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Author Topic: Omega's Minimash V1.92 .54 compatible Thanks to xenoargh  (Read 284141 times)

craftomega

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #135 on: April 01, 2012, 05:10:42 PM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD

Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!
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Cordacc

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #136 on: April 01, 2012, 09:00:57 PM »

i just made 4 ships out of spiral arms ships, If you want to use them go ahead.
« Last Edit: April 02, 2012, 03:05:06 PM by Cordacc »
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craftomega

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #137 on: April 01, 2012, 09:25:30 PM »

i just made 4 ships out of spiral arms ships, If you want to use them go ahead.


Just a suggestion you may want to look at other people mods to see what’s already been made. New Weapons, Minimash, and a few others use some of the free ships already.
« Last Edit: April 01, 2012, 09:55:03 PM by craftomega »
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Vandala

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #138 on: April 01, 2012, 11:14:00 PM »

Found another problem with this mod collection. Check your portraits (their code), you got a lot of doubles showing up in there.

medikohl

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #139 on: April 01, 2012, 11:51:32 PM »

i just made 4 ships out of spiral arms ships, If you want to use them go ahead.


Just a suggestion you may want to look at other people mods to see what’s already been made. New Weapons, Minimash, and a few others use some of the free ships already.
as far as I know the hobbler is the only duplicate
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"Captain! You can't call our greatest dreadnought 'The Parrot'"
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medikohl

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #140 on: April 02, 2012, 12:05:28 AM »

also made a few minor changes to the vermin, gave it a slightly different load out to take advantage of the weapons pack.

[attachment deleted by admin]
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medikohl

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #141 on: April 02, 2012, 04:22:13 AM »

here you go, an original

[attachment deleted by admin]
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medikohl

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #142 on: April 02, 2012, 04:24:05 AM »

another

[attachment deleted by admin]
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Upgradecap

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #143 on: April 02, 2012, 04:25:16 AM »

Looks like a pd frigate to me. Is it?
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Cordacc

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #144 on: April 02, 2012, 07:45:03 AM »

the only ship that I had there that was a duplicate was hobbler, the other 3 I checked if they were already being put in other mods before I made em.
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Shield

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #145 on: April 02, 2012, 09:14:43 AM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD

Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!

There is no way I would sell the 2 Behemoths that I own now, it's a great equalizer for battle.
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VikingHaag

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #146 on: April 02, 2012, 09:55:20 AM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD

Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!

The behemoth is nothing compared to the oort mobile fortress.

15 turret tachyon lances are OP.
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Upgradecap

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #147 on: April 02, 2012, 09:58:53 AM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD

Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!

The behemoth is nothing compared to the oort mobile fortress.

15 turret tachyon lances are OP.

15?? :o :o :o :o  not even my mod can beat that :o, should actully try my mod in this mod pack, but still........ :o :o :o
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Shield

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #148 on: April 02, 2012, 10:26:24 AM »

I managed to catch myself a Behemoth by accident... and...
WOW
just WOW XD

Ha i did the same thing... i sold that big thing for like 1 mill and all i had before were a few frigs.. CHA CHING!

The behemoth is nothing compared to the oort mobile fortress.

Yeah but it cost 60 fleet points just to get it into battle, where if you do what I do and use 2 Behemoths for 50 points its so much better
15 turret tachyon lances are OP.
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Argi25

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Re: Omega's Minimash V1.5D.3 (Continuation of DeathSG Minimash)
« Reply #149 on: April 02, 2012, 10:58:08 AM »

hi everyone! I can't use this mod with the Project Ironclads mod because there is a conflict with the ALIEN id. they both use it for different things and I can't modify it because I don't know how to make a mod. Can someone please help me with an easy solution or maybe take note of this fact for the next update? thank you very much  :D
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"The church is near but the road is icy, the bar is far away but I will walk carefully"

my nyan cat mod: http://fractalsoftworks.com/forum/index.php?topic=2685.0
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