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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284155 times)

craftomega

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Re: Omega's Minimash V1.8
« Reply #315 on: April 10, 2012, 08:28:27 PM »

Are the Interstellar Federation ships buyable, or just hostile like the Nomads?

Also, what happened to the Gun Runners?

Nothing happened to the gun runners they just take 30 or so days to spawn.
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Archduke Astro

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Re: Omega's Minimash V1.8
« Reply #316 on: April 11, 2012, 01:39:23 AM »

Updated V1.8

Uh-oh -- error message at boot-up:
Fatal: ship_data.csv is missing ships

In revision 1.8, a big bunch of the "hadd_[filename]" warships are suddenly missing their shipnumber on column AC of the spreadsheet. I don't know if that is the culprit, OR if entire rows of shipdata entries are missing for other hulls. Good luck and good hunting with this error.
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craftomega

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Re: Omega's Minimash V1.8
« Reply #317 on: April 11, 2012, 01:45:38 AM »

Updated V1.8

Uh-oh -- error message at boot-up:
Fatal: ship_data.csv is missing ships

In revision 1.8, a big bunch of the "hadd_[filename]" warships are suddenly missing their shipnumber on column AC of the spreadsheet. I don't know if that is the culprit, OR if entire rows of shipdata entries are missing for other hulls. Good luck and good hunting with this error.

Uhh did you delete the mod folder, and then re install it?

Are you using a fresh save? The shipnumber is absolutely meaningless currently its a refrence number as far as i can tell.
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Shoat

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Re: Omega's Minimash V1.8
« Reply #318 on: April 11, 2012, 06:03:57 AM »

Are the Interstellar Federation ships buyable, or just hostile like the Nomads?

Also, what happened to the Gun Runners?

Nothing happened to the gun runners they just take 30 or so days to spawn.

Any info on the Interstellar Federation?

I have seen some of their weapons in shops, but I have not seen any fleet of theirs or any of their ships in a shop.
Are they supposed to set up camp at some point like the Gun Runners and Trade dudes do? Or are they a hostile-only faction like Aliens&Nomads?
When do they appear at all? I have seen nothing of them ingame except for their weapons in the shops.
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craftomega

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Re: Omega's Minimash V1.8
« Reply #319 on: April 11, 2012, 06:22:05 AM »

Are the Interstellar Federation ships buyable, or just hostile like the Nomads?

Also, what happened to the Gun Runners?

Nothing happened to the gun runners they just take 30 or so days to spawn.

Any info on the Interstellar Federation?

I have seen some of their weapons in shops, but I have not seen any fleet of theirs or any of their ships in a shop.
Are they supposed to set up camp at some point like the Gun Runners and Trade dudes do? Or are they a hostile-only faction like Aliens&Nomads?
When do they appear at all? I have seen nothing of them ingame except for their weapons in the shops.

Ok dont worry your not going crazy.

Uh I madde a mistike with the install of them and didnt include them in the sector gen.

I will be releasing a patch today to fix it and update new weapons.
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craftomega

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Re: Omega's Minimash V1.81
« Reply #320 on: April 11, 2012, 07:45:46 AM »

Update

V1.81
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)


Should be the last update for awhile. Personally I need a break.
« Last Edit: April 11, 2012, 08:00:33 AM by craftomega »
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Apophis

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Re: Omega's Minimash V1.81
« Reply #321 on: April 11, 2012, 09:56:35 AM »

These items are without a description
light_graviton_beam
emp_torpedo_rack
charger_large_launcher
atropos_large_launcher
armageddon_large_launcher
spearhead
ghost
bayonet
barracuda
torment
barrage
specter
devil
pyro
there is someone who can help me? :D
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Sunfire

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Re: Omega's Minimash V1.81
« Reply #322 on: April 11, 2012, 09:59:24 AM »

I might later today
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Nori

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Re: Omega's Minimash V1.81
« Reply #323 on: April 11, 2012, 10:07:49 AM »

Update

V1.81
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)


Should be the last update for awhile. Personally I need a break.
That is perfectly fine. Give us all a chance to actually get a game pass the beginning before a update..  ;)
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Archduke Astro

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Re: Omega's Minimash V1.81
« Reply #324 on: April 11, 2012, 12:11:27 PM »

Updated V1.8

Uh-oh -- error message at boot-up:
Fatal: ship_data.csv is missing ships

In revision 1.8, a big bunch of the "hadd_[filename]" warships are suddenly missing their shipnumber on column AC of the spreadsheet. I don't know if that is the culprit, OR if entire rows of shipdata entries are missing for other hulls. Good luck and good hunting with this error.

Uhh did you delete the mod folder, and then re install it?

Are you using a fresh save? The shipnumber is absolutely meaningless currently its a refrence number as far as i can tell.
At the time, I had no saved games at all. I also made sure to delete my entire v1.70 folder within Starfarer's /mods directory before adding v1.80. Regardless, the v1.81 patch avoided triggering the previous error -- thanks! ;D I'm looking forward to all of the advertised new content.

Unfortunately, I did note that the Mac-incompatible forward-slash usage within the hull files for hadd_blade and hadd_stonehead have still not been corrected in your original of 1.81. Same for the broken nature of the duplicated small ballistic turret number "smab4" at the bow of the Barnacle hull. Both of these errors have been mentioned previously in this thread. ???

In the meantime, take a break from patching, chill, and even take off your shoes and make little fists with your toes on the carpet -- it feels good. :D See you later.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

medikohl

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Re: Omega's Minimash V1.81
« Reply #325 on: April 11, 2012, 03:49:19 PM »

i got bored...

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Uomoz

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Re: Omega's Minimash V1.81
« Reply #326 on: April 11, 2012, 03:50:51 PM »

Hey medikohl. Factiony stuff.

I like it! (and it's not wood xD)
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medikohl

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Re: Omega's Minimash V1.81
« Reply #327 on: April 11, 2012, 03:51:23 PM »

Hey medikohl. Factiony stuff.

I like it! (and it's not wood xD)
it also seems to have more firepower than the behemoth
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Spiral Arms: Ship Sprites for Everyone

Archduke Astro

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Re: Omega's Minimash V1.81
« Reply #328 on: April 11, 2012, 04:51:46 PM »

i got bored...

I want the big green one on MY side. ;D Looks like it can eat a dozen Auroras for dinner, followed up by Paragon Pie for dessert.

Initial reactions to it from the vanilla factions:

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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Shoat

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Re: Omega's Minimash V1.81
« Reply #329 on: April 11, 2012, 07:07:54 PM »

Update

V1.81
-NOT SAVE COMPATIBLE!!!
-Updates new weapons .23
-Updated starting ships.
-activated Interstellar federation (oops)


Should be the last update for awhile. Personally I need a break.


Thank you for putting them in.

Just a little question on the side:
Is it intentional that their perimeter outpost sells nothing at all or is that a bug?
Will it restock later on or will it remain empty?


I'm not trying to push for another update (you have done a lot of work on this already, updates came quicker than we could play through them), it'll be fine even if it is a bug and remains unfixed for a while, at least one can still fight them to claim their ships (and their weapons can be bought at gun runners and trade scavengers outposts) so it's not a super big deal.




@medikohl:
Could that be the pirate huge super capital ship to counter the Oort/Omega that Hegemony and Tri-Tachyon have?
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