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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284150 times)

craftomega

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Re: Omega's Minimash V1.5E.2 (Continuation of DeathSG Minimash)
« Reply #225 on: April 05, 2012, 04:21:54 AM »

updated to 1.5F
Updated scrappers to 1.25
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #226 on: April 05, 2012, 04:00:54 PM »

V 1.5G - upadated New weapons to .22
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Shield

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #227 on: April 05, 2012, 08:30:25 PM »

FFFFFFFFFUUUUUUU I just downloaded 1.5f

Now I got to get g

/ragestomp
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #228 on: April 05, 2012, 08:57:45 PM »

FFFFFFFFFUUUUUUU I just downloaded 1.5f

Now I got to get g

/ragestomp

They are save conpatible....
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Archduke Astro

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #229 on: April 05, 2012, 08:59:10 PM »

Personally, I love these hyper-frequent updates to the Minimash -- thanks, craftomega. Knowing that the latest and greatest changes are being merged into this mod compilation with minimum delay is a major advantage of Minimash.

Suggestion: keptin's new Missiles, Inc. weapons pack is a good candidate for including here on a future update. Quality material there; he's off to a great start with it. Perhaps once he's added some more content to it?
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #230 on: April 05, 2012, 09:51:10 PM »

Personally, I love these hyper-frequent updates to the Minimash -- thanks, craftomega. Knowing that the latest and greatest changes are being merged into this mod compilation with minimum delay is a major advantage of Minimash.

Suggestion: keptin's new Missiles, Inc. weapons pack is a good candidate for including here on a future update. Quality material there; he's off to a great start with it. Perhaps once he's added some more content to it?

Your welcome. I an really enjoying making this make mod work.

Also thanks for the tip with the mod, always looking for new ones.
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #231 on: April 06, 2012, 08:45:24 AM »

Hi - since updating to v1.5G I'm having the following error trying to start Starfarer

java.lang.RuntimeException: Fatal: weapon_data.csv is missing weapons
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.A.super.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Delete minimash folder in mods folder and then re-aply with new downloaded version.

if that doesnt work move or delete old saves.
« Last Edit: April 06, 2012, 08:52:41 AM by craftomega »
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #232 on: April 06, 2012, 12:29:07 PM »

1.6 to be released today or tommorow.

Will include.

-New ship Omega.
-More starting ships.
-More weapons at start in station.
-More starting ships in station.
-More items in convoys.
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Archduke Astro

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #233 on: April 06, 2012, 12:43:14 PM »

1.6 to be released today or tommorow.

[mr burns] Eeeeeeeeexcellent. [/mr burns]
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maffo

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #234 on: April 06, 2012, 01:48:34 PM »

good job omega, also i have 3 things i would like to say:

1: Some factions are not enemies to each other while they should logically be, like the aliens and the pink mercenaries. Could you look into that?

2: Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.

3: i would like to suggest this faction mod for the next version:http://fractalsoftworks.com/forum/index.php?topic=2067.0 . the trade scavengers seem a interesting addition.

i like how the next version is almost out already. Keep up the good work!
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Archduke Astro

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #235 on: April 06, 2012, 02:13:35 PM »

Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.

Maffo, I'm glad you reminded me of that.

Craftomega, both the H and TT factions have some room for improvement. They usually start sliding downhill into becoming minor forces once my Minimash campaigns get past the halfway point. Buffing the size, hull composition and frequency at which both these factions spawn would be of great help. I also suggest adding spawn info for a additional new type of "Mega Doom Fleet" in the +350 FP range for players to cross swords with in the endgame.

Right now I consider the Minimash compilation to be the leading edge of publically-accessible progress in Starfarer. Onward and upward! Thanks to craftomega for his tireless tweaking & meshing, and thanks to the creative compelling content designers who first made these mod races. :)
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #236 on: April 06, 2012, 03:39:47 PM »

Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.

Maffo, I'm glad you reminded me of that.

Craftomega, both the H and TT factions have some room for improvement. They usually start sliding downhill into becoming minor forces once my Minimash campaigns get past the halfway point. Buffing the size, hull composition and frequency at which both these factions spawn would be of great help. I also suggest adding spawn info for a additional new type of "Mega Doom Fleet" in the +350 FP range for players to cross swords with in the endgame.

Right now I consider the Minimash compilation to be the leading edge of publically-accessible progress in Starfarer. Onward and upward! Thanks to craftomega for his tireless tweaking & meshing, and thanks to the creative compelling content designers who first made these mod races. :)

good job omega, also i have 3 things i would like to say:

1: Some factions are not enemies to each other while they should logically be, like the aliens and the pink mercenaries. Could you look into that?

2: Could you up the spawn rate of hegemony and tri-tachyon fleets? Because event though they are supposed to be the major factions, they get destroyed by the aliens / the minor factions. It would also provide a bigger challenge to players in the late game.

3: i would like to suggest this faction mod for the next version:http://fractalsoftworks.com/forum/index.php?topic=2067.0 . the trade scavengers seem a interesting addition.

i like how the next version is almost out already. Keep up the good work!

HA! Wow thats what im working on right now. I noticed that to.

Also I want to give the trade scavengers a bit more time... they are still a little raw.
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maffo

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #237 on: April 06, 2012, 03:47:06 PM »

i understand , but it seems a fairly interested begin
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craftomega

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #238 on: April 06, 2012, 03:47:55 PM »

i understand , but it seems a fairly interested begin
Oh i agree when they are more complete I will deffintely add them.
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K-64

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Re: Omega's Minimash V1.5G (Continuation of DeathSG Minimash)
« Reply #239 on: April 06, 2012, 03:50:36 PM »

I'm guessing I'd need to add and balance ships to it, because I would not be opposed to the idea of having it feature in the minimash at all
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