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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284138 times)

craftomega

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Re: Omega's Minimash V1.83
« Reply #375 on: April 16, 2012, 11:15:35 PM »

update to V1.83

-update to Starfarer plus V 1.01

-update to lotus 1.10

-update to new weapons .24

-added 54 new ships.

-added 29 new weapons.
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ShadowLurker

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Re: Omega's Minimash V1.83
« Reply #376 on: April 16, 2012, 11:34:50 PM »

Download link is still V1.82... Tried downloading and installing and still save compatible with previous save to remove rename error (Forget to rename). Please update download link.
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DieselPower

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Re: Omega's Minimash V1.83
« Reply #377 on: April 17, 2012, 02:19:37 AM »

Hello Craftomega.

My first post on the forums- Hello folks.
Some feedback.
-1.83 installed without a hitch (new save game start).
-Aliens render correctly.
-Many of the new ships are seen within faction fleets.
-Death-class and Imp-class use the same ship model, both are similar load outs.
-Various ship cost values vary greatly with in classes, also cost more than a higher class (ex. destroyer costing more than a cruiser). No game breaker for me as I'll change the values in openoffice anyhow, other folks may not.

I would like to thank you Craftomega for putting this compilation together.
I would like to thank the many mod contributors for crafting excellent content.
Thank you all for sharing your work with the a friendly modding community.

Best regards
DieselPower
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maffo

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Re: Omega's Minimash V1.83
« Reply #378 on: April 17, 2012, 06:17:09 AM »

wow overdose of new ships and weapons, awesome! good work craft
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craftomega

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Re: Omega's Minimash V1.83
« Reply #379 on: April 17, 2012, 06:39:56 AM »

Download link is still V1.82... Tried downloading and installing and still save compatible with previous save to remove rename error (Forget to rename). Please update download link.

oops fixed there was also the correct link bellow the main picture.


Hello Craftomega.

My first post on the forums- Hello folks.
Some feedback.
-1.83 installed without a hitch (new save game start).
-Aliens render correctly.
-Many of the new ships are seen within faction fleets.
-Death-class and Imp-class use the same ship model, both are similar load outs.
-Various ship cost values vary greatly with in classes, also cost more than a higher class (ex. destroyer costing more than a cruiser). No game breaker for me as I'll change the values in openoffice anyhow, other folks may not.

I would like to thank you Craftomega for putting this compilation together.
I would like to thank the many mod contributors for crafting excellent content.
Thank you all for sharing your work with the a friendly modding community.

Best regards
DieselPower

I am honoured that my mod was the first thread you posted in.

I am aware of several duplicated between starfarer plus and new weapons. IE (torment, imp, death, pillager)

With the random cost of faction ships, many times it is up to the indavidual mod owners to what they cost, if you wish to ask them to change prices the links are in th OP.

You are very welcome, I take pride in what this mod has become.
« Last Edit: April 17, 2012, 06:46:29 AM by craftomega »
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Sunfire

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Re: Omega's Minimash V1.83
« Reply #380 on: April 17, 2012, 07:19:12 AM »

Omega, you are updating too fast, I hadn't gotten a 200 pt fleet yet and suddenly there are a billion new things added stop it!  ;)
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craftomega

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Re: Omega's Minimash V1.83
« Reply #381 on: April 17, 2012, 07:22:47 AM »

Omega, you are updating too fast, I hadn't gotten a 200 pt fleet yet and suddenly there are a billion new things added stop it!  ;)

>.> you dont have to update with me. You can also hack your save so you lose less progress.
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Sunfire

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Re: Omega's Minimash V1.83
« Reply #382 on: April 17, 2012, 07:31:03 AM »

Omega, you are updating too fast, I hadn't gotten a 200 pt fleet yet and suddenly there are a billion new things added stop it!  ;)

>.> you dont have to update with me. You can also hack your save so you lose less progress.

I know, but your mod is just so cool that I always really want to get the newest updates
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BrickedKeyboard

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Re: Omega's Minimash V1.83
« Reply #383 on: April 17, 2012, 09:01:53 AM »

Very, very nice pack.

What pack is the "maser pulse beam" weapon from?

I found that this weapon is seriously overpowered : it is far better than almost any other weapon in the game for the OP it costs, and it has few drawbacks.  (it does eat a lot of flux per shot).  Same DPS as the tachyon lance, 2500 range, and since the shots are a pulse they hit all at once, making it take down shields very easily and it concentrates all the damage onto one spot.

I boosted the OP it takes from 10 to 16 which is a little bit more balanced, and I boosted the base cost 10 times (this weapon is REALLY amazing : it ought to be very expensive as a result of that) but I'd like to contact the original author of the weapon.
« Last Edit: April 17, 2012, 09:06:48 AM by BrickedKeyboard »
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Upgradecap

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Re: Omega's Minimash V1.83
« Reply #384 on: April 17, 2012, 09:11:21 AM »

That weapon is from the nomads mod, if i can remember correctly.
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Uomoz

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Re: Omega's Minimash V1.83
« Reply #385 on: April 17, 2012, 09:17:47 AM »

Yep it's the weapon for the Nomads sniper frigate, the Yellowjacket.
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medikohl

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Re: Omega's Minimash V1.83
« Reply #386 on: April 17, 2012, 02:32:16 PM »

more!

[attachment deleted by admin]
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2_Wycked

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Re: Omega's Minimash V1.83
« Reply #387 on: April 17, 2012, 03:07:36 PM »

Again, craftomega, you continue to surpass my expectations.

This mod is simply top-notch, and I sincerely appreciate your dedication and hard work, and I want to express my amazement at the great community this game has.

Again, thank you.
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craftomega

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Re: Omega's Minimash V1.83
« Reply #388 on: April 17, 2012, 03:09:33 PM »

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zero604

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Re: Omega's Minimash V1.83
« Reply #389 on: April 17, 2012, 04:38:30 PM »

sweet my fav updatedc ;D
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