looked in the ship does not spawn.
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.83
« Reply #407 on: April 19, 2012, 06:13:22 PM »

Does the Elite Boomer appear anywhere but at trade stations?  It doesn't seem to be present in any of the fleets. 

I even checked the .faction files, in the few I looked in the ship does not spawn.

No its a custom ship that someone gave to me to use. Ill add it to a fleet or two in the next update.
Logged

BrickedKeyboard

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: Omega's Minimash V1.83
« Reply #408 on: April 19, 2012, 06:16:57 PM »

Ok, thanks.  The Elite Boomer is a bit overpowered :

1.  It only takes 20 fleet points, yet it gets 500 Ordinance points.
2. It is very small, and gets a 360 degree shield that makes it a very small target.
3.  It has the same flux dissipation as a 30 or so fleet point capital ship.
4.  It has a LOT of room for guns and missiles.

So...for this reason I was trying to get my hands on a couple more of them, because they are so powerful.
« Last Edit: April 19, 2012, 06:22:33 PM by BrickedKeyboard »
Logged

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.83
« Reply #409 on: April 19, 2012, 06:51:27 PM »

Ok, thanks.  The Elite Boomer is a bit overpowered :

1.  It only takes 20 fleet points, yet it gets 500 Ordinance points.
2. It is very small, and gets a 360 degree shield that makes it a very small target.
3.  It has the same flux dissipation as a 30 or so fleet point capital ship.
4.  It has a LOT of room for guns and missiles.

So...for this reason I was trying to get my hands on a couple more of them, because they are so powerful.


hmm I may try and balance it a bit in the next patch.
Logged

VikingHaag

  • Commander
  • ***
  • Posts: 146
    • View Profile
Re: Omega's Minimash V1.83
« Reply #410 on: April 19, 2012, 09:29:46 PM »

Omega, not be an annoying little ***, but can you at least make 1 single Devastator buyable?
i'm 4 hours into this save and didn't find one anywhere....
Logged

DeathSG

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: Omega's Minimash V1.83
« Reply #411 on: April 19, 2012, 10:30:18 PM »

Oh yea the lyft or riht is missing a flight deck.

EDIT the lyft is fine the riht is missing the flight deck and i found an error



« Last Edit: April 19, 2012, 10:53:28 PM by DeathSG »
Logged

BrickedKeyboard

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: Omega's Minimash V1.83
« Reply #412 on: April 20, 2012, 03:37:44 AM »

How doable is this idea : 

Once you make 3 or more of the factions that start neutral to you angry, and you have a fleet score above 200, a special fleet is spawned to hunt you down.

This fleet is composed of elite variants (aka we manually make some optimal variants of each ship) taken from lists of ships for each of the factions you have angered. 

The fleet has a slow travel speed, but is always trying to chase you down.
Logged

BrickedKeyboard

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: Omega's Minimash V1.83
« Reply #413 on: April 20, 2012, 05:49:07 AM »

Craftomega : I'd like to make the battles more challenging by creating "perfect" variants of the ships found in some of the enemy fleets. 

However, the in-game variant editor crashes when I try to use it.  Is there a straightforward variant editor that you can use?  How are you doing the editing?
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Omega's Minimash V1.83
« Reply #414 on: April 20, 2012, 06:49:46 AM »

http://fractalsoftworks.com/forum/index.php?topic=375.0


This is THE ONLY AND THE BEST editor that you can find. It do many things and creating variants is one of them.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Omega's Minimash V1.83
« Reply #415 on: April 20, 2012, 07:19:46 AM »

Craftomega, this is some AAA work here, great job ;)

Keep it up, and i hope I'll see more content from you :)

(Also, just because I'm a mod dev myself, dosent mean I can play other mods ;))
Logged

BrickedKeyboard

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: Omega's Minimash V1.83
« Reply #416 on: April 20, 2012, 08:49:10 AM »

Excellent.  Editor works great.  Now to creating the badass variants...
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Omega's Minimash V1.83
« Reply #417 on: April 20, 2012, 02:14:23 PM »

corvette needs to be at least 2 fleet points
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone

craftomega

  • Captain
  • ****
  • Posts: 301
    • View Profile
Re: Omega's Minimash V1.83
« Reply #418 on: April 20, 2012, 05:11:48 PM »

corvette needs to be at least 2 fleet points

Do you mean at least 2 ships?
Logged

arwan

  • Admiral
  • *****
  • Posts: 668
    • View Profile
Re: Omega's Minimash V1.83
« Reply #419 on: April 20, 2012, 06:40:07 PM »

i was using that fighter a bit last night and watching it.. it does some very weird things.. like chasing the target in a 3 o'clock position while pointing AWAY from the target.. and/or not shooting at the target that is clearly in range for extended periods of time. while in said stationary orbit. it was quite infuriating at times watching it not shoot at a ship i had managed to overload that it was clearly in range of but instead would point away from the target and not move or do anything. until the target recovered.
Logged
Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.
Pages: 1 ... 26 27 [28] 29 30 ... 44